#pragma once #include "BaseInstance.h" class ModList; class BaseUpdate; class LegacyInstance : public BaseInstance { Q_OBJECT public: explicit LegacyInstance(const QString &rootDir, SettingsObject * settings, QObject *parent = 0); /// Path to the instance's minecraft.jar QString mcJar() const; //! Path to the instance's mcbackup.jar QString mcBackup() const; //! Path to the instance's modlist file. QString modListFile() const; ////// Mod Lists ////// QSharedPointer jarModList(); QSharedPointer coreModList(); QSharedPointer loaderModList(); ////// Directories ////// QString savesDir() const; QString jarModsDir() const; QString binDir() const; QString mlModsDir() const; QString coreModsDir() const; QString resourceDir() const; /*! * \brief Checks whether or not the currentVersion of the instance needs to be updated. * If this returns true, updateCurrentVersion is called. In the * standard instance, this is determined by checking a timestamp * stored in the instance config file against the last modified time of Minecraft.jar. * \return True if updateCurrentVersion() should be called. */ bool shouldUpdateCurrentVersion() const; /*! * \brief Updates the current version. * This function should first set the current version timestamp * (setCurrentVersionTimestamp()) to the current time. Next, if * keepCurrent is false, this function should check what the * instance's current version is and call setCurrentVersion() to * update it. This function will automatically be called when the * instance is loaded if shouldUpdateCurrentVersion returns true. * \param keepCurrent If true, only the version timestamp will be updated. */ void updateCurrentVersion(bool keepCurrent = false); /*! * Gets the last time that the current version was checked. * This is checked against the last modified time on the jar file to see if * the current version needs to be checked again. */ qint64 lastCurrentVersionUpdate() const; void setLastCurrentVersionUpdate(qint64 val); /*! * Whether or not the instance's minecraft.jar needs to be rebuilt. * If this is true, when the instance launches, its jar mods will be * re-added to a fresh minecraft.jar file. */ bool shouldRebuild() const; void setShouldRebuild(bool val); virtual QString currentVersionId() const; virtual void setCurrentVersionId(QString val); //! The version of LWJGL that this instance uses. QString lwjglVersion() const; /// st the version of LWJGL libs this instance will use void setLWJGLVersion(QString val); virtual QString intendedVersionId() const; virtual bool setIntendedVersionId ( QString version ); virtual bool shouldUpdate() const; virtual void setShouldUpdate(bool val); virtual BaseUpdate* doUpdate(); virtual MinecraftProcess* prepareForLaunch( QString user, QString session ); virtual void cleanupAfterRun(); virtual QDialog * createModEditDialog ( QWidget* parent ); protected slots: virtual void jarModsChanged(); };