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#include "KonamiCode.h"
#include <array>
#include <QDebug>
namespace {
const std::array<Qt::Key, 10> konamiCode =
{
Qt::Key_Up, Qt::Key_Up,
Qt::Key_Down, Qt::Key_Down,
Qt::Key_Left, Qt::Key_Right,
Qt::Key_Left, Qt::Key_Right,
Qt::Key_B, Qt::Key_A
};
}
KonamiCode::KonamiCode(QObject* parent) : QObject(parent)
{
}
void KonamiCode::input(QEvent* event)
{
if( event->type() == QEvent::KeyPress )
{
QKeyEvent *keyEvent = static_cast<QKeyEvent*>( event );
auto key = Qt::Key(keyEvent->key());
if(key == konamiCode[m_progress])
{
m_progress ++;
}
else
{
m_progress = 0;
}
if(m_progress == konamiCode.size())
{
m_progress = 0;
emit triggered();
}
}
}
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