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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
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parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLExtensionCompressedTextureES3.cpp')
-rw-r--r--dom/canvas/WebGLExtensionCompressedTextureES3.cpp68
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diff --git a/dom/canvas/WebGLExtensionCompressedTextureES3.cpp b/dom/canvas/WebGLExtensionCompressedTextureES3.cpp
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+++ b/dom/canvas/WebGLExtensionCompressedTextureES3.cpp
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLExtensions.h"
+
+#include "GLContext.h"
+#include "mozilla/dom/WebGLRenderingContextBinding.h"
+#include "WebGLContext.h"
+
+#ifdef FOO
+#error FOO is already defined! We use FOO() macros to keep things succinct in this file.
+#endif
+
+namespace mozilla {
+
+WebGLExtensionCompressedTextureES3::WebGLExtensionCompressedTextureES3(WebGLContext* webgl)
+ : WebGLExtensionBase(webgl)
+{
+ // GLES 3.0.4, p147, table 3.19
+ // GLES 3.0.4, p286+, $C.1 "ETC Compressed Texture Image Formats"
+ // Note that all compressed texture formats are filterable:
+ // GLES 3.0.4 p161:
+ // "[A] texture is complete unless any of the following conditions hold true:
+ // [...]
+ // * The effective internal format specified for the texture arrays is a sized
+ // internal color format that is not texture-filterable (see table 3.13) and [the
+ // mag filter requires filtering]."
+ // Compressed formats are not sized internal color formats, and indeed they are not
+ // listed in table 3.13.
+
+ RefPtr<WebGLContext> webgl_ = webgl; // Bug 1201275
+ const auto fnAdd = [&webgl_](GLenum sizedFormat, webgl::EffectiveFormat effFormat) {
+ auto& fua = webgl_->mFormatUsage;
+
+ auto usage = fua->EditUsage(effFormat);
+ usage->isFilterable = true;
+ fua->AllowSizedTexFormat(sizedFormat, usage);
+
+ webgl_->mCompressedTextureFormats.AppendElement(sizedFormat);
+ };
+
+#define FOO(x) LOCAL_GL_ ## x, webgl::EffectiveFormat::x
+
+ fnAdd(FOO(COMPRESSED_R11_EAC));
+ fnAdd(FOO(COMPRESSED_SIGNED_R11_EAC));
+ fnAdd(FOO(COMPRESSED_RG11_EAC));
+ fnAdd(FOO(COMPRESSED_SIGNED_RG11_EAC));
+ fnAdd(FOO(COMPRESSED_RGB8_ETC2));
+ fnAdd(FOO(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2));
+ fnAdd(FOO(COMPRESSED_RGBA8_ETC2_EAC));
+
+ // sRGB support is manadatory in GL 4.3 and GL ES 3.0, which are the only
+ // versions to support ETC2.
+ fnAdd(FOO(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC));
+ fnAdd(FOO(COMPRESSED_SRGB8_ETC2));
+ fnAdd(FOO(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2));
+
+#undef FOO
+}
+
+WebGLExtensionCompressedTextureES3::~WebGLExtensionCompressedTextureES3()
+{
+}
+
+IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureES3, WEBGL_compressed_texture_etc)
+
+} // namespace mozilla