#include "consolewindow.h" #include "ui_consolewindow.h" #include #include ConsoleWindow::ConsoleWindow(MinecraftProcess *mcproc, QWidget *parent) : QDialog(parent), ui(new Ui::ConsoleWindow), m_mayclose(true), proc(mcproc) { ui->setupUi(this); connect(mcproc, SIGNAL(ended()), this, SLOT(onEnded())); } ConsoleWindow::~ConsoleWindow() { delete ui; } void ConsoleWindow::writeColor(QString text, const char *color) { // append a paragraph if (color != nullptr) ui->text->appendHtml(QString("%2").arg(color).arg(text)); else ui->text->appendPlainText(text); // scroll down QScrollBar *bar = ui->text->verticalScrollBar(); bar->setValue(bar->maximum()); } void ConsoleWindow::write(QString data, MessageLevel::Enum mode) { if (data.endsWith('\n')) data = data.left(data.length()-1); QStringList paragraphs = data.split('\n'); QListIterator iter(paragraphs); if (mode == MessageLevel::MultiMC) while(iter.hasNext()) writeColor(iter.next(), "blue"); else if (mode == MessageLevel::Error) while(iter.hasNext()) writeColor(iter.next(), "red"); else if (mode == MessageLevel::Warning) while(iter.hasNext()) writeColor(iter.next(), "orange"); else if (mode == MessageLevel::Fatal) while(iter.hasNext()) writeColor(iter.next(), "pink"); else if (mode == MessageLevel::Debug) while(iter.hasNext()) writeColor(iter.next(), "green"); // TODO: implement other MessageLevels else while(iter.hasNext()) writeColor(iter.next()); } void ConsoleWindow::clear() { ui->text->clear(); } void ConsoleWindow::on_closeButton_clicked() { close(); } void ConsoleWindow::setMayClose(bool mayclose) { m_mayclose = mayclose; if (mayclose) ui->closeButton->setEnabled(true); else ui->closeButton->setEnabled(false); } void ConsoleWindow::closeEvent(QCloseEvent * event) { if(!m_mayclose) event->ignore(); else QDialog::closeEvent(event); } void ConsoleWindow::on_btnKillMinecraft_clicked() { ui->btnKillMinecraft->setEnabled(false); QMessageBox r_u_sure; //: Main question of the kill confirmation dialog r_u_sure.setText(tr("Kill Minecraft?")); r_u_sure.setInformativeText(tr("This can cause the instance to get corrupted and should only be used if Minecraft is frozen for some reason")); r_u_sure.setStandardButtons(QMessageBox::Yes | QMessageBox::No); r_u_sure.setDefaultButton(QMessageBox::Yes); if (r_u_sure.exec() == QMessageBox::Yes) proc->killMinecraft(); else ui->btnKillMinecraft->setEnabled(true); r_u_sure.close(); } void ConsoleWindow::onEnded() { ui->btnKillMinecraft->setEnabled(false); // TODO: Check why this doesn't work if (!proc->exitCode()) this->close(); }