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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGL2ContextRenderbuffers.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGL2ContextRenderbuffers.cpp')
-rw-r--r-- | dom/canvas/WebGL2ContextRenderbuffers.cpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2ContextRenderbuffers.cpp b/dom/canvas/WebGL2ContextRenderbuffers.cpp new file mode 100644 index 000000000..7a6163729 --- /dev/null +++ b/dom/canvas/WebGL2ContextRenderbuffers.cpp @@ -0,0 +1,96 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGL2Context.h" + +#include "GLContext.h" +#include "WebGLContextUtils.h" + +namespace mozilla { + +void +WebGL2Context::GetInternalformatParameter(JSContext* cx, GLenum target, + GLenum internalformat, GLenum pname, + JS::MutableHandleValue retval, + ErrorResult& out_rv) +{ + const char funcName[] = "getInternalfomratParameter"; + retval.setObjectOrNull(nullptr); + + if (IsContextLost()) + return; + + if (target != LOCAL_GL_RENDERBUFFER) { + ErrorInvalidEnum("%s: `target` must be RENDERBUFFER, was: 0x%04x.", funcName, + target); + return; + } + + // GLES 3.0.4 $4.4.4 p212: + // "An internal format is color-renderable if it is one of the formats from table 3.13 + // noted as color-renderable or if it is unsized format RGBA or RGB." + + GLenum sizedFormat; + switch (internalformat) { + case LOCAL_GL_RGB: + sizedFormat = LOCAL_GL_RGB8; + break; + case LOCAL_GL_RGBA: + sizedFormat = LOCAL_GL_RGBA8; + break; + default: + sizedFormat = internalformat; + break; + } + + // In RenderbufferStorage, we allow DEPTH_STENCIL. Therefore, it is accepted for + // internalformat as well. Please ignore the conformance test fail for DEPTH_STENCIL. + + const auto usage = mFormatUsage->GetRBUsage(sizedFormat); + if (!usage) { + ErrorInvalidEnum("%s: `internalformat` must be color-, depth-, or stencil-renderable, was: 0x%04x.", + funcName, internalformat); + return; + } + + if (pname != LOCAL_GL_SAMPLES) { + ErrorInvalidEnumInfo("%s: `pname` must be SAMPLES, was 0x%04x.", funcName, pname); + return; + } + + GLint* samples = nullptr; + GLint sampleCount = 0; + gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalformat, + LOCAL_GL_NUM_SAMPLE_COUNTS, 1, &sampleCount); + if (sampleCount > 0) { + samples = new GLint[sampleCount]; + gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalformat, LOCAL_GL_SAMPLES, + sampleCount, samples); + } + + JSObject* obj = dom::Int32Array::Create(cx, this, sampleCount, samples); + if (!obj) { + out_rv = NS_ERROR_OUT_OF_MEMORY; + } + + delete[] samples; + + retval.setObjectOrNull(obj); +} + +void +WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples, + GLenum internalFormat, + GLsizei width, GLsizei height) +{ + const char funcName[] = "renderbufferStorageMultisample"; + if (IsContextLost()) + return; + + RenderbufferStorage_base(funcName, target, samples, internalFormat, width, height); +} + +} // namespace mozilla |