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author | Matt A. Tobin <email@mattatobin.com> | 2018-02-02 03:32:58 -0500 |
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committer | Matt A. Tobin <email@mattatobin.com> | 2018-02-02 03:32:58 -0500 |
commit | e72ef92b5bdc43cd2584198e2e54e951b70299e8 (patch) | |
tree | 01ceb4a897c33eca9e7ccf2bc3aefbe530169fe5 /application/basilisk/components/translation/cld2/internal/cldutil.cc | |
parent | 0d19b77d3eaa5b8d837bf52c19759e68e42a1c4c (diff) | |
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Add Basilisk
Diffstat (limited to 'application/basilisk/components/translation/cld2/internal/cldutil.cc')
-rw-r--r-- | application/basilisk/components/translation/cld2/internal/cldutil.cc | 620 |
1 files changed, 620 insertions, 0 deletions
diff --git a/application/basilisk/components/translation/cld2/internal/cldutil.cc b/application/basilisk/components/translation/cld2/internal/cldutil.cc new file mode 100644 index 000000000..ecda9a53e --- /dev/null +++ b/application/basilisk/components/translation/cld2/internal/cldutil.cc @@ -0,0 +1,620 @@ +// Copyright 2013 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// +// Author: dsites@google.com (Dick Sites) +// Updated 2014.01 for dual table lookup +// + +#include "cldutil.h" +#include <string> + +#include "cld2tablesummary.h" +#include "integral_types.h" +#include "port.h" +#include "utf8statetable.h" + +namespace CLD2 { + +// Caller supplies the right tables in scoringcontext + +// Runtime routines for hashing, looking up, and scoring +// unigrams (CJK), bigrams (CJK), quadgrams, and octagrams. +// Unigrams and bigrams are for CJK languages only, including simplified/ +// traditional Chinese, Japanese, Korean, Vietnamese Han characters, and +// Zhuang Han characters. Surrounding spaces are not considered. +// Quadgrams and octagrams for for non-CJK and include two bits indicating +// preceding and trailing spaces (word boundaries). + + +static const int kMinCJKUTF8CharBytes = 3; + +static const int kMinGramCount = 3; +static const int kMaxGramCount = 16; + +static const int UTFmax = 4; // Max number of bytes in a UTF-8 character + + // 1 to skip ASCII space, vowels AEIOU aeiou and UTF-8 continuation bytes 80-BF + static const uint8 kSkipSpaceVowelContinue[256] = { + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 0,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,1, 0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0, + 0,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,1, 0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0, + + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + }; + + // 1 to skip ASCII space, and UTF-8 continuation bytes 80-BF + static const uint8 kSkipSpaceContinue[256] = { + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + }; + + + // Always advances one UTF-8 character + static const uint8 kAdvanceOneChar[256] = { + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2, + 3,3,3,3,3,3,3,3, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 4,4,4,4,4,4,4,4, + }; + + // Advances *only* on space (or illegal byte) + static const uint8 kAdvanceOneCharSpace[256] = { + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, + }; + + +// Routines to access a hash table of <key:wordhash, value:probs> pairs +// Buckets have 4-byte wordhash for sizes < 32K buckets, but only +// 2-byte wordhash for sizes >= 32K buckets, with other wordhash bits used as +// bucket subscript. +// Probs is a packed: three languages plus a subscript for probability table +// Buckets have all the keys together, then all the values.Key array never +// crosses a cache-line boundary, so no-match case takes exactly one cache miss. +// Match case may sometimes take an additional cache miss on value access. +// +// Other possibilites include 5 or 10 6-byte entries plus pad to make 32 or 64 +// byte buckets with single cache miss. +// Or 2-byte key and 6-byte value, allowing 5 languages instead of three. +//------------------------------------------------------------------------------ + +//----------------------------------------------------------------------------// +// Hashing groups of 1/2/4/8 letters, perhaps with spaces or underscores // +//----------------------------------------------------------------------------// + +//----------------------------------------------------------------------------// +// Scoring single groups of letters // +//----------------------------------------------------------------------------// + +// BIGRAM, QUADGRAM, OCTAGRAM score one => tote +// Input: 4-byte entry of 3 language numbers and one probability subscript, plus +// an accumulator tote. (language 0 means unused entry) +// Output: running sums in tote updated +void ProcessProbV2Tote(uint32 probs, Tote* tote) { + uint8 prob123 = (probs >> 0) & 0xff; + const uint8* prob123_entry = LgProb2TblEntry(prob123); + + uint8 top1 = (probs >> 8) & 0xff; + if (top1 > 0) {tote->Add(top1, LgProb3(prob123_entry, 0));} + uint8 top2 = (probs >> 16) & 0xff; + if (top2 > 0) {tote->Add(top2, LgProb3(prob123_entry, 1));} + uint8 top3 = (probs >> 24) & 0xff; + if (top3 > 0) {tote->Add(top3, LgProb3(prob123_entry, 2));} +} + +// Return score for a particular per-script language, or zero +int GetLangScore(uint32 probs, uint8 pslang) { + uint8 prob123 = (probs >> 0) & 0xff; + const uint8* prob123_entry = LgProb2TblEntry(prob123); + int retval = 0; + uint8 top1 = (probs >> 8) & 0xff; + if (top1 == pslang) {retval += LgProb3(prob123_entry, 0);} + uint8 top2 = (probs >> 16) & 0xff; + if (top2 == pslang) {retval += LgProb3(prob123_entry, 1);} + uint8 top3 = (probs >> 24) & 0xff; + if (top3 == pslang) {retval += LgProb3(prob123_entry, 2);} + return retval; +} + +//----------------------------------------------------------------------------// +// Routines to accumulate probabilities // +//----------------------------------------------------------------------------// + + +// BIGRAM, using hash table, always advancing by 1 char +// Caller supplies table, such as &kCjkBiTable_obj or &kGibberishTable_obj +// Score all bigrams in isrc, using languages that have bigrams (CJK) +// Return number of bigrams that hit in the hash table +int DoBigramScoreV3(const CLD2TableSummary* bigram_obj, + const char* isrc, int srclen, Tote* chunk_tote) { + int hit_count = 0; + const char* src = isrc; + + // Hashtable-based CJK bigram lookup + const uint8* usrc = reinterpret_cast<const uint8*>(src); + const uint8* usrclimit1 = usrc + srclen - UTFmax; + + while (usrc < usrclimit1) { + int len = kAdvanceOneChar[usrc[0]]; + int len2 = kAdvanceOneChar[usrc[len]] + len; + + if ((kMinCJKUTF8CharBytes * 2) <= len2) { // Two CJK chars possible + // Lookup and score this bigram + // Always ignore pre/post spaces + uint32 bihash = BiHashV2(reinterpret_cast<const char*>(usrc), len2); + uint32 probs = QuadHashV3Lookup4(bigram_obj, bihash); + // Now go indirect on the subscript + probs = bigram_obj->kCLDTableInd[probs & + ~bigram_obj->kCLDTableKeyMask]; + + // Process the bigram + if (probs != 0) { + ProcessProbV2Tote(probs, chunk_tote); + ++hit_count; + } + } + usrc += len; // Advance by one char + } + + return hit_count; +} + + +// Score up to 64KB of a single script span in one pass +// Make a dummy entry off the end to calc length of last span +// Return offset of first unused input byte +int GetUniHits(const char* text, + int letter_offset, int letter_limit, + ScoringContext* scoringcontext, + ScoringHitBuffer* hitbuffer) { + const char* isrc = &text[letter_offset]; + const char* src = isrc; + // Limit is end, which has extra 20 20 20 00 past len + const char* srclimit = &text[letter_limit]; + + // Local copies + const UTF8PropObj* unigram_obj = + scoringcontext->scoringtables->unigram_obj; + int next_base = hitbuffer->next_base; + int next_base_limit = hitbuffer->maxscoringhits; + + // Visit all unigrams + if (src[0] == ' ') {++src;} // skip any initial space + while (src < srclimit) { + const uint8* usrc = reinterpret_cast<const uint8*>(src); + int len = kAdvanceOneChar[usrc[0]]; + src += len; + // Look up property of one UTF-8 character and advance over it. + // Updates usrc and len (bad interface design), hence increment above + int propval = UTF8GenericPropertyBigOneByte(unigram_obj, &usrc, &len); + if (propval > 0) { + // Save indirect subscript for later scoring; 1 or 2 langprobs + int indirect_subscr = propval; + hitbuffer->base[next_base].offset = src - text; // Offset in text + hitbuffer->base[next_base].indirect = indirect_subscr; + ++next_base; + } + + if (next_base >= next_base_limit) {break;} + } + + hitbuffer->next_base = next_base; + + // Make a dummy entry off the end to calc length of last span + int dummy_offset = src - text; + hitbuffer->base[hitbuffer->next_base].offset = dummy_offset; + hitbuffer->base[hitbuffer->next_base].indirect = 0; + + return src - text; +} + +// Score up to 64KB of a single script span, doing both delta-bi and +// distinct bis in one pass +void GetBiHits(const char* text, + int letter_offset, int letter_limit, + ScoringContext* scoringcontext, + ScoringHitBuffer* hitbuffer) { + const char* isrc = &text[letter_offset]; + const char* src = isrc; + // Limit is end + const char* srclimit1 = &text[letter_limit]; + + // Local copies + const CLD2TableSummary* deltabi_obj = + scoringcontext->scoringtables->deltabi_obj; + const CLD2TableSummary* distinctbi_obj = + scoringcontext->scoringtables->distinctbi_obj; + int next_delta = hitbuffer->next_delta; + int next_delta_limit = hitbuffer->maxscoringhits; + int next_distinct = hitbuffer->next_distinct; + // We can do 2 inserts per loop, so -1 + int next_distinct_limit = hitbuffer->maxscoringhits - 1; + + while (src < srclimit1) { + const uint8* usrc = reinterpret_cast<const uint8*>(src); + int len = kAdvanceOneChar[usrc[0]]; + int len2 = kAdvanceOneChar[usrc[len]] + len; + + if ((kMinCJKUTF8CharBytes * 2) <= len2) { // Two CJK chars possible + // Lookup and this bigram and save <offset, indirect> + uint32 bihash = BiHashV2(src, len2); + uint32 probs = QuadHashV3Lookup4(deltabi_obj, bihash); + // Now go indirect on the subscript + if (probs != 0) { + // Save indirect subscript for later scoring; 1 langprob + int indirect_subscr = probs & ~deltabi_obj->kCLDTableKeyMask; + hitbuffer->delta[next_delta].offset = src - text; + hitbuffer->delta[next_delta].indirect = indirect_subscr; + ++next_delta; + } + // Lookup this distinct bigram and save <offset, indirect> + probs = QuadHashV3Lookup4(distinctbi_obj, bihash); + if (probs != 0) { + int indirect_subscr = probs & ~distinctbi_obj->kCLDTableKeyMask; + hitbuffer->distinct[next_distinct].offset = src - text; + hitbuffer->distinct[next_distinct].indirect = indirect_subscr; + ++next_distinct; + } + } + src += len; // Advance by one char (not two) + + // Almost always srclimit hit first + if (next_delta >= next_delta_limit) {break;} + if (next_distinct >= next_distinct_limit) {break;} + } + + hitbuffer->next_delta = next_delta; + hitbuffer->next_distinct = next_distinct; + + // Make a dummy entry off the end to calc length of last span + int dummy_offset = src - text; + hitbuffer->delta[hitbuffer->next_delta].offset = dummy_offset; + hitbuffer->delta[hitbuffer->next_delta].indirect = 0; + hitbuffer->distinct[hitbuffer->next_distinct].offset = dummy_offset; + hitbuffer->distinct[hitbuffer->next_distinct].indirect = 0; +} + +// Score up to 64KB of a single script span in one pass +// Make a dummy entry off the end to calc length of last span +// Return offset of first unused input byte +int GetQuadHits(const char* text, + int letter_offset, int letter_limit, + ScoringContext* scoringcontext, + ScoringHitBuffer* hitbuffer) { + const char* isrc = &text[letter_offset]; + const char* src = isrc; + // Limit is end, which has extra 20 20 20 00 past len + const char* srclimit = &text[letter_limit]; + + // Local copies + const CLD2TableSummary* quadgram_obj = + scoringcontext->scoringtables->quadgram_obj; + const CLD2TableSummary* quadgram_obj2 = + scoringcontext->scoringtables->quadgram_obj2; + int next_base = hitbuffer->next_base; + int next_base_limit = hitbuffer->maxscoringhits; + + // Run a little cache of last quad hits to catch overly-repetitive "text" + // We don't care if we miss a couple repetitions at scriptspan boundaries + int next_prior_quadhash = 0; + uint32 prior_quadhash[2] = {0, 0}; + + // Visit all quadgrams + if (src[0] == ' ') {++src;} // skip any initial space + while (src < srclimit) { + // Find one quadgram + const char* src_end = src; + src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]]; + src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]]; + const char* src_mid = src_end; + src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]]; + src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]]; + int len = src_end - src; + // Hash the quadgram + uint32 quadhash = QuadHashV2(src, len); + + // Filter out recent repeats + if ((quadhash != prior_quadhash[0]) && (quadhash != prior_quadhash[1])) { + // Look up this quadgram and save <offset, indirect> + uint32 indirect_flag = 0; // For dual tables + const CLD2TableSummary* hit_obj = quadgram_obj; + uint32 probs = QuadHashV3Lookup4(quadgram_obj, quadhash); + if ((probs == 0) && (quadgram_obj2->kCLDTableSize != 0)) { + // Try lookup in dual table if not found in first one + // Note: we need to know later which of two indirect tables to use. + indirect_flag = 0x80000000u; + hit_obj = quadgram_obj2; + probs = QuadHashV3Lookup4(quadgram_obj2, quadhash); + } + if (probs != 0) { + // Round-robin two entries of actual hits + prior_quadhash[next_prior_quadhash] = quadhash; + next_prior_quadhash = (next_prior_quadhash + 1) & 1; + + // Save indirect subscript for later scoring; 1 or 2 langprobs + int indirect_subscr = probs & ~hit_obj->kCLDTableKeyMask; + hitbuffer->base[next_base].offset = src - text; // Offset in text + // Flip the high bit for table2 + hitbuffer->base[next_base].indirect = indirect_subscr | indirect_flag; + ++next_base; + } + } + + // Advance: all the way past word if at end-of-word, else 2 chars + if (src_end[0] == ' ') { + src = src_end; + } else { + src = src_mid; + } + + // Skip over space at end of word, or ASCII vowel in middle of word + // Use kAdvanceOneCharSpace instead to get rid of vowel hack + if (src < srclimit) { + src += kAdvanceOneCharSpaceVowel[(uint8)src[0]]; + } else { + // Advancing by 4/8/16 can overshoot, but we are about to exit anyway + src = srclimit; + } + + if (next_base >= next_base_limit) {break;} + } + + hitbuffer->next_base = next_base; + + // Make a dummy entry off the end to calc length of last span + int dummy_offset = src - text; + hitbuffer->base[hitbuffer->next_base].offset = dummy_offset; + hitbuffer->base[hitbuffer->next_base].indirect = 0; + + return src - text; +} + +// inputs: +// const tables +// const char* isrc, int srclen (in sscriptbuffer) +// intermediates: +// vector of octa <offset, probs> (which need indirect table to decode) +// vector of distinct <offset, probs> (which need indirect table to decode) + +// Score up to 64KB of a single script span, doing both delta-octa and +// distinct words in one pass +void GetOctaHits(const char* text, + int letter_offset, int letter_limit, + ScoringContext* scoringcontext, + ScoringHitBuffer* hitbuffer) { + const char* isrc = &text[letter_offset]; + const char* src = isrc; + // Limit is end+1, to include extra space char (0x20) off the end + const char* srclimit = &text[letter_limit + 1]; + + // Local copies + const CLD2TableSummary* deltaocta_obj = + scoringcontext->scoringtables->deltaocta_obj; + int next_delta = hitbuffer->next_delta; + int next_delta_limit = hitbuffer->maxscoringhits; + + const CLD2TableSummary* distinctocta_obj = + scoringcontext->scoringtables->distinctocta_obj; + int next_distinct = hitbuffer->next_distinct; + // We can do 2 inserts per loop, so -1 + int next_distinct_limit = hitbuffer->maxscoringhits - 1; + + // Run a little cache of last octa hits to catch overly-repetitive "text" + // We don't care if we miss a couple repetitions at scriptspan boundaries + int next_prior_octahash = 0; + uint64 prior_octahash[2] = {0, 0}; + + // Score all words truncated to 8 characters + int charcount = 0; + // Skip any initial space + if (src[0] == ' ') {++src;} + + // Begin the first word + const char* prior_word_start = src; + const char* word_start = src; + const char* word_end = word_start; + while (src < srclimit) { + // Terminate previous word or continue current word + if (src[0] == ' ') { + int len = word_end - word_start; + // Hash the word + uint64 wordhash40 = OctaHash40(word_start, len); + uint32 probs; + + // Filter out recent repeats. Unlike quads, we update even if no hit, + // so we can get hits on same word if separated by non-hit words + if ((wordhash40 != prior_octahash[0]) && + (wordhash40 != prior_octahash[1])) { + // Round-robin two entries of words + prior_octahash[next_prior_octahash] = wordhash40; + next_prior_octahash = 1 - next_prior_octahash; // Alternates 0,1,0,1 + + // (1) Lookup distinct word PAIR. For a pair, we want an asymmetrical + // function of the two word hashs. For words A B C, B-A and C-B are good + // enough and fast. We use the same table as distinct single words + // Do not look up a pair of identical words -- all pairs hash to zero + // Both 1- and 2-word distinct lookups are in distinctocta_obj now + // Do this first, because it has the lowest offset + uint64 tmp_prior_hash = prior_octahash[next_prior_octahash]; + if ((tmp_prior_hash != 0) && (tmp_prior_hash != wordhash40)) { + uint64 pair_hash = PairHash(tmp_prior_hash, wordhash40); + probs = OctaHashV3Lookup4(distinctocta_obj, pair_hash); + if (probs != 0) { + int indirect_subscr = probs & ~distinctocta_obj->kCLDTableKeyMask; + hitbuffer->distinct[next_distinct].offset = prior_word_start - text; + hitbuffer->distinct[next_distinct].indirect = indirect_subscr; + ++next_distinct; + } + } + + // (2) Lookup this distinct word and save <offset, indirect> + probs = OctaHashV3Lookup4(distinctocta_obj, wordhash40); + if (probs != 0) { + int indirect_subscr = probs & ~distinctocta_obj->kCLDTableKeyMask; + hitbuffer->distinct[next_distinct].offset = word_start - text; + hitbuffer->distinct[next_distinct].indirect = indirect_subscr; + ++next_distinct; + } + + // (3) Lookup this word and save <offset, indirect> + probs = OctaHashV3Lookup4(deltaocta_obj, wordhash40); + if (probs != 0) { + // Save indirect subscript for later scoring; 1 langprob + int indirect_subscr = probs & ~deltaocta_obj->kCLDTableKeyMask; + hitbuffer->delta[next_delta].offset = word_start - text; + hitbuffer->delta[next_delta].indirect = indirect_subscr; + ++next_delta; + } + } + + // Begin the next word + charcount = 0; + prior_word_start = word_start; + word_start = src + 1; // Over the space + word_end = word_start; + } else { + ++charcount; + } + + // Advance to next char + src += UTF8OneCharLen(src); + if (charcount <= 8) { + word_end = src; + } + // Almost always srclimit hit first + if (next_delta >= next_delta_limit) {break;} + if (next_distinct >= next_distinct_limit) {break;} + } + + hitbuffer->next_delta = next_delta; + hitbuffer->next_distinct = next_distinct; + + // Make a dummy entry off the end to calc length of last span + int dummy_offset = src - text; + hitbuffer->delta[hitbuffer->next_delta].offset = dummy_offset; + hitbuffer->delta[hitbuffer->next_delta].indirect = 0; + hitbuffer->distinct[hitbuffer->next_distinct].offset = dummy_offset; + hitbuffer->distinct[hitbuffer->next_distinct].indirect = 0; +} + + +//----------------------------------------------------------------------------// +// Reliability calculations, for single language and between languages // +//----------------------------------------------------------------------------// + +// Return reliablity of result 0..100 for top two scores +// delta==0 is 0% reliable, delta==fully_reliable_thresh is 100% reliable +// (on a scale where +1 is a factor of 2 ** 1.6 = 3.02) +// Threshold is uni/quadgram increment count, bounded above and below. +// +// Requiring a factor of 3 improvement (e.g. +1 log base 3) +// for each scored quadgram is too stringent, so I've backed this off to a +// factor of 2 (e.g. +5/8 log base 3). +// +// I also somewhat lowered the Min/MaxGramCount limits above +// +// Added: if fewer than 8 quads/unis, max reliability is 12*n percent +// +int ReliabilityDelta(int value1, int value2, int gramcount) { + int max_reliability_percent = 100; + if (gramcount < 8) { + max_reliability_percent = 12 * gramcount; + } + int fully_reliable_thresh = (gramcount * 5) >> 3; // see note above + if (fully_reliable_thresh < kMinGramCount) { // Fully = 3..16 + fully_reliable_thresh = kMinGramCount; + } else if (fully_reliable_thresh > kMaxGramCount) { + fully_reliable_thresh = kMaxGramCount; + } + + int delta = value1 - value2; + if (delta >= fully_reliable_thresh) {return max_reliability_percent;} + if (delta <= 0) {return 0;} + return minint(max_reliability_percent, + (100 * delta) / fully_reliable_thresh); +} + +// Return reliablity of result 0..100 for top score vs. expected mainsteam score +// Values are score per 1024 bytes of input +// ratio = max(top/mainstream, mainstream/top) +// ratio > 4.0 is 0% reliable, <= 2.0 is 100% reliable +// Change: short-text word scoring can give unusually good results. +// Let top exceed mainstream by 4x at 50% reliable +// +// dsites April 2010: These could be tightened up. It would be +// reasonable with newer data and round-robin table allocation to start ramping +// down at mean * 1.5 and mean/1.5, while letting mean*2 and mean/2 pass, +// but just barely. +// +// dsites March 2013: Tightened up a bit. +static const double kRatio100 = 1.5; +static const double kRatio0 = 4.0; +int ReliabilityExpected(int actual_score_1kb, int expected_score_1kb) { + if (expected_score_1kb == 0) {return 100;} // No reliability data available yet + if (actual_score_1kb == 0) {return 0;} // zero score = unreliable + double ratio; + if (expected_score_1kb > actual_score_1kb) { + ratio = (1.0 * expected_score_1kb) / actual_score_1kb; + } else { + ratio = (1.0 * actual_score_1kb) / expected_score_1kb; + } + // Ratio 1.0 .. 1.5 scores 100% + // Ratio 2.0 scores 80% + // Linear decline, to ratio 4.0 scores 0% + if (ratio <= kRatio100) {return 100;} + if (ratio > kRatio0) {return 0;} + + int percent_good = 100.0 * (kRatio0 - ratio) / (kRatio0 - kRatio100); + return percent_good; +} + +// Create a langprob packed value from its parts. +// qprob is quantized [0..12] +// We use Latn script to represent any RTypeMany language +uint32 MakeLangProb(Language lang, int qprob) { + uint32 pslang = PerScriptNumber(ULScript_Latin, lang); + uint32 retval = (pslang << 8) | kLgProbV2TblBackmap[qprob]; + return retval; +} + +} // End namespace CLD2 + + + + + |