/* Copyright 2013 Andrew Okin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include "InstVersionList.h" #include "tasks/Task.h" #include "MinecraftVersion.h" #include "libmmc_config.h" class MCVListLoadTask; class LIBMULTIMC_EXPORT MinecraftVersionList : public InstVersionList { Q_OBJECT public: friend class MCVListLoadTask; explicit MinecraftVersionList(QObject *parent = 0); virtual Task *getLoadTask(); virtual bool isLoaded(); virtual const InstVersion *at(int i) const; virtual int count() const; virtual void printToStdOut() const; virtual void sort(); virtual InstVersion *getLatestStable() const; /*! * Gets the main version list instance. */ static MinecraftVersionList &getMainList(); protected: QListm_vlist; bool m_loaded; protected slots: virtual void updateListData(QList versions); }; class MCVListLoadTask : public Task { Q_OBJECT public: explicit MCVListLoadTask(MinecraftVersionList *vlist); ~MCVListLoadTask(); virtual void executeTask(); protected: void setSubStatus(const QString msg = ""); //! Loads versions from Mojang's official version list. bool loadFromVList(); //! Finalizes loading by updating the version list. bool finalize(); void updateStuff(); QNetworkAccessManager *netMgr; MinecraftVersionList *m_list; QList tempList; //! < List of loaded versions QList assetsList; //! < List of versions loaded from assets.minecraft.net QList mcnList; //! < List of loaded MCNostalgia versions MinecraftVersion *m_currentStable; bool processedMCVListReply; bool processedAssetsReply; bool processedMCNReply; };