/* Copyright 2015 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "minecraft/World.h" #include "multimc_logic_export.h" class QFileSystemWatcher; class MULTIMC_LOGIC_EXPORT WorldList : public QAbstractListModel { Q_OBJECT public: enum Columns { NameColumn, LastPlayedColumn }; enum Roles { FolderRole = Qt::UserRole + 1, SeedRole, NameRole, LastPlayedRole }; WorldList(const QString &dir); virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const; virtual int rowCount(const QModelIndex &parent = QModelIndex()) const { return size(); }; virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const; virtual int columnCount(const QModelIndex &parent) const; size_t size() const { return worlds.size(); }; bool empty() const { return size() == 0; } World &operator[](size_t index) { return worlds[index]; } /// Reloads the mod list and returns true if the list changed. virtual bool update(); /// Deletes the mod at the given index. virtual bool deleteWorld(int index); /// Deletes all the selected mods virtual bool deleteWorlds(int first, int last); /// get data for drag action virtual QMimeData *mimeData(const QModelIndexList &indexes) const; /// get the supported mime types virtual QStringList mimeTypes() const; void startWatching(); void stopWatching(); virtual bool isValid(); QDir dir() const { return m_dir; } const QList &allWorlds() const { return worlds; } private: void internalSort(QList &what); private slots: void directoryChanged(QString path); signals: void changed(); protected: QFileSystemWatcher *m_watcher; bool is_watching; QDir m_dir; QList worlds; };