/* Copyright 2013 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GAMEUPDATETASK_H #define GAMEUPDATETASK_H #include #include "loginresponse.h" #include "libmmc_config.h" /*! * \brief The game update task is the task that handles downloading instances. * Each instance type has its own class inheriting from this base game update task. */ class LIBMULTIMC_EXPORT GameUpdateTask : public QObject { Q_OBJECT public: explicit GameUpdateTask(const LoginResponse &response, QObject *parent = 0); signals: /*! * \brief Signal emitted when the game update is complete. * \param response The login response received from login task. */ void gameUpdateComplete(const LoginResponse &response); /*! * \brief Signal emitted if the game update fails. * \param errorMsg An error message to be displayed to the user. */ void gameUpdateFailed(const QString &errorMsg); private: LoginResponse m_response; }; #endif // GAMEUPDATETASK_H