/* Copyright 2013 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "AccountListDialog.h" #include "ui_AccountListDialog.h" #include #include #include #include #include #include #include #include #include AccountListDialog::AccountListDialog(QWidget *parent) : QDialog(parent), ui(new Ui::AccountListDialog) { ui->setupUi(this); m_accounts = MMC->accounts(); // TODO: Make the "Active?" column show checkboxes or radio buttons. ui->listView->setModel(m_accounts.get()); QItemSelectionModel* selectionModel = ui->listView->selectionModel(); connect(selectionModel, &QItemSelectionModel::selectionChanged, [this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); }); connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged())); connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged())); updateButtonStates(); } AccountListDialog::~AccountListDialog() { delete ui; } void AccountListDialog::listChanged() { updateButtonStates(); } void AccountListDialog::on_addAccountBtn_clicked() { addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account.")); } void AccountListDialog::on_rmAccountBtn_clicked() { QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes(); if (selection.size() > 0) { QModelIndex selected = selection.first(); m_accounts->removeAccount(selected); } } void AccountListDialog::on_setDefaultBtn_clicked() { QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes(); if (selection.size() > 0) { QModelIndex selected = selection.first(); MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value(); m_accounts->setActiveAccount(account->username()); } } void AccountListDialog::on_noDefaultBtn_clicked() { m_accounts->setActiveAccount(""); } void AccountListDialog::on_closeBtnBox_rejected() { close(); } void AccountListDialog::updateButtonStates() { // If there is no selection, disable buttons that require something selected. QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes(); ui->rmAccountBtn->setEnabled(selection.size() > 0); ui->setDefaultBtn->setEnabled(selection.size() > 0); ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr); } void AccountListDialog::addAccount(const QString& errMsg) { // TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually. EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField); loginDialog.exec(); if (loginDialog.result() == QDialog::Accepted) { QString username(loginDialog.username()); QString password(loginDialog.password()); MojangAccountPtr account = MojangAccount::createFromUsername(username); ProgressDialog progDialog(this); auto task = account->login(password); progDialog.exec(task.get()); if(task->successful()) { m_accounts->addAccount(account); if (m_accounts->count() == 1) m_accounts->setActiveAccount(account->username()); // Grab associated player skins auto job = new NetJob("Player skins: " + account->username()); for(AccountProfile profile : account->profiles()) { auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png"); auto action = CacheDownload::make( QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"), meta); job->addNetAction(action); meta->stale = true; } job->start(); } } }