/* Copyright 2013 Andrew Okin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include /** * Object that stores information about a certain Mojang account. * * Said information may include things such as that account's username, client token, and access * token if the user chose to stay logged in. */ class MojangAccount : public QObject { Q_OBJECT public: /** * Constructs a new MojangAccount with the given username. * The client token will be generated automatically and the access token will be blank. */ explicit MojangAccount(const QString& username, QObject* parent = 0); /** * Constructs a new MojangAccount with the given username, client token, and access token. */ explicit MojangAccount(const QString& username, const QString& clientToken, const QString& accessToken, QObject* parent = 0); /** * This MojangAccount's username. May be an email address if the account is migrated. */ QString username() const; /** * This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client. * This is unique for each MojangAccount. */ QString clientToken() const; /** * This MojangAccount's access token. * If the user has not chosen to stay logged in, this will be an empty string. */ QString accessToken() const; /** * Changes this MojangAccount's access token to the given value. */ QString setAccessToken(const QString& token); protected: QString m_username; QString m_clientToken; QString m_accessToken; // Blank if not logged in. };