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/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INSTVERSIONLIST_H
#define INSTVERSIONLIST_H
#include <QObject>
class InstVersion;
// Class that each instance type's version list derives from. Version lists are
// the lists that keep track of the available game versions for that instance.
// This list will not be loaded on startup. It will be loaded when the list's
// load function is called.
class InstVersionList : public QObject
{
Q_OBJECT
public:
explicit InstVersionList();
// Reloads the version list.
virtual void loadVersionList() = 0;
// Gets the version at the given index.
virtual const InstVersion *at(int i) const = 0;
// Returns the number of versions in the list.
virtual int count() const = 0;
};
#endif // INSTVERSIONLIST_H
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