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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLShader.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLShader.h')
-rw-r--r-- | dom/canvas/WebGLShader.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/dom/canvas/WebGLShader.h b/dom/canvas/WebGLShader.h new file mode 100644 index 000000000..419c1f0aa --- /dev/null +++ b/dom/canvas/WebGLShader.h @@ -0,0 +1,107 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_SHADER_H_ +#define WEBGL_SHADER_H_ + +#include <map> +#include <string> +#include <vector> + +#include "GLDefs.h" +#include "mozilla/LinkedList.h" +#include "mozilla/MemoryReporting.h" +#include "nsString.h" +#include "nsWrapperCache.h" + +#include "WebGLObjectModel.h" + +namespace mozilla { + +namespace webgl { +class ShaderValidator; +} // namespace webgl + +class WebGLShader final + : public nsWrapperCache + , public WebGLRefCountedObject<WebGLShader> + , public LinkedListElement<WebGLShader> +{ + friend class WebGLContext; + friend class WebGLProgram; + +public: + WebGLShader(WebGLContext* webgl, GLenum type); + +protected: + ~WebGLShader(); + +public: + // GL funcs + void CompileShader(); + JS::Value GetShaderParameter(GLenum pname) const; + void GetShaderInfoLog(nsAString* out) const; + void GetShaderSource(nsAString* out) const; + void GetShaderTranslatedSource(nsAString* out) const; + void ShaderSource(const nsAString& source); + + // Util funcs + bool CanLinkTo(const WebGLShader* prev, nsCString* const out_log) const; + size_t CalcNumSamplerUniforms() const; + size_t NumAttributes() const; + bool FindAttribUserNameByMappedName(const nsACString& mappedName, + nsCString* const out_userName) const; + bool FindVaryingByMappedName(const nsACString& mappedName, + nsCString* const out_userName, + bool* const out_isArray) const; + bool FindUniformByMappedName(const nsACString& mappedName, + nsCString* const out_userName, + bool* const out_isArray) const; + bool UnmapUniformBlockName(const nsACString& baseMappedName, + nsCString* const out_baseUserName) const; + + void EnumerateFragOutputs(std::map<nsCString, const nsCString> &out_FragOutputs) const; + + bool IsCompiled() const { + return mTranslationSuccessful && mCompilationSuccessful; + } + +private: + void BindAttribLocation(GLuint prog, const nsCString& userName, GLuint index) const; + void MapTransformFeedbackVaryings(const std::vector<nsString>& varyings, + std::vector<std::string>* out_mappedVaryings) const; + +public: + // Other funcs + size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const; + void Delete(); + + WebGLContext* GetParentObject() const { return mContext; } + + virtual JSObject* WrapObject(JSContext* js, JS::Handle<JSObject*> givenProto) override; + + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader) + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader) + +public: + const GLuint mGLName; + const GLenum mType; + +protected: + nsString mSource; + nsCString mCleanSource; + + UniquePtr<webgl::ShaderValidator> mValidator; + nsCString mValidationLog; + bool mTranslationSuccessful; + nsCString mTranslatedSource; + + bool mCompilationSuccessful; + nsCString mCompilationLog; +}; + +} // namespace mozilla + +#endif // WEBGL_SHADER_H_ |