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/* Copyright 2013-2015 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <QWidget>

#include "minecraft/OneSixInstance.h"
#include "BasePage.h"

namespace Ui
{
class VersionPage;
}

class VersionPage : public QWidget, public BasePage
{
	Q_OBJECT

public:
	explicit VersionPage(OneSixInstance *inst, QWidget *parent = 0);
	virtual ~VersionPage();
	virtual QString displayName() const override
	{
		return tr("Version");
	}
	virtual QIcon icon() const override;
	virtual QString id() const override
	{
		return "version";
	}
	virtual QString helpPage() const override
	{
		return "Instance-Versions";
	}
	virtual bool shouldDisplay() const;

private slots:
	void on_forgeBtn_clicked();
	void on_liteloaderBtn_clicked();
	void on_reloadBtn_clicked();
	void on_removeBtn_clicked();
	void on_resetOrderBtn_clicked();
	void on_moveUpBtn_clicked();
	void on_moveDownBtn_clicked();
	void on_jarmodBtn_clicked();
	void on_revertBtn_clicked();
	void on_editBtn_clicked();
	void on_customizeBtn_clicked();

	void updateVersionControls();
	void disableVersionControls();
	void on_changeVersionBtn_clicked();

private:
	ProfilePatchPtr current();
	int currentRow();
	void updateButtons(int row = -1);
	void preselect(int row = 0);

protected:
	/// FIXME: this shouldn't be necessary!
	bool reloadMinecraftProfile();

private:
	Ui::VersionPage *ui;
	std::shared_ptr<MinecraftProfile> m_version;
	OneSixInstance *m_inst;
	int currentIdx = 0;

public slots:
	void versionCurrent(const QModelIndex &current, const QModelIndex &previous);

private slots:
	void onGameUpdateError(QString error);
};