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/* Copyright 2013 Andrew Okin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MinecraftVersionList.h"
#include <QDebug>
#include <QtXml>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QJsonValue>
#include <QJsonParseError>
#include <QtAlgorithms>
#include <QtNetwork>
#include "netutils.h"
#define MCVLIST_URLBASE "http://s3.amazonaws.com/Minecraft.Download/versions/"
#define ASSETS_URLBASE "http://assets.minecraft.net/"
#define MCN_URLBASE "http://sonicrules.org/mcnweb.py"
MinecraftVersionList mcVList;
MinecraftVersionList::MinecraftVersionList(QObject *parent) :
InstVersionList(parent)
{
}
Task *MinecraftVersionList::getLoadTask()
{
return new MCVListLoadTask(this);
}
bool MinecraftVersionList::isLoaded()
{
return m_loaded;
}
const InstVersion *MinecraftVersionList::at(int i) const
{
return m_vlist.at(i);
}
int MinecraftVersionList::count() const
{
return m_vlist.count();
}
void MinecraftVersionList::printToStdOut() const
{
qDebug() << "---------------- Version List ----------------";
for (int i = 0; i < m_vlist.count(); i++)
{
MinecraftVersion *version = qobject_cast<MinecraftVersion *>(m_vlist.at(i));
if (!version)
continue;
qDebug() << "Version " << version->name();
qDebug() << "\tDownload: " << version->downloadURL();
qDebug() << "\tTimestamp: " << version->timestamp();
qDebug() << "\tType: " << version->typeName();
qDebug() << "----------------------------------------------";
}
}
bool cmpVersions(const InstVersion *first, const InstVersion *second)
{
return !first->isLessThan(*second);
}
void MinecraftVersionList::sort()
{
beginResetModel();
qSort(m_vlist.begin(), m_vlist.end(), cmpVersions);
endResetModel();
}
InstVersion *MinecraftVersionList::getLatestStable() const
{
for (int i = 0; i < m_vlist.length(); i++)
{
if (((MinecraftVersion *)m_vlist.at(i))->versionType() == MinecraftVersion::CurrentStable)
{
return m_vlist.at(i);
}
}
return NULL;
}
MinecraftVersionList &MinecraftVersionList::getMainList()
{
return mcVList;
}
void MinecraftVersionList::updateListData(QList<InstVersion *> versions)
{
// First, we populate a temporary list with the copies of the versions.
QList<InstVersion *> tempList;
for (int i = 0; i < versions.length(); i++)
{
InstVersion *version = versions[i]->copyVersion(this);
Q_ASSERT(version != NULL);
tempList.append(version);
}
// Now we swap the temporary list into the actual version list.
// This applies our changes to the version list immediately and still gives us
// access to the old version list so that we can delete the objects in it and
// free their memory. By doing this, we cause the version list to update as
// quickly as possible.
beginResetModel();
m_vlist.swap(tempList);
m_loaded = true;
endResetModel();
// We called swap, so all the data that was in the version list previously is now in
// tempList (and vice-versa). Now we just free the memory.
while (!tempList.isEmpty())
delete tempList.takeFirst();
// NOW SORT!!
sort();
}
inline QDomElement getDomElementByTagName(QDomElement parent, QString tagname)
{
QDomNodeList elementList = parent.elementsByTagName(tagname);
if (elementList.count())
return elementList.at(0).toElement();
else
return QDomElement();
}
inline QDateTime timeFromS3Time(QString str)
{
return QDateTime::fromString(str, Qt::ISODate);
}
MCVListLoadTask::MCVListLoadTask(MinecraftVersionList *vlist)
{
m_list = vlist;
m_currentStable = NULL;
processedAssetsReply = false;
processedMCNReply = false;
processedMCVListReply = false;
}
MCVListLoadTask::~MCVListLoadTask()
{
// delete netMgr;
}
void MCVListLoadTask::executeTask()
{
setSubStatus();
QNetworkAccessManager networkMgr;
netMgr = &networkMgr;
if (!loadFromVList())
{
qDebug() << "Failed to load from Mojang version list.";
}
if (!loadFromAssets())
{
qDebug() << "Failed to load assets version list.";
}
if (!loadMCNostalgia())
{
qDebug() << "Failed to load MCNostalgia version list.";
}
finalize();
}
void MCVListLoadTask::setSubStatus(const QString msg)
{
if (msg.isEmpty())
setStatus("Loading instance version list...");
else
setStatus("Loading instance version list: " + msg);
}
// FIXME: we should have a local cache of the version list and a local cache of version data
bool MCVListLoadTask::loadFromVList()
{
QNetworkReply *vlistReply = netMgr->get(QNetworkRequest(QUrl(QString(MCVLIST_URLBASE) +
"versions.json")));
NetUtils::waitForNetRequest(vlistReply);
switch (vlistReply->error())
{
case QNetworkReply::NoError:
{
QJsonParseError jsonError;
QJsonDocument jsonDoc = QJsonDocument::fromJson(vlistReply->readAll(), &jsonError);
if (jsonError.error == QJsonParseError::NoError)
{
Q_ASSERT_X(jsonDoc.isObject(), "loadFromVList", "jsonDoc is not an object");
QJsonObject root = jsonDoc.object();
// Get the ID of the latest release and the latest snapshot.
Q_ASSERT_X(root.value("latest").isObject(), "loadFromVList",
"version list is missing 'latest' object");
QJsonObject latest = root.value("latest").toObject();
QString latestReleaseID = latest.value("release").toString("");
QString latestSnapshotID = latest.value("snapshot").toString("");
Q_ASSERT_X(!latestReleaseID.isEmpty(), "loadFromVList", "latest release field is missing");
Q_ASSERT_X(!latestSnapshotID.isEmpty(), "loadFromVList", "latest snapshot field is missing");
// Now, get the array of versions.
Q_ASSERT_X(root.value("versions").isArray(), "loadFromVList",
"version list object is missing 'versions' array");
QJsonArray versions = root.value("versions").toArray();
for (int i = 0; i < versions.count(); i++)
{
// Load the version info.
Q_ASSERT_X(versions[i].isObject(), "loadFromVList",
QString("in versions array, index %1 is not an object").
arg(i).toUtf8());
QJsonObject version = versions[i].toObject();
QString versionID = version.value("id").toString("");
QString versionTimeStr = version.value("releaseTime").toString("");
QString versionTypeStr = version.value("type").toString("");
Q_ASSERT_X(!versionID.isEmpty(), "loadFromVList",
QString("in versions array, index %1's \"id\" field is not a valid string").
arg(i).toUtf8());
Q_ASSERT_X(!versionTimeStr.isEmpty(), "loadFromVList",
QString("in versions array, index %1's \"time\" field is not a valid string").
arg(i).toUtf8());
Q_ASSERT_X(!versionTypeStr.isEmpty(), "loadFromVList",
QString("in versions array, index %1's \"type\" field is not a valid string").
arg(i).toUtf8());
// Now, process that info and add the version to the list.
// Parse the timestamp.
QDateTime versionTime = timeFromS3Time(versionTimeStr);
Q_ASSERT_X(versionTime.isValid(), "loadFromVList",
QString("in versions array, index %1's timestamp failed to parse").
arg(i).toUtf8());
// Parse the type.
MinecraftVersion::VersionType versionType;
if (versionTypeStr == "release")
{
// Check if this version is the current stable version.
if (versionID == latestReleaseID)
versionType = MinecraftVersion::CurrentStable;
else
versionType = MinecraftVersion::Stable;
}
else if(versionTypeStr == "snapshot")
{
versionType = MinecraftVersion::Snapshot;
}
else
{
// we don't know what to do with this...
continue;
}
// Get the download URL.
QString dlUrl = QString(MCVLIST_URLBASE) + versionID + "/";
// Now, we construct the version object and add it to the list.
MinecraftVersion *mcVersion = new MinecraftVersion(
versionID, versionID, versionTime.toMSecsSinceEpoch(),
dlUrl, "");
mcVersion->setVersionSource(MinecraftVersion::Launcher16);
mcVersion->setVersionType(versionType);
tempList.append(mcVersion);
}
}
else
{
qDebug() << "Error parsing version list JSON:" << jsonError.errorString();
}
break;
}
default:
// TODO: Network error handling.
qDebug() << "Failed to load Minecraft main version list" << vlistReply->errorString();
break;
}
return true;
}
bool MCVListLoadTask::loadFromAssets()
{
setSubStatus("Loading versions from assets.minecraft.net...");
bool succeeded = false;
QNetworkReply *assetsReply = netMgr->get(QNetworkRequest(QUrl(ASSETS_URLBASE)));
NetUtils::waitForNetRequest(assetsReply);
switch (assetsReply->error())
{
case QNetworkReply::NoError:
{
// Get the XML string.
QString xmlString = assetsReply->readAll();
QString xmlErrorMsg;
QDomDocument doc;
if (!doc.setContent(xmlString, false, &xmlErrorMsg))
{
// TODO: Display error message to the user.
qDebug() << "Failed to process assets.minecraft.net. XML error:" <<
xmlErrorMsg << xmlString;
}
QDomNodeList contents = doc.elementsByTagName("Contents");
QRegExp mcRegex("/minecraft.jar$");
QRegExp snapshotRegex("[0-9][0-9]w[0-9][0-9][a-z]?|pre|rc");
for (int i = 0; i < contents.length(); i++)
{
QDomElement element = contents.at(i).toElement();
if (element.isNull())
continue;
QDomElement keyElement = getDomElementByTagName(element, "Key");
QDomElement lastmodElement = getDomElementByTagName(element, "LastModified");
QDomElement etagElement = getDomElementByTagName(element, "ETag");
if (keyElement.isNull() || lastmodElement.isNull() || etagElement.isNull())
continue;
QString key = keyElement.text();
QString lastModStr = lastmodElement.text();
QString etagStr = etagElement.text();
if (!key.contains(mcRegex))
continue;
QString versionDirName = key.left(key.length() - 14);
QString dlUrl = QString("http://assets.minecraft.net/%1/").arg(versionDirName);
QString versionName = versionDirName.replace("_", ".");
QDateTime versionTimestamp = timeFromS3Time(lastModStr);
if (!versionTimestamp.isValid())
{
qDebug(QString("Failed to parse timestamp for version %1 %2").
arg(versionName, lastModStr).toUtf8());
versionTimestamp = QDateTime::currentDateTime();
}
if (m_currentStable)
{
{
bool older = versionTimestamp.toMSecsSinceEpoch() < m_currentStable->timestamp();
bool newer = versionTimestamp.toMSecsSinceEpoch() > m_currentStable->timestamp();
bool isSnapshot = versionName.contains(snapshotRegex);
MinecraftVersion *version = new MinecraftVersion(
versionName, versionName,
versionTimestamp.toMSecsSinceEpoch(),
dlUrl, etagStr);
if (newer)
{
version->setVersionType(MinecraftVersion::Snapshot);
}
else if (older && isSnapshot)
{
version->setVersionType(MinecraftVersion::OldSnapshot);
}
else if (older)
{
version->setVersionType(MinecraftVersion::Stable);
}
else
{
// Shouldn't happen, but just in case...
version->setVersionType(MinecraftVersion::CurrentStable);
}
assetsList.push_back(version);
}
}
else // If there isn't a current stable version.
{
bool isSnapshot = versionName.contains(snapshotRegex);
MinecraftVersion *version = new MinecraftVersion(
versionName, versionName,
versionTimestamp.toMSecsSinceEpoch(),
dlUrl, etagStr);
version->setVersionType(isSnapshot? MinecraftVersion::Snapshot :
MinecraftVersion::Stable);
assetsList.push_back(version);
}
}
setSubStatus("Loaded assets.minecraft.net");
succeeded = true;
break;
}
default:
// TODO: Network error handling.
qDebug() << "Failed to load assets.minecraft.net" << assetsReply->errorString();
break;
}
processedAssetsReply = true;
updateStuff();
return succeeded;
}
bool MCVListLoadTask::loadMCNostalgia()
{
QNetworkReply *mcnReply = netMgr->get(QNetworkRequest(QUrl(QString(MCN_URLBASE) + "?pversion=1&list=True")));
NetUtils::waitForNetRequest(mcnReply);
processedMCNReply = true;
updateStuff();
return true;
}
bool MCVListLoadTask::finalize()
{
// First, we need to do some cleanup. We loaded assets versions into assetsList,
// MCNostalgia versions into mcnList and all the others into tempList. MCNostalgia
// provides some versions that are on assets.minecraft.net and we want to ignore
// those, so we remove and delete them from mcnList. assets.minecraft.net also provides
// versions that are on Mojang's version list and we want to ignore those as well.
// To start, we get a list of the descriptors in tmpList.
QStringList tlistDescriptors;
for (int i = 0; i < tempList.count(); i++)
tlistDescriptors.append(tempList.at(i)->descriptor());
// Now, we go through our assets version list and remove anything with
// a descriptor that matches one we already have in tempList.
for (int i = 0; i < assetsList.count(); i++)
if (tlistDescriptors.contains(assetsList.at(i)->descriptor()))
delete assetsList.takeAt(i--); // We need to decrement here because we're removing an item.
// We also need to rebuild the list of descriptors.
tlistDescriptors.clear();
for (int i = 0; i < tempList.count(); i++)
tlistDescriptors.append(tempList.at(i)->descriptor());
// Next, we go through our MCNostalgia version list and do the same thing.
for (int i = 0; i < mcnList.count(); i++)
if (tlistDescriptors.contains(mcnList.at(i)->descriptor()))
delete mcnList.takeAt(i--); // We need to decrement here because we're removing an item.
// Now that the duplicates are gone, we need to merge the lists. This is
// simple enough.
tempList.append(assetsList);
tempList.append(mcnList);
// We're done with these lists now, but the items have been moved over to
// tempList, so we don't need to delete them yet.
// Now, we invoke the updateListData slot on the GUI thread. This will copy all
// the versions we loaded and set their parents to the version list.
// Then, it will swap the new list with the old one and free the old list's memory.
QMetaObject::invokeMethod(m_list, "updateListData", Qt::BlockingQueuedConnection,
Q_ARG(QList<InstVersion*>, tempList));
// Once that's finished, we can delete the versions in our temp list.
while (!tempList.isEmpty())
delete tempList.takeFirst();
#ifdef PRINT_VERSIONS
m_list->printToStdOut();
#endif
return true;
}
void MCVListLoadTask::updateStuff()
{
const int totalReqs = 3;
int reqsComplete = 0;
if (processedMCVListReply)
reqsComplete++;
if (processedAssetsReply)
reqsComplete++;
if (processedMCNReply)
reqsComplete++;
calcProgress(reqsComplete, totalReqs);
if (reqsComplete >= totalReqs)
{
quit();
}
}
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