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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLContextState.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLContextState.cpp')
-rw-r--r-- | dom/canvas/WebGLContextState.cpp | 732 |
1 files changed, 732 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextState.cpp b/dom/canvas/WebGLContextState.cpp new file mode 100644 index 000000000..e0234f5c6 --- /dev/null +++ b/dom/canvas/WebGLContextState.cpp @@ -0,0 +1,732 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContext.h" + +#include "GLContext.h" +#include "GLScreenBuffer.h" +#include "mozilla/dom/ToJSValue.h" +#include "mozilla/Preferences.h" +#include "nsString.h" +#include "WebGLBuffer.h" +#include "WebGLContextUtils.h" +#include "WebGLFramebuffer.h" +#include "WebGLProgram.h" +#include "WebGLRenderbuffer.h" +#include "WebGLShader.h" +#include "WebGLTexture.h" +#include "WebGLVertexArray.h" + +namespace mozilla { + +void +WebGLContext::Disable(GLenum cap) +{ + if (IsContextLost()) + return; + + if (!ValidateCapabilityEnum(cap, "disable")) + return; + + realGLboolean* trackingSlot = GetStateTrackingSlot(cap); + + if (trackingSlot) + { + *trackingSlot = 0; + } + + MakeContextCurrent(); + gl->fDisable(cap); +} + +void +WebGLContext::Enable(GLenum cap) +{ + if (IsContextLost()) + return; + + if (!ValidateCapabilityEnum(cap, "enable")) + return; + + realGLboolean* trackingSlot = GetStateTrackingSlot(cap); + + if (trackingSlot) + { + *trackingSlot = 1; + } + + MakeContextCurrent(); + gl->fEnable(cap); +} + +static JS::Value +StringValue(JSContext* cx, const nsAString& str, ErrorResult& rv) +{ + JSString* jsStr = JS_NewUCStringCopyN(cx, str.BeginReading(), str.Length()); + if (!jsStr) { + rv.Throw(NS_ERROR_OUT_OF_MEMORY); + return JS::NullValue(); + } + + return JS::StringValue(jsStr); +} + +bool +WebGLContext::GetStencilBits(GLint* const out_stencilBits) +{ + *out_stencilBits = 0; + if (mBoundDrawFramebuffer) { + if (mBoundDrawFramebuffer->StencilAttachment().IsDefined() && + mBoundDrawFramebuffer->DepthStencilAttachment().IsDefined()) + { + // Error, we don't know which stencil buffer's bits to use + ErrorInvalidFramebufferOperation("getParameter: framebuffer has two stencil buffers bound"); + return false; + } + + if (mBoundDrawFramebuffer->StencilAttachment().IsDefined() || + mBoundDrawFramebuffer->DepthStencilAttachment().IsDefined()) + { + *out_stencilBits = 8; + } + } else if (mOptions.stencil) { + *out_stencilBits = 8; + } + + return true; +} + +bool +WebGLContext::GetChannelBits(const char* funcName, GLenum pname, GLint* const out_val) +{ + if (mBoundDrawFramebuffer) { + if (!mBoundDrawFramebuffer->ValidateAndInitAttachments(funcName)) + return false; + } + + if (!mBoundDrawFramebuffer) { + switch (pname) { + case LOCAL_GL_RED_BITS: + case LOCAL_GL_GREEN_BITS: + case LOCAL_GL_BLUE_BITS: + *out_val = 8; + break; + + case LOCAL_GL_ALPHA_BITS: + *out_val = (mOptions.alpha ? 8 : 0); + break; + + case LOCAL_GL_DEPTH_BITS: + if (mOptions.depth) { + *out_val = gl->Screen()->DepthBits(); + } else { + *out_val = 0; + } + break; + + case LOCAL_GL_STENCIL_BITS: + *out_val = (mOptions.stencil ? 8 : 0); + break; + + default: + MOZ_CRASH("GFX: bad pname"); + } + return true; + } + + if (!gl->IsCoreProfile()) { + gl->fGetIntegerv(pname, out_val); + return true; + } + + GLenum fbAttachment = 0; + GLenum fbPName = 0; + switch (pname) { + case LOCAL_GL_RED_BITS: + fbAttachment = LOCAL_GL_COLOR_ATTACHMENT0; + fbPName = LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE; + break; + + case LOCAL_GL_GREEN_BITS: + fbAttachment = LOCAL_GL_COLOR_ATTACHMENT0; + fbPName = LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; + break; + + case LOCAL_GL_BLUE_BITS: + fbAttachment = LOCAL_GL_COLOR_ATTACHMENT0; + fbPName = LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; + break; + + case LOCAL_GL_ALPHA_BITS: + fbAttachment = LOCAL_GL_COLOR_ATTACHMENT0; + fbPName = LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; + break; + + case LOCAL_GL_DEPTH_BITS: + fbAttachment = LOCAL_GL_DEPTH_ATTACHMENT; + fbPName = LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; + break; + + case LOCAL_GL_STENCIL_BITS: + fbAttachment = LOCAL_GL_STENCIL_ATTACHMENT; + fbPName = LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; + break; + + default: + MOZ_CRASH("GFX: bad pname"); + } + + gl->fGetFramebufferAttachmentParameteriv(LOCAL_GL_DRAW_FRAMEBUFFER, fbAttachment, + fbPName, out_val); + return true; +} + +JS::Value +WebGLContext::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv) +{ + const char funcName[] = "getParameter"; + + if (IsContextLost()) + return JS::NullValue(); + + MakeContextCurrent(); + + if (MinCapabilityMode()) { + switch(pname) { + //////////////////////////// + // Single-value params + + // int + case LOCAL_GL_MAX_VERTEX_ATTRIBS: + return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_ATTRIBS); + + case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS: + return JS::Int32Value(MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS); + + case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS: + return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS); + + case LOCAL_GL_MAX_VARYING_VECTORS: + return JS::Int32Value(MINVALUE_GL_MAX_VARYING_VECTORS); + + case LOCAL_GL_MAX_TEXTURE_SIZE: + return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_SIZE); + + case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: + return JS::Int32Value(MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE); + + case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS: + return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS); + + case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); + + case LOCAL_GL_MAX_RENDERBUFFER_SIZE: + return JS::Int32Value(MINVALUE_GL_MAX_RENDERBUFFER_SIZE); + + default: + // Return the real value; we're not overriding this one + break; + } + } + + if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) { + if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) { + return JS::Int32Value(mImplMaxColorAttachments); + + } else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) { + return JS::Int32Value(mImplMaxDrawBuffers); + + } else if (pname >= LOCAL_GL_DRAW_BUFFER0 && + pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + mImplMaxDrawBuffers)) + { + GLint ret = LOCAL_GL_NONE; + if (!mBoundDrawFramebuffer) { + if (pname == LOCAL_GL_DRAW_BUFFER0) { + ret = gl->Screen()->GetDrawBufferMode(); + } + } else { + gl->fGetIntegerv(pname, &ret); + } + return JS::Int32Value(ret); + } + } + + if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) { + if (pname == LOCAL_GL_VERTEX_ARRAY_BINDING) { + WebGLVertexArray* vao = + (mBoundVertexArray != mDefaultVertexArray) ? mBoundVertexArray.get() : nullptr; + return WebGLObjectAsJSValue(cx, vao, rv); + } + } + + if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) { + switch (pname) { + case LOCAL_GL_TIMESTAMP_EXT: + { + uint64_t val = 0; + if (Has64BitTimestamps()) { + gl->fGetInteger64v(pname, (GLint64*)&val); + } else { + gl->fGetIntegerv(pname, (GLint*)&val); + } + // TODO: JS doesn't support 64-bit integers. Be lossy and + // cast to double (53 bits) + return JS::NumberValue(val); + } + + case LOCAL_GL_GPU_DISJOINT_EXT: + { + realGLboolean val = false; // Not disjoint by default. + if (gl->IsExtensionSupported(gl::GLContext::EXT_disjoint_timer_query)) { + gl->fGetBooleanv(pname, &val); + } + return JS::BooleanValue(val); + } + + default: + break; + } + } + + // Privileged string params exposed by WEBGL_debug_renderer_info. + // The privilege check is done in WebGLContext::IsExtensionSupported. + // So here we just have to check that the extension is enabled. + if (IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) { + switch (pname) { + case UNMASKED_VENDOR_WEBGL: + case UNMASKED_RENDERER_WEBGL: + { + const char* overridePref = nullptr; + GLenum driverEnum = LOCAL_GL_NONE; + + switch (pname) { + case UNMASKED_RENDERER_WEBGL: + overridePref = "webgl.renderer-string-override"; + driverEnum = LOCAL_GL_RENDERER; + break; + case UNMASKED_VENDOR_WEBGL: + overridePref = "webgl.vendor-string-override"; + driverEnum = LOCAL_GL_VENDOR; + break; + default: + MOZ_CRASH("GFX: bad `pname`"); + } + + bool hasRetVal = false; + + nsAutoString ret; + if (overridePref) { + nsresult res = Preferences::GetString(overridePref, &ret); + if (NS_SUCCEEDED(res) && ret.Length() > 0) + hasRetVal = true; + } + + if (!hasRetVal) { + const char* chars = reinterpret_cast<const char*>(gl->fGetString(driverEnum)); + ret = NS_ConvertASCIItoUTF16(chars); + hasRetVal = true; + } + + return StringValue(cx, ret, rv); + } + } + } + + if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) { + if (pname == LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT) { + GLint i = 0; + gl->fGetIntegerv(pname, &i); + return JS::Int32Value(i); + } + } + + if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) { + if (pname == LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) { + GLfloat f = 0.f; + gl->fGetFloatv(pname, &f); + return JS::NumberValue(f); + } + } + + switch (pname) { + // + // String params + // + case LOCAL_GL_VENDOR: + case LOCAL_GL_RENDERER: + return StringValue(cx, "Mozilla", rv); + case LOCAL_GL_VERSION: + return StringValue(cx, "WebGL 1.0", rv); + case LOCAL_GL_SHADING_LANGUAGE_VERSION: + return StringValue(cx, "WebGL GLSL ES 1.0", rv); + + //////////////////////////////// + // Single-value params + + // unsigned int + case LOCAL_GL_CULL_FACE_MODE: + case LOCAL_GL_FRONT_FACE: + case LOCAL_GL_ACTIVE_TEXTURE: + case LOCAL_GL_STENCIL_FUNC: + case LOCAL_GL_STENCIL_FAIL: + case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL: + case LOCAL_GL_STENCIL_PASS_DEPTH_PASS: + case LOCAL_GL_STENCIL_BACK_FUNC: + case LOCAL_GL_STENCIL_BACK_FAIL: + case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL: + case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS: + case LOCAL_GL_DEPTH_FUNC: + case LOCAL_GL_BLEND_SRC_RGB: + case LOCAL_GL_BLEND_SRC_ALPHA: + case LOCAL_GL_BLEND_DST_RGB: + case LOCAL_GL_BLEND_DST_ALPHA: + case LOCAL_GL_BLEND_EQUATION_RGB: + case LOCAL_GL_BLEND_EQUATION_ALPHA: { + GLint i = 0; + gl->fGetIntegerv(pname, &i); + return JS::NumberValue(uint32_t(i)); + } + + case LOCAL_GL_GENERATE_MIPMAP_HINT: + return JS::NumberValue(mGenerateMipmapHint); + + case LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT: + case LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE: { + const webgl::FormatUsageInfo* usage; + uint32_t width, height; + if (!ValidateCurFBForRead(funcName, &usage, &width, &height)) + return JS::NullValue(); + + const auto implPI = ValidImplementationColorReadPI(usage); + + GLenum ret; + if (pname == LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT) { + ret = implPI.format; + } else { + ret = implPI.type; + } + return JS::NumberValue(uint32_t(ret)); + } + + // int + case LOCAL_GL_STENCIL_REF: + case LOCAL_GL_STENCIL_BACK_REF: { + GLint stencilBits = 0; + if (!GetStencilBits(&stencilBits)) + return JS::NullValue(); + + // Assuming stencils have 8 bits + const GLint stencilMask = (1 << stencilBits) - 1; + + GLint refValue = 0; + gl->fGetIntegerv(pname, &refValue); + + return JS::Int32Value(refValue & stencilMask); + } + + case LOCAL_GL_STENCIL_CLEAR_VALUE: + case LOCAL_GL_UNPACK_ALIGNMENT: + case LOCAL_GL_PACK_ALIGNMENT: + case LOCAL_GL_SUBPIXEL_BITS: + case LOCAL_GL_SAMPLE_BUFFERS: + case LOCAL_GL_SAMPLES: + case LOCAL_GL_MAX_VERTEX_ATTRIBS: + case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS: { + GLint i = 0; + gl->fGetIntegerv(pname, &i); + return JS::Int32Value(i); + } + + case LOCAL_GL_RED_BITS: + case LOCAL_GL_GREEN_BITS: + case LOCAL_GL_BLUE_BITS: + case LOCAL_GL_ALPHA_BITS: + case LOCAL_GL_DEPTH_BITS: + case LOCAL_GL_STENCIL_BITS: { + // Deprecated and removed in GL Core profiles, so special handling required. + GLint val; + if (!GetChannelBits(funcName, pname, &val)) + return JS::NullValue(); + + return JS::Int32Value(val); + } + + case LOCAL_GL_MAX_TEXTURE_SIZE: + return JS::Int32Value(mImplMaxTextureSize); + + case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: + return JS::Int32Value(mImplMaxCubeMapTextureSize); + + case LOCAL_GL_MAX_RENDERBUFFER_SIZE: + return JS::Int32Value(mImplMaxRenderbufferSize); + + case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS: + return JS::Int32Value(mGLMaxVertexUniformVectors); + + case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS: + return JS::Int32Value(mGLMaxFragmentUniformVectors); + + case LOCAL_GL_MAX_VARYING_VECTORS: + return JS::Int32Value(mGLMaxVaryingVectors); + + case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: { + uint32_t length = mCompressedTextureFormats.Length(); + JSObject* obj = dom::Uint32Array::Create(cx, this, length, + mCompressedTextureFormats.Elements()); + if (!obj) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + return JS::ObjectOrNullValue(obj); + } + + // unsigned int. here we may have to return very large values like 2^32-1 that can't be represented as + // javascript integer values. We just return them as doubles and javascript doesn't care. + case LOCAL_GL_STENCIL_BACK_VALUE_MASK: + return JS::DoubleValue(mStencilValueMaskBack); // pass as FP value to allow large values such as 2^32-1. + + case LOCAL_GL_STENCIL_BACK_WRITEMASK: + return JS::DoubleValue(mStencilWriteMaskBack); + + case LOCAL_GL_STENCIL_VALUE_MASK: + return JS::DoubleValue(mStencilValueMaskFront); + + case LOCAL_GL_STENCIL_WRITEMASK: + return JS::DoubleValue(mStencilWriteMaskFront); + + // float + case LOCAL_GL_LINE_WIDTH: + return JS::DoubleValue(mLineWidth); + + case LOCAL_GL_DEPTH_CLEAR_VALUE: + case LOCAL_GL_POLYGON_OFFSET_FACTOR: + case LOCAL_GL_POLYGON_OFFSET_UNITS: + case LOCAL_GL_SAMPLE_COVERAGE_VALUE: { + GLfloat f = 0.f; + gl->fGetFloatv(pname, &f); + return JS::DoubleValue(f); + } + + // bool + case LOCAL_GL_BLEND: + case LOCAL_GL_DEPTH_TEST: + case LOCAL_GL_STENCIL_TEST: + case LOCAL_GL_CULL_FACE: + case LOCAL_GL_DITHER: + case LOCAL_GL_POLYGON_OFFSET_FILL: + case LOCAL_GL_SCISSOR_TEST: + case LOCAL_GL_SAMPLE_COVERAGE_INVERT: + case LOCAL_GL_DEPTH_WRITEMASK: { + realGLboolean b = 0; + gl->fGetBooleanv(pname, &b); + return JS::BooleanValue(bool(b)); + } + + // bool, WebGL-specific + case UNPACK_FLIP_Y_WEBGL: + return JS::BooleanValue(mPixelStore_FlipY); + case UNPACK_PREMULTIPLY_ALPHA_WEBGL: + return JS::BooleanValue(mPixelStore_PremultiplyAlpha); + + // uint, WebGL-specific + case UNPACK_COLORSPACE_CONVERSION_WEBGL: + return JS::NumberValue(uint32_t(mPixelStore_ColorspaceConversion)); + + //////////////////////////////// + // Complex values + + // 2 floats + case LOCAL_GL_DEPTH_RANGE: + case LOCAL_GL_ALIASED_POINT_SIZE_RANGE: + case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: { + GLenum driverPName = pname; + if (gl->IsCoreProfile() && + driverPName == LOCAL_GL_ALIASED_POINT_SIZE_RANGE) + { + driverPName = LOCAL_GL_POINT_SIZE_RANGE; + } + + GLfloat fv[2] = { 0 }; + gl->fGetFloatv(driverPName, fv); + JSObject* obj = dom::Float32Array::Create(cx, this, 2, fv); + if (!obj) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + return JS::ObjectOrNullValue(obj); + } + + // 4 floats + case LOCAL_GL_COLOR_CLEAR_VALUE: + case LOCAL_GL_BLEND_COLOR: { + GLfloat fv[4] = { 0 }; + gl->fGetFloatv(pname, fv); + JSObject* obj = dom::Float32Array::Create(cx, this, 4, fv); + if (!obj) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + return JS::ObjectOrNullValue(obj); + } + + // 2 ints + case LOCAL_GL_MAX_VIEWPORT_DIMS: { + GLint iv[2] = { 0 }; + gl->fGetIntegerv(pname, iv); + JSObject* obj = dom::Int32Array::Create(cx, this, 2, iv); + if (!obj) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + return JS::ObjectOrNullValue(obj); + } + + // 4 ints + case LOCAL_GL_SCISSOR_BOX: + case LOCAL_GL_VIEWPORT: { + GLint iv[4] = { 0 }; + gl->fGetIntegerv(pname, iv); + JSObject* obj = dom::Int32Array::Create(cx, this, 4, iv); + if (!obj) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + return JS::ObjectOrNullValue(obj); + } + + // 4 bools + case LOCAL_GL_COLOR_WRITEMASK: { + realGLboolean gl_bv[4] = { 0 }; + gl->fGetBooleanv(pname, gl_bv); + bool vals[4] = { bool(gl_bv[0]), bool(gl_bv[1]), + bool(gl_bv[2]), bool(gl_bv[3]) }; + JS::Rooted<JS::Value> arr(cx); + if (!dom::ToJSValue(cx, vals, &arr)) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + return arr; + } + + case LOCAL_GL_ARRAY_BUFFER_BINDING: { + return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv); + } + + case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: { + return WebGLObjectAsJSValue(cx, mBoundVertexArray->mElementArrayBuffer.get(), rv); + } + + case LOCAL_GL_RENDERBUFFER_BINDING: { + return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv); + } + + // DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING. + case LOCAL_GL_FRAMEBUFFER_BINDING: { + return WebGLObjectAsJSValue(cx, mBoundDrawFramebuffer.get(), rv); + } + + case LOCAL_GL_CURRENT_PROGRAM: { + return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv); + } + + case LOCAL_GL_TEXTURE_BINDING_2D: { + return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(), rv); + } + + case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: { + return WebGLObjectAsJSValue(cx, mBoundCubeMapTextures[mActiveTexture].get(), rv); + } + + default: + break; + } + + ErrorInvalidEnumInfo("getParameter: parameter", pname); + return JS::NullValue(); +} + +void +WebGLContext::GetParameterIndexed(JSContext* cx, GLenum pname, GLuint index, + JS::MutableHandle<JS::Value> retval) +{ + if (IsContextLost()) { + retval.setNull(); + return; + } + + MakeContextCurrent(); + + switch (pname) { + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + { + if (index >= mGLMaxTransformFeedbackSeparateAttribs) { + ErrorInvalidValue("getParameterIndexed: index should be less than MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", index); + retval.setNull(); + return; + } + retval.setNull(); // See bug 903594 + return; + } + + default: + break; + } + + ErrorInvalidEnumInfo("getParameterIndexed: parameter", pname); + retval.setNull(); +} + +bool +WebGLContext::IsEnabled(GLenum cap) +{ + if (IsContextLost()) + return false; + + if (!ValidateCapabilityEnum(cap, "isEnabled")) + return false; + + MakeContextCurrent(); + return gl->fIsEnabled(cap); +} + +bool +WebGLContext::ValidateCapabilityEnum(GLenum cap, const char* info) +{ + switch (cap) { + case LOCAL_GL_BLEND: + case LOCAL_GL_CULL_FACE: + case LOCAL_GL_DEPTH_TEST: + case LOCAL_GL_DITHER: + case LOCAL_GL_POLYGON_OFFSET_FILL: + case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: + case LOCAL_GL_SAMPLE_COVERAGE: + case LOCAL_GL_SCISSOR_TEST: + case LOCAL_GL_STENCIL_TEST: + return true; + case LOCAL_GL_RASTERIZER_DISCARD: + return IsWebGL2(); + default: + ErrorInvalidEnumInfo(info, cap); + return false; + } +} + +realGLboolean* +WebGLContext::GetStateTrackingSlot(GLenum cap) +{ + switch (cap) { + case LOCAL_GL_DEPTH_TEST: + return &mDepthTestEnabled; + case LOCAL_GL_DITHER: + return &mDitherEnabled; + case LOCAL_GL_RASTERIZER_DISCARD: + return &mRasterizerDiscardEnabled; + case LOCAL_GL_SCISSOR_TEST: + return &mScissorTestEnabled; + case LOCAL_GL_STENCIL_TEST: + return &mStencilTestEnabled; + } + + return nullptr; +} + +} // namespace mozilla |