/* Copyright 2013 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GameUpdateTask.h" #include #include #include #include #include #include #include "BaseInstance.h" #include "lists/MinecraftVersionList.h" #include "VersionFactory.h" #include "OneSixVersion.h" #include "pathutils.h" GameUpdateTask::GameUpdateTask(BaseInstance *inst, QObject *parent) : Task(parent) { m_inst = inst; } void GameUpdateTask::executeTask() { // Get a pointer to the version object that corresponds to the instance's version. targetVersion = (MinecraftVersion *)MinecraftVersionList::getMainList().findVersion(m_inst->intendedVersionId()); if(targetVersion == NULL) { emit gameUpdateComplete(); return; } setStatus("Getting the version files from Mojang."); QString urlstr("http://s3.amazonaws.com/Minecraft.Download/versions/"); urlstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".json"; auto dljob = DownloadJob::create(QUrl(urlstr)); specificVersionDownloadJob.reset(new JobList()); specificVersionDownloadJob->add(dljob); connect(specificVersionDownloadJob.data(), SIGNAL(finished()), SLOT(versionFileFinished())); connect(specificVersionDownloadJob.data(), SIGNAL(failed()), SLOT(versionFileFailed())); connect(specificVersionDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64))); download_queue.enqueue(specificVersionDownloadJob); QEventLoop loop; loop.exec(); } void GameUpdateTask::versionFileFinished() { JobPtr firstJob = specificVersionDownloadJob->getFirstJob(); auto DlJob = firstJob.dynamicCast(); FullVersionFactory parser; auto version = parser.parse(DlJob->m_data); if(!version) { error(parser.error_string); exit(0); } // save the version file in $instanceId/version.json and versions/$version/$version.json QString version_id = targetVersion->descriptor(); QString inst_dir = m_inst->rootDir(); QString version1 = PathCombine(inst_dir, "/version.json"); QString version2 = QString("versions/") + version_id + "/" + version_id + ".json"; DownloadJob::ensurePathExists(version1); DownloadJob::ensurePathExists(version2); QFile vfile1 (version1); QFile vfile2 (version2); vfile1.open(QIODevice::Truncate | QIODevice::WriteOnly ); vfile2.open(QIODevice::Truncate | QIODevice::WriteOnly ); vfile1.write(DlJob->m_data); vfile2.write(DlJob->m_data); vfile1.close(); vfile2.close(); // download the right jar, save it in versions/$version/$version.jar QString urlstr("http://s3.amazonaws.com/Minecraft.Download/versions/"); urlstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".jar"; QString targetstr ("versions/"); targetstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".jar"; auto dljob = DownloadJob::create(QUrl(urlstr), targetstr); jarlibDownloadJob.reset(new JobList()); jarlibDownloadJob->add(dljob); connect(jarlibDownloadJob.data(), SIGNAL(finished()), SLOT(jarlibFinished())); connect(jarlibDownloadJob.data(), SIGNAL(failed()), SLOT(jarlibFailed())); connect(jarlibDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64))); // determine and download all the libraries, save them in libraries/whatever... download_queue.enqueue(jarlibDownloadJob); } void GameUpdateTask::jarlibFinished() { exit(1); } void GameUpdateTask::jarlibFailed() { error("Failed to download the binary garbage. Try again. Maybe. IF YOU DARE"); exit(0); } void GameUpdateTask::versionFileFailed() { error("Failed to download the version description. Try again."); exit(0); } void GameUpdateTask::error(const QString &msg) { emit gameUpdateError(msg); } void GameUpdateTask::updateDownloadProgress(qint64 current, qint64 total) { // The progress on the current file is current / total float currentDLProgress = (float) current / (float) total; setProgress((int)(currentDLProgress * 100)); // convert to percentage }