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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /devtools/shared/acorn/walk.js
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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diff --git a/devtools/shared/acorn/walk.js b/devtools/shared/acorn/walk.js
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+(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}(g.acorn || (g.acorn = {})).walk = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
+// AST walker module for Mozilla Parser API compatible trees
+
+// A simple walk is one where you simply specify callbacks to be
+// called on specific nodes. The last two arguments are optional. A
+// simple use would be
+//
+// walk.simple(myTree, {
+// Expression: function(node) { ... }
+// });
+//
+// to do something with all expressions. All Parser API node types
+// can be used to identify node types, as well as Expression,
+// Statement, and ScopeBody, which denote categories of nodes.
+//
+// The base argument can be used to pass a custom (recursive)
+// walker, and state can be used to give this walked an initial
+// state.
+
+"use strict";
+
+exports.__esModule = true;
+exports.simple = simple;
+exports.ancestor = ancestor;
+exports.recursive = recursive;
+exports.findNodeAt = findNodeAt;
+exports.findNodeAround = findNodeAround;
+exports.findNodeAfter = findNodeAfter;
+exports.findNodeBefore = findNodeBefore;
+exports.make = make;
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function simple(node, visitors, base, state, override) {
+ if (!base) base = exports.base;(function c(node, st, override) {
+ var type = override || node.type,
+ found = visitors[type];
+ base[type](node, st, c);
+ if (found) found(node, st);
+ })(node, state, override);
+}
+
+// An ancestor walk builds up an array of ancestor nodes (including
+// the current node) and passes them to the callback as the state parameter.
+
+function ancestor(node, visitors, base, state) {
+ if (!base) base = exports.base;
+ if (!state) state = [];(function c(node, st, override) {
+ var type = override || node.type,
+ found = visitors[type];
+ if (node != st[st.length - 1]) {
+ st = st.slice();
+ st.push(node);
+ }
+ base[type](node, st, c);
+ if (found) found(node, st);
+ })(node, state);
+}
+
+// A recursive walk is one where your functions override the default
+// walkers. They can modify and replace the state parameter that's
+// threaded through the walk, and can opt how and whether to walk
+// their child nodes (by calling their third argument on these
+// nodes).
+
+function recursive(node, state, funcs, base, override) {
+ var visitor = funcs ? exports.make(funcs, base) : base;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c);
+ })(node, state, override);
+}
+
+function makeTest(test) {
+ if (typeof test == "string") return function (type) {
+ return type == test;
+ };else if (!test) return function () {
+ return true;
+ };else return test;
+}
+
+var Found = function Found(node, state) {
+ _classCallCheck(this, Found);
+
+ this.node = node;this.state = state;
+}
+
+// Find a node with a given start, end, and type (all are optional,
+// null can be used as wildcard). Returns a {node, state} object, or
+// undefined when it doesn't find a matching node.
+;
+
+function findNodeAt(node, start, end, test, base, state) {
+ test = makeTest(test);
+ if (!base) base = exports.base;
+ try {
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ if ((start == null || node.start <= start) && (end == null || node.end >= end)) base[type](node, st, c);
+ if ((start == null || node.start == start) && (end == null || node.end == end) && test(type, node)) throw new Found(node, st);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) return e;
+ throw e;
+ }
+}
+
+// Find the innermost node of a given type that contains the given
+// position. Interface similar to findNodeAt.
+
+function findNodeAround(node, pos, test, base, state) {
+ test = makeTest(test);
+ if (!base) base = exports.base;
+ try {
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ if (node.start > pos || node.end < pos) return;
+ base[type](node, st, c);
+ if (test(type, node)) throw new Found(node, st);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) return e;
+ throw e;
+ }
+}
+
+// Find the outermost matching node after a given position.
+
+function findNodeAfter(node, pos, test, base, state) {
+ test = makeTest(test);
+ if (!base) base = exports.base;
+ try {
+ ;(function c(node, st, override) {
+ if (node.end < pos) return;
+ var type = override || node.type;
+ if (node.start >= pos && test(type, node)) throw new Found(node, st);
+ base[type](node, st, c);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) return e;
+ throw e;
+ }
+}
+
+// Find the outermost matching node before a given position.
+
+function findNodeBefore(node, pos, test, base, state) {
+ test = makeTest(test);
+ if (!base) base = exports.base;
+ var max = undefined;(function c(node, st, override) {
+ if (node.start > pos) return;
+ var type = override || node.type;
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node)) max = new Found(node, st);
+ base[type](node, st, c);
+ })(node, state);
+ return max;
+}
+
+// Used to create a custom walker. Will fill in all missing node
+// type properties with the defaults.
+
+function make(funcs, base) {
+ if (!base) base = exports.base;
+ var visitor = {};
+ for (var type in base) visitor[type] = base[type];
+ for (var type in funcs) visitor[type] = funcs[type];
+ return visitor;
+}
+
+function skipThrough(node, st, c) {
+ c(node, st);
+}
+function ignore(_node, _st, _c) {}
+
+// Node walkers.
+
+var base = {};
+
+exports.base = base;
+base.Program = base.BlockStatement = function (node, st, c) {
+ for (var i = 0; i < node.body.length; ++i) {
+ c(node.body[i], st, "Statement");
+ }
+};
+base.Statement = skipThrough;
+base.EmptyStatement = ignore;
+base.ExpressionStatement = base.ParenthesizedExpression = function (node, st, c) {
+ return c(node.expression, st, "Expression");
+};
+base.IfStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Statement");
+ if (node.alternate) c(node.alternate, st, "Statement");
+};
+base.LabeledStatement = function (node, st, c) {
+ return c(node.body, st, "Statement");
+};
+base.BreakStatement = base.ContinueStatement = ignore;
+base.WithStatement = function (node, st, c) {
+ c(node.object, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.SwitchStatement = function (node, st, c) {
+ c(node.discriminant, st, "Expression");
+ for (var i = 0; i < node.cases.length; ++i) {
+ var cs = node.cases[i];
+ if (cs.test) c(cs.test, st, "Expression");
+ for (var j = 0; j < cs.consequent.length; ++j) {
+ c(cs.consequent[j], st, "Statement");
+ }
+ }
+};
+base.ReturnStatement = base.YieldExpression = function (node, st, c) {
+ if (node.argument) c(node.argument, st, "Expression");
+};
+base.ThrowStatement = base.SpreadElement = function (node, st, c) {
+ return c(node.argument, st, "Expression");
+};
+base.TryStatement = function (node, st, c) {
+ c(node.block, st, "Statement");
+ if (node.handler) {
+ c(node.handler.param, st, "Pattern");
+ c(node.handler.body, st, "ScopeBody");
+ }
+ if (node.finalizer) c(node.finalizer, st, "Statement");
+};
+base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForStatement = function (node, st, c) {
+ if (node.init) c(node.init, st, "ForInit");
+ if (node.test) c(node.test, st, "Expression");
+ if (node.update) c(node.update, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForInStatement = base.ForOfStatement = function (node, st, c) {
+ c(node.left, st, "ForInit");
+ c(node.right, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForInit = function (node, st, c) {
+ if (node.type == "VariableDeclaration") c(node, st);else c(node, st, "Expression");
+};
+base.DebuggerStatement = ignore;
+
+base.FunctionDeclaration = function (node, st, c) {
+ return c(node, st, "Function");
+};
+base.VariableDeclaration = function (node, st, c) {
+ for (var i = 0; i < node.declarations.length; ++i) {
+ c(node.declarations[i], st);
+ }
+};
+base.VariableDeclarator = function (node, st, c) {
+ c(node.id, st, "Pattern");
+ if (node.init) c(node.init, st, "Expression");
+};
+
+base.Function = function (node, st, c) {
+ if (node.id) c(node.id, st, "Pattern");
+ for (var i = 0; i < node.params.length; i++) {
+ c(node.params[i], st, "Pattern");
+ }c(node.body, st, node.expression ? "ScopeExpression" : "ScopeBody");
+};
+// FIXME drop these node types in next major version
+// (They are awkward, and in ES6 every block can be a scope.)
+base.ScopeBody = function (node, st, c) {
+ return c(node, st, "Statement");
+};
+base.ScopeExpression = function (node, st, c) {
+ return c(node, st, "Expression");
+};
+
+base.Pattern = function (node, st, c) {
+ if (node.type == "Identifier") c(node, st, "VariablePattern");else if (node.type == "MemberExpression") c(node, st, "MemberPattern");else c(node, st);
+};
+base.VariablePattern = ignore;
+base.MemberPattern = skipThrough;
+base.RestElement = function (node, st, c) {
+ return c(node.argument, st, "Pattern");
+};
+base.ArrayPattern = function (node, st, c) {
+ for (var i = 0; i < node.elements.length; ++i) {
+ var elt = node.elements[i];
+ if (elt) c(elt, st, "Pattern");
+ }
+};
+base.ObjectPattern = function (node, st, c) {
+ for (var i = 0; i < node.properties.length; ++i) {
+ c(node.properties[i].value, st, "Pattern");
+ }
+};
+
+base.Expression = skipThrough;
+base.ThisExpression = base.Super = base.MetaProperty = ignore;
+base.ArrayExpression = function (node, st, c) {
+ for (var i = 0; i < node.elements.length; ++i) {
+ var elt = node.elements[i];
+ if (elt) c(elt, st, "Expression");
+ }
+};
+base.ObjectExpression = function (node, st, c) {
+ for (var i = 0; i < node.properties.length; ++i) {
+ c(node.properties[i], st);
+ }
+};
+base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
+base.SequenceExpression = base.TemplateLiteral = function (node, st, c) {
+ for (var i = 0; i < node.expressions.length; ++i) {
+ c(node.expressions[i], st, "Expression");
+ }
+};
+base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
+ c(node.argument, st, "Expression");
+};
+base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
+ c(node.left, st, "Expression");
+ c(node.right, st, "Expression");
+};
+base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
+ c(node.left, st, "Pattern");
+ c(node.right, st, "Expression");
+};
+base.ConditionalExpression = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Expression");
+ c(node.alternate, st, "Expression");
+};
+base.NewExpression = base.CallExpression = function (node, st, c) {
+ c(node.callee, st, "Expression");
+ if (node.arguments) for (var i = 0; i < node.arguments.length; ++i) {
+ c(node.arguments[i], st, "Expression");
+ }
+};
+base.MemberExpression = function (node, st, c) {
+ c(node.object, st, "Expression");
+ if (node.computed) c(node.property, st, "Expression");
+};
+base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
+ if (node.declaration) c(node.declaration, st, node.type == "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression");
+ if (node.source) c(node.source, st, "Expression");
+};
+base.ExportAllDeclaration = function (node, st, c) {
+ c(node.source, st, "Expression");
+};
+base.ImportDeclaration = function (node, st, c) {
+ for (var i = 0; i < node.specifiers.length; i++) {
+ c(node.specifiers[i], st);
+ }c(node.source, st, "Expression");
+};
+base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore;
+
+base.TaggedTemplateExpression = function (node, st, c) {
+ c(node.tag, st, "Expression");
+ c(node.quasi, st);
+};
+base.ClassDeclaration = base.ClassExpression = function (node, st, c) {
+ return c(node, st, "Class");
+};
+base.Class = function (node, st, c) {
+ if (node.id) c(node.id, st, "Pattern");
+ if (node.superClass) c(node.superClass, st, "Expression");
+ for (var i = 0; i < node.body.body.length; i++) {
+ c(node.body.body[i], st);
+ }
+};
+base.MethodDefinition = base.Property = function (node, st, c) {
+ if (node.computed) c(node.key, st, "Expression");
+ c(node.value, st, "Expression");
+};
+base.ComprehensionExpression = function (node, st, c) {
+ for (var i = 0; i < node.blocks.length; i++) {
+ c(node.blocks[i].right, st, "Expression");
+ }c(node.body, st, "Expression");
+};
+
+},{}]},{},[1])(1)
+}); \ No newline at end of file