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authorwolfbeast <mcwerewolf@gmail.com>2018-06-04 13:17:38 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-06-04 13:17:38 +0200
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Issue #303 Part 1: Move basilisk files from /browser to /application/basilisk
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+// Copyright 2013 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+//
+// File: lang_script.h
+// ================
+//
+// Author: dsites@google.com (Dick Sites)
+//
+// This file declares language and script numbers and names for CLD2,
+// plus routines that access side tables based on these
+//
+
+#ifndef I18N_ENCODINGS_CLD2_LANG_SCRIPT_H__
+#define I18N_ENCODINGS_CLD2_LANG_SCRIPT_H__
+
+#include "generated_language.h"
+#include "generated_ulscript.h"
+#include "integral_types.h"
+
+
+// NOTE: The script numbers and language numbers here are not guaranteed to be
+// stable. If you want to record a result for posterity, save the
+// ULScriptCode(ULScript ulscript) result as character strings.
+//
+// The Unicode scripts recognized by CLD2 are numbered almost arbitrarily,
+// specified in an enum. Each script has human-readable script name and a
+// 4-letter ISO 15924 script code. Each has a C name (largely for use by
+// programs that generate declarations in cld2_generated_scripts.h). Each
+// also has a recognition type
+// r_type: 0 script-only, 1 nilgrams, 2 quadgrams, 3 CJK
+//
+// The declarations for a particular version of Unicode are machine-generated in
+// generated_scripts.h
+//
+// This file includes that one and declares the access routines. The type
+// involved is called "ULScript" to signify Unicode Letters-Marks Scripts,
+// which are not quite Unicode Scripts. In particular, the CJK scripts are
+// merged into a single number because CLD2 recognizes the CJK languages from
+// four scripts intermixed: Hani (both Hans and Hant), Hangul, Hiragana, and
+// Katakana.
+
+// Each script has one of these four recognition types.
+// RTypeNone: There is no language associated with this script. In extended
+// language recognition calls, return a fake language number that maps to
+// xx-Cham, with literally "xx" for the language code,and with the script
+// code instead of "Cham". In non-extended calls, return UNKNOWN_LANGUAGE.
+// RTypeOne: The script maps 1:1 to a single language. No letters are examined
+// during recognition and no lookups done.
+// RTypeMany: The usual quadgram + delta-octagram + distinctive-words scoring
+// is done to determine the languages involved.
+// RTypeCJK: The CJK unigram + delta-bigram scoring is done to determine the
+// languages involved.
+//
+// Note that the choice of recognition type is a function of script, not
+// language. In particular, some languges are recognized in multiple scripts
+// and those have different recognition types (Mongolian mn-Latn vs. mn-Mong
+// for example).
+
+namespace CLD2 {
+
+//----------------------------------------------------------------------------//
+// Functions of ULScript //
+//----------------------------------------------------------------------------//
+
+// If the input is out of range or otherwise unrecognized, it is treated
+// as ULScript_Common (which never participates in language recognition)
+const char* ULScriptName(ULScript ulscript);
+const char* ULScriptCode(ULScript ulscript);
+const char* ULScriptDeclaredName(ULScript ulscript);
+ULScriptRType ULScriptRecognitionType(ULScript ulscript);
+
+// Name can be either full name or ISO code, or can be ISO code embedded in
+// a language-script combination such as "en-Latn-GB"
+ULScript GetULScriptFromName(const char* src);
+
+// Map script into Latin, Cyrillic, Arabic, Other
+int LScript4(ULScript ulscript);
+
+//----------------------------------------------------------------------------//
+// Functions of Language //
+//----------------------------------------------------------------------------//
+
+// The languages recognized by CLD2 are numbered almost arbitrarily,
+// specified in an enum. Each language has human-readable language name and a
+// 2- or 3-letter ISO 639 language code. Each has a C name (largely for use by
+// programs that generate declarations in cld2_generated_languagess.h).
+// Each has a list of up to four scripts in which it is currently recognized.
+//
+// The declarations for a particular set of recognized languages are
+// machine-generated in
+// generated_languages.h
+//
+// The Language enum is intended to match the internal Google Language enum
+// in i18n/languages/proto/languages.proto up to NUM_LANGUAGES, with additional
+// languages assigned above that. Over time, some languages may be renumbered
+// if they are moved into the Language enum.
+//
+// The Language enum includes the fake language numbers for RTypeNone above.
+//
+
+
+// If the input is out of range or otherwise unrecognized, it is treated
+// as UNKNOWN_LANGUAGE
+//
+// LanguageCode
+// ------------
+// Given the Language, return the language code, e.g. "ko"
+// This is determined by
+// the following (in order of preference):
+// - ISO-639-1 two-letter language code
+// (all except those mentioned below)
+// - ISO-639-2 three-letter bibliographic language code
+// (Tibetan, Dhivehi, Cherokee, Syriac)
+// - Google-specific language code
+// (ChineseT ("zh-TW"), Teragram Unknown, Unknown,
+// Portuguese-Portugal, Portuguese-Brazil, Limbu)
+// - Fake RTypeNone names.
+
+const char* LanguageName(Language lang);
+const char* LanguageCode(Language lang);
+const char* LanguageShortCode(Language lang);
+const char* LanguageDeclaredName(Language lang);
+
+// n is in 0..3. Trailing entries are filled with
+// ULScript_Common (which never participates in language recognition)
+ULScript LanguageRecognizedScript(Language lang, int n);
+
+// Name can be either full name or ISO code, or can be ISO code embedded in
+// a language-script combination such as "en-Latn-GB"
+Language GetLanguageFromName(const char* src);
+
+// Returns which set of statistically-close languages lang is in. 0 means none.
+int LanguageCloseSet(Language lang);
+
+//----------------------------------------------------------------------------//
+// Functions of ULScript and Language //
+//----------------------------------------------------------------------------//
+
+// Most common language in each script
+Language DefaultLanguage(ULScript ulscript);
+
+// For RTypeMany recognition,
+// the CLD2 lookup tables are kept small by encoding a language into one byte.
+// To avoid limiting CLD2 to at most 256 languages, a larger range of external
+// Language numbers is mapped to a smaller range of per-script numbers. At
+// the moment (January 2013) the Latin script has about 90 languages to be
+// recognized, while all the other scripts total about 50 more languages. In
+// addition, the RTypeNone scripts map to about 100 fake languages.
+// So we map all Latin-script languages to one range of 1..255 per-script
+// numbers and map all the other RTypeMany languages to an overlapping range
+// 1..255 of per-script numbers.
+
+uint8 PerScriptNumber(ULScript ulscript, Language lang);
+Language FromPerScriptNumber(ULScript ulscript, uint8 perscript_number);
+
+// While the speed-sensitive processing deals with per-script language numbers,
+// there is a need for low-performance dealing with original language numbers
+// and unknown scripts, mostly for processing language hints.
+// These routines let one derive a script class from a bare language.
+// For languages written in multiple scripts, both of these can return true.
+
+bool IsLatnLanguage(Language lang);
+bool IsOthrLanguage(Language lang);
+
+
+//----------------------------------------------------------------------------//
+// Other //
+//----------------------------------------------------------------------------//
+
+// Utility routine to search alphabetical tables
+int BinarySearch(const char* key, int lo, int hi, const CharIntPair* cipair);
+
+} // namespace CLD2
+
+#endif // I18N_ENCODINGS_CLD2_LANG_SCRIPT_H__