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#pragma once
enum class ProblemSeverity
{
None,
Warning,
Error
};
class PatchProblem
{
public:
PatchProblem(ProblemSeverity severity, const QString & description)
{
m_severity = severity;
m_description = description;
}
const QString & getDescription() const
{
return m_description;
}
const ProblemSeverity getSeverity() const
{
return m_severity;
}
private:
ProblemSeverity m_severity;
QString m_description;
};
class ProblemProvider
{
public:
virtual const QList<PatchProblem>& getProblems()
{
return m_problems;
}
virtual void addProblem(ProblemSeverity severity, const QString &description)
{
if(severity > m_problemSeverity)
{
m_problemSeverity = severity;
}
m_problems.append(PatchProblem(severity, description));
}
virtual ProblemSeverity getProblemSeverity()
{
return m_problemSeverity;
}
private:
QList<PatchProblem> m_problems;
ProblemSeverity m_problemSeverity = ProblemSeverity::None;
};
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