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/* Copyright 2013 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <QMainWindow>
#include "logic/MinecraftProcess.h"

namespace Ui
{
class ConsoleWindow;
}

class ConsoleWindow : public QMainWindow
{
	Q_OBJECT

public:
	explicit ConsoleWindow(MinecraftProcess *proc, QWidget *parent = 0);
	~ConsoleWindow();

	/**
	 * @brief specify if the window is allowed to close
	 * @param mayclose
	 * used to keep it alive while MC runs
	 */
	void setMayClose(bool mayclose);

private:
	/**
	 * @brief write a colored paragraph
	 * @param data the string
	 * @param color the css color name
	 * this will only insert a single paragraph.
	 * \n are ignored. a real \n is always appended.
	 */
	void writeColor(QString data, const char *color = nullptr);

signals:
	void isClosing();

public
slots:
	/**
	 * @brief write a string
	 * @param data the string
	 * @param mode the WriteMode
	 * lines have to be put through this as a whole!
	 */
	void write(QString data, MessageLevel::Enum level = MessageLevel::MultiMC);

	/**
	 * @brief clear the text widget
	 */
	void clear();

private
slots:
	void on_closeButton_clicked();
	void on_btnKillMinecraft_clicked();
	void onEnded(BaseInstance *instance, int code, QProcess::ExitStatus status);
	void onLaunchFailed(BaseInstance *instance);

	// FIXME: add handlers for the other MinecraftProcess signals (pre/post launch command
	// failures)

	void on_btnPaste_clicked();

protected:
	void closeEvent(QCloseEvent *);

private:
	Ui::ConsoleWindow *ui = nullptr;
	MinecraftProcess *proc = nullptr;
	bool m_mayclose = true;
	int m_last_scroll_value = 0;
	bool m_scroll_active = true;
};