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/* Copyright 2015-2019 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QFileInfo>
#include <QDateTime>
#include "multimc_logic_export.h"
enum class GameType
{
Survival,
Creative,
Adventure,
Spectator
};
QString MULTIMC_LOGIC_EXPORT gameTypeToString(GameType type);
class MULTIMC_LOGIC_EXPORT World
{
public:
World(const QFileInfo &file);
QString folderName() const
{
return m_folderName;
}
QString name() const
{
return m_actualName;
}
QDateTime lastPlayed() const
{
return m_lastPlayed;
}
GameType gameType() const
{
return m_gameType;
}
int64_t seed() const
{
return m_randomSeed;
}
bool isValid() const
{
return is_valid;
}
bool isOnFS() const
{
return m_containerFile.isDir();
}
QFileInfo container() const
{
return m_containerFile;
}
// delete all the files of this world
bool destroy();
// replace this world with a copy of the other
bool replace(World &with);
// change the world's filesystem path (used by world lists for *MAGIC* purposes)
void repath(const QFileInfo &file);
bool rename(const QString &to);
bool install(const QString &to, const QString &name= QString());
// WEAK compare operator - used for replacing worlds
bool operator==(const World &other) const;
bool strongCompare(const World &other) const;
private:
void readFromZip(const QFileInfo &file);
void readFromFS(const QFileInfo &file);
void loadFromLevelDat(QByteArray data);
protected:
QFileInfo m_containerFile;
QString m_containerOffsetPath;
QString m_folderName;
QString m_actualName;
QDateTime levelDatTime;
QDateTime m_lastPlayed;
int64_t m_randomSeed = 0;
GameType m_gameType = GameType::Survival;
bool is_valid = false;
};
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