package org.multimc; import javax.imageio.ImageIO; import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.nio.ByteBuffer; /***************************************************************************** * A convenience class for loading icons from images. * * Icons loaded from this class are formatted to fit within the required * dimension (16x16, 32x32, or 128x128). If the source image is larger than the * target dimension, it is shrunk down to the minimum size that will fit. If it * is smaller, then it is only scaled up if the new scale can be a per-pixel * linear scale (i.e., x2, x3, x4, etc). In both cases, the image's width/height * ratio is kept the same as the source image. * * @author Chris Molini *****************************************************************************/ public class IconLoader { /************************************************************************* * Loads an icon in ByteBuffer form. * * @param filepath * The location of the Image to use as an icon. * * @return An array of ByteBuffers containing the pixel data for the icon in * various sizes (as recommended by the OS). *************************************************************************/ public static ByteBuffer[] load(String filepath) { BufferedImage image; try { image = ImageIO.read ( new File( filepath ) ); } catch ( IOException e ) { e.printStackTrace(); return new ByteBuffer[0]; } ByteBuffer[] buffers; buffers = new ByteBuffer[1]; buffers[0] = loadInstance(image, 128); return buffers; } /************************************************************************* * Copies the supplied image into a square icon at the indicated size. * * @param image * The image to place onto the icon. * @param dimension * The desired size of the icon. * * @return A ByteBuffer of pixel data at the indicated size. *************************************************************************/ private static ByteBuffer loadInstance(BufferedImage image, int dimension) { BufferedImage scaledIcon = new BufferedImage(dimension, dimension, BufferedImage.TYPE_INT_ARGB_PRE); Graphics2D g = scaledIcon.createGraphics(); double ratio = getIconRatio(image, scaledIcon); double width = image.getWidth() * ratio; double height = image.getHeight() * ratio; g.drawImage(image, (int) ((scaledIcon.getWidth() - width) / 2), (int) ((scaledIcon.getHeight() - height) / 2), (int) (width), (int) (height), null); g.dispose(); return convertToByteBuffer(scaledIcon); } /************************************************************************* * Gets the width/height ratio of the icon. This is meant to simplify * scaling the icon to a new dimension. * * @param src * The base image that will be placed onto the icon. * @param icon * The icon that will have the image placed on it. * * @return The amount to scale the source image to fit it onto the icon * appropriately. *************************************************************************/ private static double getIconRatio(BufferedImage src, BufferedImage icon) { double ratio = 1; if (src.getWidth() > icon.getWidth()) ratio = (double) (icon.getWidth()) / src.getWidth(); else ratio = (int) (icon.getWidth() / src.getWidth()); if (src.getHeight() > icon.getHeight()) { double r2 = (double) (icon.getHeight()) / src.getHeight(); if (r2 < ratio) ratio = r2; } else { double r2 = (int) (icon.getHeight() / src.getHeight()); if (r2 < ratio) ratio = r2; } return ratio; } /************************************************************************* * Converts a BufferedImage into a ByteBuffer of pixel data. * * @param image * The image to convert. * * @return A ByteBuffer that contains the pixel data of the supplied image. *************************************************************************/ public static ByteBuffer convertToByteBuffer(BufferedImage image) { byte[] buffer = new byte[image.getWidth() * image.getHeight() * 4]; int counter = 0; for (int i = 0; i < image.getHeight(); i++) for (int j = 0; j < image.getWidth(); j++) { int colorSpace = image.getRGB(j, i); buffer[counter + 0] = (byte) ((colorSpace << 8) >> 24); buffer[counter + 1] = (byte) ((colorSpace << 16) >> 24); buffer[counter + 2] = (byte) ((colorSpace << 24) >> 24); buffer[counter + 3] = (byte) (colorSpace >> 24); counter += 4; } return ByteBuffer.wrap(buffer); } }