#pragma once #include #include #include #include "multimc_logic_export.h" struct User { QString id; QMultiMap properties; }; struct MULTIMC_LOGIC_EXPORT AuthSession { bool MakeOffline(QString offline_playername); QString serializeUserProperties(); enum Status { Undetermined, RequiresPassword, PlayableOffline, PlayableOnline } status = Undetermined; User u; // client token QString client_token; // account user name QString username; // combined session ID QString session; // volatile auth token QString access_token; // profile name QString player_name; // profile ID QString uuid; // 'legacy' or 'mojang', depending on account type QString user_type; // Did the auth server reply? bool auth_server_online = false; // Did the user request online mode? bool wants_online = true; }; typedef std::shared_ptr AuthSessionPtr;