/* Copyright 2013 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GameUpdateTask.h" #include #include #include #include #include #include #include "lists/MinecraftVersionList.h" #include "VersionFactory.h" #include "OneSixVersion.h" #include "pathutils.h" GameUpdateTask::GameUpdateTask(const LoginResponse &response, BaseInstance *inst, QObject *parent) : Task(parent), m_response(response) { m_inst = inst; m_updateState = StateInit; } void GameUpdateTask::executeTask() { updateStatus(); // Get a pointer to the version object that corresponds to the instance's version. targetVersion = (MinecraftVersion *)MinecraftVersionList::getMainList(). findVersion(m_inst->intendedVersion()); if(targetVersion == NULL) { //Q_ASSERT_X(targetVersion != NULL, "game update", "instance's intended version is not an actual version"); setState(StateFinished); emit gameUpdateComplete(m_response); return; } ///////////////////////// // BUILD DOWNLOAD LIST // ///////////////////////// // Build a list of URLs that will need to be downloaded. setState(StateDetermineURLs); if (targetVersion->versionSource() == MinecraftVersion::Launcher16) { determineNewVersion(); } else { getLegacyJar(); } QEventLoop loop; loop.exec(); } void GameUpdateTask::determineNewVersion() { QString urlstr("http://s3.amazonaws.com/Minecraft.Download/versions/"); urlstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".json"; auto dljob = DownloadJob::create(QUrl(urlstr)); specificVersionDownloadJob.reset(new JobList()); specificVersionDownloadJob->add(dljob); connect(specificVersionDownloadJob.data(), SIGNAL(finished()), SLOT(versionFileFinished())); connect(specificVersionDownloadJob.data(), SIGNAL(failed()), SLOT(versionFileFailed())); connect(specificVersionDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64))); download_queue.enqueue(specificVersionDownloadJob); } void GameUpdateTask::versionFileFinished() { JobPtr firstJob = specificVersionDownloadJob->getFirstJob(); auto DlJob = firstJob.dynamicCast(); FullVersionFactory parser; auto version = parser.parse(DlJob->m_data); if(!version) { error(parser.error_string); exit(0); } if(version->isLegacy) { getLegacyJar(); return; } // save the version file in $instanceId/version.json and versions/$version/$version.json QString version_id = targetVersion->descriptor(); QString mc_dir = m_inst->minecraftDir(); QString inst_dir = m_inst->rootDir(); QString version1 = PathCombine(inst_dir, "/version.json"); QString version2 = QString("versions/") + version_id + "/" + version_id + ".json"; DownloadJob::ensurePathExists(version1); DownloadJob::ensurePathExists(version2); QFile vfile1 (version1); QFile vfile2 (version2); vfile1.open(QIODevice::Truncate | QIODevice::WriteOnly ); vfile2.open(QIODevice::Truncate | QIODevice::WriteOnly ); vfile1.write(DlJob->m_data); vfile2.write(DlJob->m_data); vfile1.close(); vfile2.close(); // download the right jar, save it in versions/$version/$version.jar QString urlstr("http://s3.amazonaws.com/Minecraft.Download/versions/"); urlstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".jar"; QString targetstr ("versions/"); targetstr += targetVersion->descriptor() + "/" + targetVersion->descriptor() + ".jar"; auto dljob = DownloadJob::create(QUrl(urlstr), targetstr); jarlibDownloadJob.reset(new JobList()); jarlibDownloadJob->add(dljob); connect(jarlibDownloadJob.data(), SIGNAL(finished()), SLOT(jarlibFinished())); connect(jarlibDownloadJob.data(), SIGNAL(failed()), SLOT(jarlibFailed())); connect(jarlibDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64))); // determine and download all the libraries, save them in libraries/whatever... download_queue.enqueue(jarlibDownloadJob); } void GameUpdateTask::jarlibFinished() { m_inst->setCurrentVersion(targetVersion->descriptor()); m_inst->setShouldUpdate(false); // m_inst->setIsForNewLauncher(true); exit(1); } void GameUpdateTask::jarlibFailed() { error("Failed to download the binary garbage. Try again. Maybe. IF YOU DARE"); exit(0); } void GameUpdateTask::versionFileFailed() { error("Failed to download the version description. Try again."); exit(0); } // this is legacy minecraft... void GameUpdateTask::getLegacyJar() { // Make directories QDir binDir(m_inst->binDir()); if (!binDir.exists() && !binDir.mkpath(".")) { error("Failed to create bin folder."); return; } // Add the URL for minecraft.jar // This will be either 'minecraft' or the version number, depending on where // we're downloading from. QString jarFilename = "minecraft"; if (targetVersion->versionSource() == MinecraftVersion::Launcher16) { jarFilename = targetVersion->descriptor(); } QUrl mcJarURL = targetVersion->downloadURL() + jarFilename + ".jar"; qDebug() << mcJarURL.toString(); auto dljob = DownloadJob::create(mcJarURL, PathCombine(m_inst->minecraftDir(), "bin/minecraft.jar")); legacyDownloadJob.reset(new JobList()); legacyDownloadJob->add(dljob); connect(legacyDownloadJob.data(), SIGNAL(finished()), SLOT(legacyJarFinished())); connect(legacyDownloadJob.data(), SIGNAL(failed()), SLOT(legacyJarFailed())); connect(legacyDownloadJob.data(), SIGNAL(progress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64))); download_queue.enqueue(legacyDownloadJob); } void GameUpdateTask::legacyJarFinished() { setState(StateFinished); emit gameUpdateComplete(m_response); // m_inst->setIsForNewLauncher(true); exit(1); } void GameUpdateTask::legacyJarFailed() { emit gameUpdateError("failed to download the minecraft.jar"); exit(0); } int GameUpdateTask::state() const { return m_updateState; } void GameUpdateTask::setState(int state, bool resetSubStatus) { m_updateState = state; if (resetSubStatus) setSubStatus(""); else // We only need to update if we're not resetting substatus becasue setSubStatus updates status for us. updateStatus(); } QString GameUpdateTask::subStatus() const { return m_subStatusMsg; } void GameUpdateTask::setSubStatus(const QString &msg) { m_subStatusMsg = msg; updateStatus(); } QString GameUpdateTask::getStateMessage(int state) { switch (state) { case StateInit: return "Initializing"; case StateDetermineURLs: return "Determining files to download"; case StateDownloadFiles: return "Downloading files"; case StateInstall: return "Installing"; case StateFinished: return "Finished"; default: return "Downloading instance files"; } } void GameUpdateTask::updateStatus() { QString newStatus; newStatus = getStateMessage(state()); if (!subStatus().isEmpty()) newStatus += ": " + subStatus(); else newStatus += "..."; setStatus(newStatus); } void GameUpdateTask::error(const QString &msg) { emit gameUpdateError(msg); } void GameUpdateTask::updateDownloadProgress(qint64 current, qint64 total) { // The progress on the current file is current / total float currentDLProgress = (float) current / (float) total; setProgress((int)(currentDLProgress * 100)); // convert to percentage }