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/* Copyright 2014 MultiMC Contributors
*
* Authors:
* Taeyeon Mori <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LoginDialog.h"
#include "ui_LoginDialog.h"
#include "logic/auth/YggdrasilTask.h"
#include <QtWidgets/QPushButton>
LoginDialog::LoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LoginDialog)
{
ui->setupUi(this);
ui->progressBar->setVisible(false);
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
setAttribute(Qt::WA_ShowModal);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
}
LoginDialog::~LoginDialog()
{
delete ui;
}
// Stage 1: User interaction
void LoginDialog::accept()
{
setResult(Accepted);
loop.quit();
}
void LoginDialog::reject()
{
setResult(Rejected);
loop.quit();
}
void LoginDialog::setUserInputsEnabled(bool enable)
{
ui->userTextBox->setEnabled(enable);
ui->passTextBox->setEnabled(enable);
ui->buttonBox->setEnabled(enable);
}
// Enable the OK button only when both textboxes contain something.
void LoginDialog::on_userTextBox_textEdited(QString newText)
{
ui->buttonBox->button(QDialogButtonBox::Ok)
->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty());
}
void LoginDialog::on_passTextBox_textEdited(QString newText)
{
ui->buttonBox->button(QDialogButtonBox::Ok)
->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty());
}
// Stage 2: Task interaction
void LoginDialog::onTaskFailed(QString failure)
{
// Set message
ui->label->setText("<span style='color:red'>" + failure + "</span>");
// Return
setResult(Rejected);
loop.quit();
}
void LoginDialog::onTaskSucceeded()
{
setResult(Accepted);
loop.quit();
}
void LoginDialog::onTaskStatus(QString status)
{
ui->label->setText(status);
}
void LoginDialog::onTaskProgress(qint64 current, qint64 total)
{
ui->progressBar->setMaximum(total);
ui->progressBar->setValue(current);
}
// Public interface
MojangAccountPtr LoginDialog::newAccount(QWidget *parent, QString msg)
{
LoginDialog dlg(parent);
dlg.show();
dlg.ui->label->setText(msg);
while (1)
{
// Show dialog
dlg.loop.exec();
// Close if cancel was clicked
if (dlg.result() == Rejected)
return nullptr;
// Read values
QString username(dlg.ui->userTextBox->text());
QString password(dlg.ui->passTextBox->text());
// disable inputs
dlg.setUserInputsEnabled(false);
dlg.ui->progressBar->setVisible(true);
// Start login process
MojangAccountPtr account = MojangAccount::createFromUsername(username);
auto task = account->login(nullptr, password);
// show progess
connect(task.get(), &ProgressProvider::failed, &dlg, &LoginDialog::onTaskFailed);
connect(task.get(), &ProgressProvider::succeeded, &dlg, &LoginDialog::onTaskSucceeded);
connect(task.get(), &ProgressProvider::status, &dlg, &LoginDialog::onTaskStatus);
connect(task.get(), &ProgressProvider::progress, &dlg, &LoginDialog::onTaskProgress);
// Start task
if (!task->isRunning())
task->start();
if (task->isRunning())
dlg.loop.exec();
// Be done
if (dlg.result() == Accepted)
return account;
// Otherwise, re-enable user inputs and begin anew
dlg.setUserInputsEnabled(true);
dlg.ui->progressBar->setVisible(false);
}
}
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