#pragma once #include class Library; class FullVersion { public: /// the ID - determines which jar to use! ACTUALLY IMPORTANT! QString id; /// Last updated time - as a string QString time; /// Release time - as a string QString releaseTime; /// Release type - "release" or "snapshot" QString type; /** * DEPRECATED: Old versions of the new vanilla launcher used this * ex: "username_session_version" */ QString processArguments; /** * arguments that should be used for launching minecraft * * ex: "--username ${auth_player_name} --session ${auth_session} * --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets}" */ QString minecraftArguments; /** * the minimum launcher version required by this version ... current is 4 (at point of writing) */ int minimumLauncherVersion; /** * The main class to load first */ QString mainClass; /// the list of libs - both active and inactive, native and java QList > libraries; /** * is this actually a legacy version? if so, none of the other stuff here will be ever used. * added by FullVersionFactory */ bool isLegacy; /* FIXME: add support for those rules here? Looks like a pile of quick hacks to me though. "rules": [ { "action": "allow" }, { "action": "disallow", "os": { "name": "osx", "version": "^10\\.5\\.\\d$" } } ], "incompatibilityReason": "There is a bug in LWJGL which makes it incompatible with OSX 10.5.8. Please go to New Profile and use 1.5.2 for now. Sorry!" } */ // QList rules; public: FullVersion() { minimumLauncherVersion = 0xDEADBEEF; isLegacy = false; } QList > getActiveNormalLibs(); QList > getActiveNativeLibs(); };