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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLContextUtils.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLContextUtils.cpp')
-rw-r--r-- | dom/canvas/WebGLContextUtils.cpp | 877 |
1 files changed, 877 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextUtils.cpp b/dom/canvas/WebGLContextUtils.cpp new file mode 100644 index 000000000..9c0d34939 --- /dev/null +++ b/dom/canvas/WebGLContextUtils.cpp @@ -0,0 +1,877 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContextUtils.h" +#include "WebGLContext.h" + +#include "GLContext.h" +#include "jsapi.h" +#include "mozilla/dom/ScriptSettings.h" +#include "mozilla/Preferences.h" +#include "nsIDOMDataContainerEvent.h" +#include "nsIDOMEvent.h" +#include "nsIScriptSecurityManager.h" +#include "nsIVariant.h" +#include "nsPrintfCString.h" +#include "nsServiceManagerUtils.h" +#include "prprf.h" +#include <stdarg.h> +#include "WebGLBuffer.h" +#include "WebGLExtensions.h" +#include "WebGLFramebuffer.h" +#include "WebGLProgram.h" +#include "WebGLTexture.h" +#include "WebGLVertexArray.h" + +namespace mozilla { + +TexTarget +TexImageTargetToTexTarget(TexImageTarget texImageTarget) +{ + switch (texImageTarget.get()) { + case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return LOCAL_GL_TEXTURE_CUBE_MAP; + + default: + return texImageTarget.get(); + } +} + +JS::Value +StringValue(JSContext* cx, const char* chars, ErrorResult& rv) +{ + JSString* str = JS_NewStringCopyZ(cx, chars); + if (!str) { + rv.Throw(NS_ERROR_OUT_OF_MEMORY); + return JS::NullValue(); + } + + return JS::StringValue(str); +} + +void +WebGLContext::GenerateWarning(const char* fmt, ...) +{ + va_list ap; + va_start(ap, fmt); + + GenerateWarning(fmt, ap); + + va_end(ap); +} + +void +WebGLContext::GenerateWarning(const char* fmt, va_list ap) +{ + if (!ShouldGenerateWarnings()) + return; + + mAlreadyGeneratedWarnings++; + + char buf[1024]; + PR_vsnprintf(buf, 1024, fmt, ap); + + // no need to print to stderr, as JS_ReportWarning takes care of this for us. + + if (!mCanvasElement) { + return; + } + + dom::AutoJSAPI api; + if (!api.Init(mCanvasElement->OwnerDoc()->GetScopeObject())) { + return; + } + + JSContext* cx = api.cx(); + JS_ReportWarningASCII(cx, "WebGL: %s", buf); + if (!ShouldGenerateWarnings()) { + JS_ReportWarningASCII(cx, + "WebGL: No further warnings will be reported for" + " this WebGL context." + " (already reported %d warnings)", + mAlreadyGeneratedWarnings); + } +} + +bool +WebGLContext::ShouldGenerateWarnings() const +{ + if (mMaxWarnings == -1) + return true; + + return mAlreadyGeneratedWarnings < mMaxWarnings; +} + +void +WebGLContext::SynthesizeGLError(GLenum err) +{ + /* ES2 section 2.5 "GL Errors" states that implementations can have + * multiple 'flags', as errors might be caught in different parts of + * a distributed implementation. + * We're signing up as a distributed implementation here, with + * separate flags for WebGL and the underlying GLContext. + */ + if (!mWebGLError) + mWebGLError = err; +} + +void +WebGLContext::SynthesizeGLError(GLenum err, const char* fmt, ...) +{ + va_list va; + va_start(va, fmt); + GenerateWarning(fmt, va); + va_end(va); + + return SynthesizeGLError(err); +} + +void +WebGLContext::ErrorInvalidEnum(const char* fmt, ...) +{ + va_list va; + va_start(va, fmt); + GenerateWarning(fmt, va); + va_end(va); + + return SynthesizeGLError(LOCAL_GL_INVALID_ENUM); +} + +void +WebGLContext::ErrorInvalidEnumInfo(const char* info, GLenum enumValue) +{ + nsCString name; + EnumName(enumValue, &name); + + return ErrorInvalidEnum("%s: invalid enum value %s", info, name.BeginReading()); +} + +void +WebGLContext::ErrorInvalidEnumInfo(const char* info, const char* funcName, + GLenum enumValue) +{ + nsCString name; + EnumName(enumValue, &name); + + ErrorInvalidEnum("%s: %s: Invalid enum: 0x%04x (%s).", funcName, info, + enumValue, name.BeginReading()); +} + +void +WebGLContext::ErrorInvalidOperation(const char* fmt, ...) +{ + va_list va; + va_start(va, fmt); + GenerateWarning(fmt, va); + va_end(va); + + return SynthesizeGLError(LOCAL_GL_INVALID_OPERATION); +} + +void +WebGLContext::ErrorInvalidValue(const char* fmt, ...) +{ + va_list va; + va_start(va, fmt); + GenerateWarning(fmt, va); + va_end(va); + + return SynthesizeGLError(LOCAL_GL_INVALID_VALUE); +} + +void +WebGLContext::ErrorInvalidFramebufferOperation(const char* fmt, ...) +{ + va_list va; + va_start(va, fmt); + GenerateWarning(fmt, va); + va_end(va); + + return SynthesizeGLError(LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION); +} + +void +WebGLContext::ErrorOutOfMemory(const char* fmt, ...) +{ + va_list va; + va_start(va, fmt); + GenerateWarning(fmt, va); + va_end(va); + + return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY); +} + +void +WebGLContext::ErrorImplementationBug(const char* fmt, ...) +{ + const nsPrintfCString warning("Implementation bug, please file at %s! %s", + "https://bugzilla.mozilla.org/", fmt); + + va_list va; + va_start(va, fmt); + GenerateWarning(warning.BeginReading(), va); + va_end(va); + + MOZ_ASSERT(false, "WebGLContext::ErrorImplementationBug"); + NS_ERROR("WebGLContext::ErrorImplementationBug"); + return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY); +} + +const char* +WebGLContext::ErrorName(GLenum error) +{ + switch(error) { + case LOCAL_GL_INVALID_ENUM: + return "INVALID_ENUM"; + case LOCAL_GL_INVALID_OPERATION: + return "INVALID_OPERATION"; + case LOCAL_GL_INVALID_VALUE: + return "INVALID_VALUE"; + case LOCAL_GL_OUT_OF_MEMORY: + return "OUT_OF_MEMORY"; + case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION: + return "INVALID_FRAMEBUFFER_OPERATION"; + case LOCAL_GL_NO_ERROR: + return "NO_ERROR"; + default: + MOZ_ASSERT(false); + return "[unknown WebGL error]"; + } +} + +// This version is fallible and will return nullptr if unrecognized. +static const char* +GetEnumName(GLenum val) +{ + switch (val) { +#define XX(x) case LOCAL_GL_##x: return #x + XX(NONE); + XX(ALPHA); + XX(ATC_RGB); + XX(ATC_RGBA_EXPLICIT_ALPHA); + XX(ATC_RGBA_INTERPOLATED_ALPHA); + XX(COMPRESSED_RGBA_PVRTC_2BPPV1); + XX(COMPRESSED_RGBA_PVRTC_4BPPV1); + XX(COMPRESSED_RGBA_S3TC_DXT1_EXT); + XX(COMPRESSED_RGBA_S3TC_DXT3_EXT); + XX(COMPRESSED_RGBA_S3TC_DXT5_EXT); + XX(COMPRESSED_RGB_PVRTC_2BPPV1); + XX(COMPRESSED_RGB_PVRTC_4BPPV1); + XX(COMPRESSED_RGB_S3TC_DXT1_EXT); + XX(DEPTH_ATTACHMENT); + XX(DEPTH_COMPONENT); + XX(DEPTH_COMPONENT16); + XX(DEPTH_COMPONENT32); + XX(DEPTH_STENCIL); + XX(DEPTH24_STENCIL8); + XX(DRAW_FRAMEBUFFER); + XX(ETC1_RGB8_OES); + XX(FLOAT); + XX(INT); + XX(FRAMEBUFFER); + XX(HALF_FLOAT); + XX(LUMINANCE); + XX(LUMINANCE_ALPHA); + XX(READ_FRAMEBUFFER); + XX(RGB); + XX(RGB16F); + XX(RGB32F); + XX(RGBA); + XX(RGBA16F); + XX(RGBA32F); + XX(SRGB); + XX(SRGB_ALPHA); + XX(TEXTURE_2D); + XX(TEXTURE_3D); + XX(TEXTURE_CUBE_MAP); + XX(TEXTURE_CUBE_MAP_NEGATIVE_X); + XX(TEXTURE_CUBE_MAP_NEGATIVE_Y); + XX(TEXTURE_CUBE_MAP_NEGATIVE_Z); + XX(TEXTURE_CUBE_MAP_POSITIVE_X); + XX(TEXTURE_CUBE_MAP_POSITIVE_Y); + XX(TEXTURE_CUBE_MAP_POSITIVE_Z); + XX(UNSIGNED_BYTE); + XX(UNSIGNED_INT); + XX(UNSIGNED_INT_24_8); + XX(UNSIGNED_SHORT); + XX(UNSIGNED_SHORT_4_4_4_4); + XX(UNSIGNED_SHORT_5_5_5_1); + XX(UNSIGNED_SHORT_5_6_5); + XX(READ_BUFFER); + XX(UNPACK_ROW_LENGTH); + XX(UNPACK_SKIP_ROWS); + XX(UNPACK_SKIP_PIXELS); + XX(PACK_ROW_LENGTH); + XX(PACK_SKIP_ROWS); + XX(PACK_SKIP_PIXELS); + XX(COLOR); + XX(DEPTH); + XX(STENCIL); + XX(RED); + XX(RGB8); + XX(RGBA8); + XX(RGB10_A2); + XX(TEXTURE_BINDING_3D); + XX(UNPACK_SKIP_IMAGES); + XX(UNPACK_IMAGE_HEIGHT); + XX(TEXTURE_WRAP_R); + XX(MAX_3D_TEXTURE_SIZE); + XX(UNSIGNED_INT_2_10_10_10_REV); + XX(MAX_ELEMENTS_VERTICES); + XX(MAX_ELEMENTS_INDICES); + XX(TEXTURE_MIN_LOD); + XX(TEXTURE_MAX_LOD); + XX(TEXTURE_BASE_LEVEL); + XX(TEXTURE_MAX_LEVEL); + XX(MIN); + XX(MAX); + XX(DEPTH_COMPONENT24); + XX(MAX_TEXTURE_LOD_BIAS); + XX(TEXTURE_COMPARE_MODE); + XX(TEXTURE_COMPARE_FUNC); + XX(CURRENT_QUERY); + XX(QUERY_RESULT); + XX(QUERY_RESULT_AVAILABLE); + XX(STREAM_READ); + XX(STREAM_COPY); + XX(STATIC_READ); + XX(STATIC_COPY); + XX(DYNAMIC_READ); + XX(DYNAMIC_COPY); + XX(MAX_DRAW_BUFFERS); + XX(DRAW_BUFFER0); + XX(DRAW_BUFFER1); + XX(DRAW_BUFFER2); + XX(DRAW_BUFFER3); + XX(DRAW_BUFFER4); + XX(DRAW_BUFFER5); + XX(DRAW_BUFFER6); + XX(DRAW_BUFFER7); + XX(DRAW_BUFFER8); + XX(DRAW_BUFFER9); + XX(DRAW_BUFFER10); + XX(DRAW_BUFFER11); + XX(DRAW_BUFFER12); + XX(DRAW_BUFFER13); + XX(DRAW_BUFFER14); + XX(DRAW_BUFFER15); + XX(MAX_FRAGMENT_UNIFORM_COMPONENTS); + XX(MAX_VERTEX_UNIFORM_COMPONENTS); + XX(SAMPLER_3D); + XX(SAMPLER_2D_SHADOW); + XX(FRAGMENT_SHADER_DERIVATIVE_HINT); + XX(PIXEL_PACK_BUFFER); + XX(PIXEL_UNPACK_BUFFER); + XX(PIXEL_PACK_BUFFER_BINDING); + XX(PIXEL_UNPACK_BUFFER_BINDING); + XX(FLOAT_MAT2x3); + XX(FLOAT_MAT2x4); + XX(FLOAT_MAT3x2); + XX(FLOAT_MAT3x4); + XX(FLOAT_MAT4x2); + XX(FLOAT_MAT4x3); + XX(SRGB8); + XX(SRGB8_ALPHA8); + XX(COMPARE_REF_TO_TEXTURE); + XX(VERTEX_ATTRIB_ARRAY_INTEGER); + XX(MAX_ARRAY_TEXTURE_LAYERS); + XX(MIN_PROGRAM_TEXEL_OFFSET); + XX(MAX_PROGRAM_TEXEL_OFFSET); + XX(MAX_VARYING_COMPONENTS); + XX(TEXTURE_2D_ARRAY); + XX(TEXTURE_BINDING_2D_ARRAY); + XX(R11F_G11F_B10F); + XX(UNSIGNED_INT_10F_11F_11F_REV); + XX(RGB9_E5); + XX(UNSIGNED_INT_5_9_9_9_REV); + XX(TRANSFORM_FEEDBACK_BUFFER_MODE); + XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS); + XX(TRANSFORM_FEEDBACK_VARYINGS); + XX(TRANSFORM_FEEDBACK_BUFFER_START); + XX(TRANSFORM_FEEDBACK_BUFFER_SIZE); + XX(TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); + XX(RASTERIZER_DISCARD); + XX(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS); + XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS); + XX(INTERLEAVED_ATTRIBS); + XX(SEPARATE_ATTRIBS); + XX(TRANSFORM_FEEDBACK_BUFFER); + XX(TRANSFORM_FEEDBACK_BUFFER_BINDING); + XX(RGBA32UI); + XX(RGB32UI); + XX(RGBA16UI); + XX(RGB16UI); + XX(RGBA8UI); + XX(RGB8UI); + XX(RGBA32I); + XX(RGB32I); + XX(RGBA16I); + XX(RGB16I); + XX(RGBA8I); + XX(RGB8I); + XX(RED_INTEGER); + XX(RGB_INTEGER); + XX(RGBA_INTEGER); + XX(SAMPLER_2D_ARRAY); + XX(SAMPLER_2D_ARRAY_SHADOW); + XX(SAMPLER_CUBE_SHADOW); + XX(UNSIGNED_INT_VEC2); + XX(UNSIGNED_INT_VEC3); + XX(UNSIGNED_INT_VEC4); + XX(INT_SAMPLER_2D); + XX(INT_SAMPLER_3D); + XX(INT_SAMPLER_CUBE); + XX(INT_SAMPLER_2D_ARRAY); + XX(UNSIGNED_INT_SAMPLER_2D); + XX(UNSIGNED_INT_SAMPLER_3D); + XX(UNSIGNED_INT_SAMPLER_CUBE); + XX(UNSIGNED_INT_SAMPLER_2D_ARRAY); + XX(DEPTH_COMPONENT32F); + XX(DEPTH32F_STENCIL8); + XX(FLOAT_32_UNSIGNED_INT_24_8_REV); + XX(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + XX(FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE); + XX(FRAMEBUFFER_ATTACHMENT_RED_SIZE); + XX(FRAMEBUFFER_ATTACHMENT_GREEN_SIZE); + XX(FRAMEBUFFER_ATTACHMENT_BLUE_SIZE); + XX(FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE); + XX(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE); + XX(FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE); + XX(FRAMEBUFFER_DEFAULT); + XX(DEPTH_STENCIL_ATTACHMENT); + XX(UNSIGNED_NORMALIZED); + XX(DRAW_FRAMEBUFFER_BINDING); + XX(READ_FRAMEBUFFER_BINDING); + XX(RENDERBUFFER_SAMPLES); + XX(FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER); + XX(MAX_COLOR_ATTACHMENTS); + XX(COLOR_ATTACHMENT0); + XX(COLOR_ATTACHMENT1); + XX(COLOR_ATTACHMENT2); + XX(COLOR_ATTACHMENT3); + XX(COLOR_ATTACHMENT4); + XX(COLOR_ATTACHMENT5); + XX(COLOR_ATTACHMENT6); + XX(COLOR_ATTACHMENT7); + XX(COLOR_ATTACHMENT8); + XX(COLOR_ATTACHMENT9); + XX(COLOR_ATTACHMENT10); + XX(COLOR_ATTACHMENT11); + XX(COLOR_ATTACHMENT12); + XX(COLOR_ATTACHMENT13); + XX(COLOR_ATTACHMENT14); + XX(COLOR_ATTACHMENT15); + XX(FRAMEBUFFER_INCOMPLETE_MULTISAMPLE); + XX(MAX_SAMPLES); + XX(RG); + XX(RG_INTEGER); + XX(R8); + XX(RG8); + XX(R16F); + XX(R32F); + XX(RG16F); + XX(RG32F); + XX(R8I); + XX(R8UI); + XX(R16I); + XX(R16UI); + XX(R32I); + XX(R32UI); + XX(RG8I); + XX(RG8UI); + XX(RG16I); + XX(RG16UI); + XX(RG32I); + XX(RG32UI); + XX(VERTEX_ARRAY_BINDING); + XX(R8_SNORM); + XX(RG8_SNORM); + XX(RGB8_SNORM); + XX(RGBA8_SNORM); + XX(SIGNED_NORMALIZED); + XX(PRIMITIVE_RESTART_FIXED_INDEX); + XX(COPY_READ_BUFFER); + XX(COPY_WRITE_BUFFER); + XX(UNIFORM_BUFFER); + XX(UNIFORM_BUFFER_BINDING); + XX(UNIFORM_BUFFER_START); + XX(UNIFORM_BUFFER_SIZE); + XX(MAX_VERTEX_UNIFORM_BLOCKS); + XX(MAX_FRAGMENT_UNIFORM_BLOCKS); + XX(MAX_COMBINED_UNIFORM_BLOCKS); + XX(MAX_UNIFORM_BUFFER_BINDINGS); + XX(MAX_UNIFORM_BLOCK_SIZE); + XX(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS); + XX(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS); + XX(UNIFORM_BUFFER_OFFSET_ALIGNMENT); + XX(ACTIVE_UNIFORM_BLOCKS); + XX(UNIFORM_TYPE); + XX(UNIFORM_SIZE); + XX(UNIFORM_BLOCK_INDEX); + XX(UNIFORM_OFFSET); + XX(UNIFORM_ARRAY_STRIDE); + XX(UNIFORM_MATRIX_STRIDE); + XX(UNIFORM_IS_ROW_MAJOR); + XX(UNIFORM_BLOCK_BINDING); + XX(UNIFORM_BLOCK_DATA_SIZE); + XX(UNIFORM_BLOCK_ACTIVE_UNIFORMS); + XX(UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES); + XX(UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER); + XX(UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER); + XX(MAX_VERTEX_OUTPUT_COMPONENTS); + XX(MAX_FRAGMENT_INPUT_COMPONENTS); + XX(MAX_SERVER_WAIT_TIMEOUT); + XX(OBJECT_TYPE); + XX(SYNC_CONDITION); + XX(SYNC_STATUS); + XX(SYNC_FLAGS); + XX(SYNC_FENCE); + XX(SYNC_GPU_COMMANDS_COMPLETE); + XX(UNSIGNALED); + XX(SIGNALED); + XX(ALREADY_SIGNALED); + XX(TIMEOUT_EXPIRED); + XX(CONDITION_SATISFIED); + XX(WAIT_FAILED); + XX(VERTEX_ATTRIB_ARRAY_DIVISOR); + XX(ANY_SAMPLES_PASSED); + XX(ANY_SAMPLES_PASSED_CONSERVATIVE); + XX(SAMPLER_BINDING); + XX(RGB10_A2UI); + XX(TEXTURE_SWIZZLE_R); + XX(TEXTURE_SWIZZLE_G); + XX(TEXTURE_SWIZZLE_B); + XX(TEXTURE_SWIZZLE_A); + XX(GREEN); + XX(BLUE); + XX(INT_2_10_10_10_REV); + XX(TRANSFORM_FEEDBACK); + XX(TRANSFORM_FEEDBACK_PAUSED); + XX(TRANSFORM_FEEDBACK_ACTIVE); + XX(TRANSFORM_FEEDBACK_BINDING); + XX(COMPRESSED_R11_EAC); + XX(COMPRESSED_SIGNED_R11_EAC); + XX(COMPRESSED_RG11_EAC); + XX(COMPRESSED_SIGNED_RG11_EAC); + XX(COMPRESSED_RGB8_ETC2); + XX(COMPRESSED_SRGB8_ETC2); + XX(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); + XX(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); + XX(COMPRESSED_RGBA8_ETC2_EAC); + XX(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); + XX(TEXTURE_IMMUTABLE_FORMAT); + XX(MAX_ELEMENT_INDEX); + XX(NUM_SAMPLE_COUNTS); + XX(TEXTURE_IMMUTABLE_LEVELS); +#undef XX + } + + return nullptr; +} + +/*static*/ void +WebGLContext::EnumName(GLenum val, nsCString* out_name) +{ + const char* name = GetEnumName(val); + if (name) { + *out_name = name; + return; + } + + *out_name = nsPrintfCString("<enum 0x%04x>", val); +} + +void +WebGLContext::ErrorInvalidEnumArg(const char* funcName, const char* argName, GLenum val) +{ + nsCString enumName; + EnumName(val, &enumName); + ErrorInvalidEnum("%s: Bad `%s`: %s", funcName, argName, enumName.BeginReading()); +} + +bool +IsCompressedTextureFormat(GLenum format) +{ + switch (format) { + case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case LOCAL_GL_ATC_RGB: + case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: + case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: + case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: + case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: + case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: + case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: + case LOCAL_GL_ETC1_RGB8_OES: + case LOCAL_GL_COMPRESSED_R11_EAC: + case LOCAL_GL_COMPRESSED_SIGNED_R11_EAC: + case LOCAL_GL_COMPRESSED_RG11_EAC: + case LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC: + case LOCAL_GL_COMPRESSED_RGB8_ETC2: + case LOCAL_GL_COMPRESSED_SRGB8_ETC2: + case LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: + case LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: + case LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC: + case LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: + return true; + default: + return false; + } +} + + +bool +IsTextureFormatCompressed(TexInternalFormat format) +{ + return IsCompressedTextureFormat(format.get()); +} + +GLenum +WebGLContext::GetAndFlushUnderlyingGLErrors() +{ + // Get and clear GL error in ALL cases. + GLenum error = gl->fGetError(); + + // Only store in mUnderlyingGLError if is hasn't already recorded an + // error. + if (!mUnderlyingGLError) + mUnderlyingGLError = error; + + return error; +} + +#ifdef DEBUG +// For NaNs, etc. +static bool +IsCacheCorrect(float cached, float actual) +{ + if (IsNaN(cached)) { + // GL is allowed to do anything it wants for NaNs, so if we're shadowing + // a NaN, then whatever `actual` is might be correct. + return true; + } + + return cached == actual; +} + +void +AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow) +{ + GLuint val = 0; + gl->GetUIntegerv(pname, &val); + if (val != shadow) { + printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n", + pname, shadow, shadow, val, val); + MOZ_ASSERT(false, "Bad cached value."); + } +} + +void +AssertMaskedUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint mask, + GLuint shadow) +{ + GLuint val = 0; + gl->GetUIntegerv(pname, &val); + + const GLuint valMasked = val & mask; + const GLuint shadowMasked = shadow & mask; + + if (valMasked != shadowMasked) { + printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n", + pname, shadowMasked, shadowMasked, valMasked, valMasked); + MOZ_ASSERT(false, "Bad cached value."); + } +} +#else +void +AssertUintParamCorrect(gl::GLContext*, GLenum, GLuint) +{ +} +#endif + +void +WebGLContext::AssertCachedBindings() +{ +#ifdef DEBUG + MakeContextCurrent(); + + GetAndFlushUnderlyingGLErrors(); + + if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) { + GLuint bound = mBoundVertexArray ? mBoundVertexArray->GLName() : 0; + AssertUintParamCorrect(gl, LOCAL_GL_VERTEX_ARRAY_BINDING, bound); + } + + // Framebuffers + if (IsWebGL2()) { + GLuint bound = mBoundDrawFramebuffer ? mBoundDrawFramebuffer->mGLName + : 0; + AssertUintParamCorrect(gl, LOCAL_GL_DRAW_FRAMEBUFFER_BINDING, bound); + + bound = mBoundReadFramebuffer ? mBoundReadFramebuffer->mGLName : 0; + AssertUintParamCorrect(gl, LOCAL_GL_READ_FRAMEBUFFER_BINDING, bound); + } else { + MOZ_ASSERT(mBoundDrawFramebuffer == mBoundReadFramebuffer); + GLuint bound = mBoundDrawFramebuffer ? mBoundDrawFramebuffer->mGLName + : 0; + AssertUintParamCorrect(gl, LOCAL_GL_FRAMEBUFFER_BINDING, bound); + } + + GLint stencilBits = 0; + if (GetStencilBits(&stencilBits)) { // Depends on current draw framebuffer. + const GLuint stencilRefMask = (1 << stencilBits) - 1; + + AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_REF, stencilRefMask, mStencilRefFront); + AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_REF, stencilRefMask, mStencilRefBack); + } + + // Program + GLuint bound = mCurrentProgram ? mCurrentProgram->mGLName : 0; + AssertUintParamCorrect(gl, LOCAL_GL_CURRENT_PROGRAM, bound); + + // Textures + GLenum activeTexture = mActiveTexture + LOCAL_GL_TEXTURE0; + AssertUintParamCorrect(gl, LOCAL_GL_ACTIVE_TEXTURE, activeTexture); + + WebGLTexture* curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_2D); + bound = curTex ? curTex->mGLName : 0; + AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_2D, bound); + + curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_CUBE_MAP); + bound = curTex ? curTex->mGLName : 0; + AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, bound); + + // Buffers + bound = mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0; + AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound); + + MOZ_ASSERT(mBoundVertexArray); + WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer; + bound = curBuff ? curBuff->mGLName : 0; + AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound); + + MOZ_ASSERT(!GetAndFlushUnderlyingGLErrors()); +#endif + + // We do not check the renderbuffer binding, because we never rely on it matching. +} + +void +WebGLContext::AssertCachedGlobalState() +{ +#ifdef DEBUG + MakeContextCurrent(); + + GetAndFlushUnderlyingGLErrors(); + + //////////////// + + // Draw state + MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DEPTH_TEST) == mDepthTestEnabled); + MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DITHER) == mDitherEnabled); + MOZ_ASSERT_IF(IsWebGL2(), + gl->fIsEnabled(LOCAL_GL_RASTERIZER_DISCARD) == mRasterizerDiscardEnabled); + MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_SCISSOR_TEST) == mScissorTestEnabled); + MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_STENCIL_TEST) == mStencilTestEnabled); + + realGLboolean colorWriteMask[4] = {0, 0, 0, 0}; + gl->fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorWriteMask); + MOZ_ASSERT(colorWriteMask[0] == mColorWriteMask[0] && + colorWriteMask[1] == mColorWriteMask[1] && + colorWriteMask[2] == mColorWriteMask[2] && + colorWriteMask[3] == mColorWriteMask[3]); + + GLfloat colorClearValue[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + gl->fGetFloatv(LOCAL_GL_COLOR_CLEAR_VALUE, colorClearValue); + MOZ_ASSERT(IsCacheCorrect(mColorClearValue[0], colorClearValue[0]) && + IsCacheCorrect(mColorClearValue[1], colorClearValue[1]) && + IsCacheCorrect(mColorClearValue[2], colorClearValue[2]) && + IsCacheCorrect(mColorClearValue[3], colorClearValue[3])); + + realGLboolean depthWriteMask = 0; + gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask); + MOZ_ASSERT(depthWriteMask == mDepthWriteMask); + + GLfloat depthClearValue = 0.0f; + gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue); + MOZ_ASSERT(IsCacheCorrect(mDepthClearValue, depthClearValue)); + + AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_CLEAR_VALUE, mStencilClearValue); + + // GLES 3.0.4, $4.1.4, p177: + // [...] the front and back stencil mask are both set to the value `2^s - 1`, where + // `s` is greater than or equal to the number of bits in the deepest stencil buffer + // supported by the GL implementation. + const int maxStencilBits = 8; + const GLuint maxStencilBitsMask = (1 << maxStencilBits) - 1; + AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, maxStencilBitsMask, mStencilValueMaskFront); + AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, maxStencilBitsMask, mStencilValueMaskBack); + + AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, maxStencilBitsMask, mStencilWriteMaskFront); + AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, maxStencilBitsMask, mStencilWriteMaskBack); + + // Viewport + GLint int4[4] = {0, 0, 0, 0}; + gl->fGetIntegerv(LOCAL_GL_VIEWPORT, int4); + MOZ_ASSERT(int4[0] == mViewportX && + int4[1] == mViewportY && + int4[2] == mViewportWidth && + int4[3] == mViewportHeight); + + AssertUintParamCorrect(gl, LOCAL_GL_PACK_ALIGNMENT, mPixelStore_PackAlignment); + AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_ALIGNMENT, mPixelStore_UnpackAlignment); + + if (IsWebGL2()) { + AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_IMAGE_HEIGHT, mPixelStore_UnpackImageHeight); + AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_IMAGES , mPixelStore_UnpackSkipImages); + AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_ROW_LENGTH , mPixelStore_UnpackRowLength); + AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_ROWS , mPixelStore_UnpackSkipRows); + AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_PIXELS , mPixelStore_UnpackSkipPixels); + AssertUintParamCorrect(gl, LOCAL_GL_PACK_ROW_LENGTH , mPixelStore_PackRowLength); + AssertUintParamCorrect(gl, LOCAL_GL_PACK_SKIP_ROWS , mPixelStore_PackSkipRows); + AssertUintParamCorrect(gl, LOCAL_GL_PACK_SKIP_PIXELS , mPixelStore_PackSkipPixels); + } + + MOZ_ASSERT(!GetAndFlushUnderlyingGLErrors()); +#endif +} + +const char* +InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims) +{ + switch (dims) { + case WebGLTexDimensions::Tex2D: + switch (func) { + case WebGLTexImageFunc::TexImage: return "texImage2D"; + case WebGLTexImageFunc::TexSubImage: return "texSubImage2D"; + case WebGLTexImageFunc::CopyTexImage: return "copyTexImage2D"; + case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage2D"; + case WebGLTexImageFunc::CompTexImage: return "compressedTexImage2D"; + case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage2D"; + default: + MOZ_CRASH("GFX: invalid 2D TexDimensions"); + } + case WebGLTexDimensions::Tex3D: + switch (func) { + case WebGLTexImageFunc::TexImage: return "texImage3D"; + case WebGLTexImageFunc::TexSubImage: return "texSubImage3D"; + case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage3D"; + case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage3D"; + default: + MOZ_CRASH("GFX: invalid 3D TexDimensions"); + } + default: + MOZ_CRASH("GFX: invalid TexDimensions"); + } +} + +} // namespace mozilla |