/* Copyright 2013 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include class MojangAccount; typedef std::shared_ptr MojangAccountPtr; Q_DECLARE_METATYPE(MojangAccountPtr) /** * Class that represents a profile within someone's Mojang account. * * Currently, the profile system has not been implemented by Mojang yet, * but we might as well add some things for it in MultiMC right now so * we don't have to rip the code to pieces to add it later. */ class AccountProfile { public: AccountProfile(const QString& id, const QString& name); AccountProfile(const AccountProfile& other); QString id() const; QString name() const; protected: QString m_id; QString m_name; }; typedef QList ProfileList; /** * Object that stores information about a certain Mojang account. * * Said information may include things such as that account's username, client token, and access * token if the user chose to stay logged in. */ class MojangAccount : public QObject { Q_OBJECT public: /** * Constructs a new MojangAccount with the given username. * The client token will be generated automatically and the access token will be blank. */ explicit MojangAccount(const QString& username, QObject* parent = 0); /** * Constructs a new MojangAccount with the given username, client token, and access token. */ explicit MojangAccount(const QString& username, const QString& clientToken, const QString& accessToken, QObject* parent = 0); /** * Constructs a new MojangAccount matching the given account. */ MojangAccount(const MojangAccount& other, QObject* parent); /** * Loads a MojangAccount from the given JSON object. */ static MojangAccountPtr loadFromJson(const QJsonObject& json); /** * Saves a MojangAccount to a JSON object and returns it. */ QJsonObject saveToJson(); /** * This MojangAccount's username. May be an email address if the account is migrated. */ QString username() const; /** * This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client. * This is unique for each MojangAccount. */ QString clientToken() const; /** * Sets the MojangAccount's client token to the given value. */ void setClientToken(const QString& token); /** * This MojangAccount's access token. * If the user has not chosen to stay logged in, this will be an empty string. */ QString accessToken() const; /** * Changes this MojangAccount's access token to the given value. */ void setAccessToken(const QString& token); /** * Get full session ID */ QString sessionId() const; /** * Returns a list of the available account profiles. */ const ProfileList profiles() const; /** * Returns a pointer to the currently selected profile. * If no profile is selected, returns the first profile in the profile list or nullptr if there are none. */ const AccountProfile* currentProfile() const; /** * Sets the currently selected profile to the profile with the given ID string. * If profileId is not in the list of available profiles, the function will simply return false. */ bool setProfile(const QString& profileId); /** * Clears the current account profile list and replaces it with the given profile list. */ void loadProfiles(const ProfileList& profiles); protected: QString m_username; QString m_clientToken; QString m_accessToken; // Blank if not logged in. int m_currentProfile; // Index of the selected profile within the list of available profiles. -1 if nothing is selected. ProfileList m_profiles; // List of available profiles. };