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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /devtools/client/shadereditor/test/browser_webgl-actor-test-12.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/client/shadereditor/test/browser_webgl-actor-test-12.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_webgl-actor-test-12.js | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_webgl-actor-test-12.js b/devtools/client/shadereditor/test/browser_webgl-actor-test-12.js new file mode 100644 index 000000000..f69d5e403 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_webgl-actor-test-12.js @@ -0,0 +1,27 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests that the correct vertex and fragment shader sources are retrieved + * regardless of the order in which they were compiled and attached. + */ + +function* ifWebGLSupported() { + let { target, front } = yield initBackend(SHADER_ORDER_URL); + front.setup({ reload: true }); + + let programActor = yield once(front, "program-linked"); + let vertexShader = yield programActor.getVertexShader(); + let fragmentShader = yield programActor.getFragmentShader(); + + let vertSource = yield vertexShader.getText(); + let fragSource = yield fragmentShader.getText(); + + ok(vertSource.includes("I'm a vertex shader!"), + "The correct vertex shader text was retrieved."); + ok(fragSource.includes("I'm a fragment shader!"), + "The correct fragment shader text was retrieved."); + + yield removeTab(target.tab); + finish(); +} |