1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/* Copyright 2013-2017 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QAbstractListModel>
#include <QString>
#include <QList>
#include <memory>
#include "Library.h"
#include "LaunchProfile.h"
#include "Component.h"
#include "ProfileUtils.h"
#include "BaseVersion.h"
#include "MojangDownloadInfo.h"
#include "multimc_logic_export.h"
#include "net/Mode.h"
class MinecraftInstance;
struct ComponentListData;
class ComponentUpdateTask;
class MULTIMC_LOGIC_EXPORT ComponentList : public QAbstractListModel
{
Q_OBJECT
friend ComponentUpdateTask;
public:
enum Columns
{
NameColumn = 0,
VersionColumn,
NUM_COLUMNS
};
explicit ComponentList(MinecraftInstance * instance);
virtual ~ComponentList();
virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
virtual bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
virtual int rowCount(const QModelIndex &parent = QModelIndex()) const override;
virtual int columnCount(const QModelIndex &parent) const override;
virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
/// call this to explicitly mark the component list as loaded - this is used to build a new component list from scratch.
void buildingFromScratch();
/// install more jar mods
void installJarMods(QStringList selectedFiles);
/// install a jar/zip as a replacement for the main jar
void installCustomJar(QString selectedFile);
enum MoveDirection { MoveUp, MoveDown };
/// move component file # up or down the list
void move(const int index, const MoveDirection direction);
/// remove component file # - including files/records
bool remove(const int index);
/// remove component file by id - including files/records
bool remove(const QString id);
bool customize(int index);
bool revertToBase(int index);
/// reload the list, reload all components, resolve dependencies
void reload(Net::Mode netmode);
// reload all components, resolve dependencies
void resolve(Net::Mode netmode);
/// get current running task...
shared_qobject_ptr<Task> getCurrentTask();
std::shared_ptr<LaunchProfile> getProfile() const;
// NOTE: used ONLY by MinecraftInstance to provide legacy version mappings from instance config
void setOldConfigVersion(const QString &uid, const QString &version);
QString getComponentVersion(const QString &uid) const;
bool setComponentVersion(const QString &uid, const QString &version, bool important = false);
bool installEmpty(const QString &uid, const QString &name);
QString patchFilePathForUid(const QString &uid) const;
/// if there is a save scheduled, do it now.
void saveNow();
public:
/// get the profile component by id
Component * getComponent(const QString &id);
/// get the profile component by index
Component * getComponent(int index);
private:
void scheduleSave();
bool saveIsScheduled() const;
/// apply the component patches. Catches all the errors and returns true/false for success/failure
void invalidateLaunchProfile();
/// Add the component to the internal list of patches
void appendComponent(ComponentPtr component);
/// insert component so that its index is ideally the specified one (returns real index)
void insertComponent(size_t index, ComponentPtr component);
QString componentsFilePath() const;
QString patchesPattern() const;
private slots:
void save_internal();
void updateSucceeded();
void updateFailed(const QString & error);
void componentDataChanged();
private:
bool load();
bool installJarMods_internal(QStringList filepaths);
bool installCustomJar_internal(QString filepath);
bool removeComponent_internal(ComponentPtr patch);
bool migratePreComponentConfig();
private: /* data */
std::unique_ptr<ComponentListData> d;
};
|