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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /devtools/server/child.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/server/child.js')
-rw-r--r-- | devtools/server/child.js | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/devtools/server/child.js b/devtools/server/child.js new file mode 100644 index 000000000..e2838f08d --- /dev/null +++ b/devtools/server/child.js @@ -0,0 +1,127 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +/* global addEventListener, addMessageListener, removeMessageListener, sendAsyncMessage */ + +try { + var chromeGlobal = this; + + // Encapsulate in its own scope to allows loading this frame script more than once. + (function () { + const Cu = Components.utils; + const { require } = Cu.import("resource://devtools/shared/Loader.jsm", {}); + + const DevToolsUtils = require("devtools/shared/DevToolsUtils"); + const { dumpn } = DevToolsUtils; + const { DebuggerServer, ActorPool } = require("devtools/server/main"); + + if (!DebuggerServer.initialized) { + DebuggerServer.init(); + // For non-e10s mode, there is only one server instance, so be sure the browser + // actors get loaded. + DebuggerServer.addBrowserActors(); + } + + // In case of apps being loaded in parent process, DebuggerServer is already + // initialized, but child specific actors are not registered. Otherwise, for apps in + // child process, we need to load actors the first time we load child.js. + DebuggerServer.addChildActors(); + + let connections = new Map(); + + let onConnect = DevToolsUtils.makeInfallible(function (msg) { + removeMessageListener("debug:connect", onConnect); + + let mm = msg.target; + let prefix = msg.data.prefix; + + let conn = DebuggerServer.connectToParent(prefix, mm); + conn.parentMessageManager = mm; + connections.set(prefix, conn); + + let actor = new DebuggerServer.ContentActor(conn, chromeGlobal, prefix); + let actorPool = new ActorPool(conn); + actorPool.addActor(actor); + conn.addActorPool(actorPool); + + sendAsyncMessage("debug:actor", {actor: actor.form(), prefix: prefix}); + }); + + addMessageListener("debug:connect", onConnect); + + // Allows executing module setup helper from the parent process. + // See also: DebuggerServer.setupInChild() + let onSetupInChild = DevToolsUtils.makeInfallible(msg => { + let { module, setupChild, args } = msg.data; + let m; + + try { + m = require(module); + + if (!setupChild in m) { + dumpn(`ERROR: module '${module}' does not export '${setupChild}'`); + return false; + } + + m[setupChild].apply(m, args); + } catch (e) { + let errorMessage = + "Exception during actor module setup running in the child process: "; + DevToolsUtils.reportException(errorMessage + e); + dumpn(`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` + + `setupChild: '${setupChild}'\n${DevToolsUtils.safeErrorString(e)}`); + return false; + } + if (msg.data.id) { + // Send a message back to know when it is processed + sendAsyncMessage("debug:setup-in-child-response", {id: msg.data.id}); + } + return true; + }); + + addMessageListener("debug:setup-in-child", onSetupInChild); + + let onDisconnect = DevToolsUtils.makeInfallible(function (msg) { + let prefix = msg.data.prefix; + let conn = connections.get(prefix); + if (!conn) { + // Several copies of this frame script can be running for a single frame since it + // is loaded once for each DevTools connection to the frame. If this disconnect + // request doesn't match a connection known here, ignore it. + return; + } + + removeMessageListener("debug:disconnect", onDisconnect); + // Call DebuggerServerConnection.close to destroy all child actors. It should end up + // calling DebuggerServerConnection.onClosed that would actually cleanup all actor + // pools. + conn.close(); + connections.delete(prefix); + }); + addMessageListener("debug:disconnect", onDisconnect); + + // In non-e10s mode, the "debug:disconnect" message isn't always received before the + // messageManager connection goes away. Watching for "unload" here ensures we close + // any connections when the frame is unloaded. + addEventListener("unload", () => { + for (let conn of connections.values()) { + conn.close(); + } + connections.clear(); + }); + + let onInspect = DevToolsUtils.makeInfallible(function (msg) { + // Store the node to be inspected in a global variable (gInspectingNode). Later + // we'll fetch this variable again using the findInspectingNode request over the + // remote debugging protocol. + let inspector = require("devtools/server/actors/inspector"); + inspector.setInspectingNode(msg.objects.node); + }); + addMessageListener("debug:inspect", onInspect); + })(); +} catch (e) { + dump(`Exception in app child process: ${e}\n`); +} |