/* Copyright 2013 Andrew Okin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "MinecraftVersionList.h" #include #include #include #include #include #include #include #include #include #include "netutils.h" #define MCVLIST_URLBASE "http://s3.amazonaws.com/Minecraft.Download/versions/" #define ASSETS_URLBASE "http://assets.minecraft.net/" #define MCN_URLBASE "http://sonicrules.org/mcnweb.py" MinecraftVersionList mcVList; MinecraftVersionList::MinecraftVersionList(QObject *parent) : InstVersionList(parent) { } Task *MinecraftVersionList::getLoadTask() { return new MCVListLoadTask(this); } bool MinecraftVersionList::isLoaded() { return m_loaded; } const InstVersion *MinecraftVersionList::at(int i) const { return m_vlist.at(i); } int MinecraftVersionList::count() const { return m_vlist.count(); } void MinecraftVersionList::printToStdOut() const { qDebug() << "---------------- Version List ----------------"; for (int i = 0; i < m_vlist.count(); i++) { MinecraftVersion *version = qobject_cast(m_vlist.at(i)); if (!version) continue; qDebug() << "Version " << version->name(); qDebug() << "\tDownload: " << version->downloadURL(); qDebug() << "\tTimestamp: " << version->timestamp(); qDebug() << "\tType: " << version->typeName(); qDebug() << "----------------------------------------------"; } } bool cmpVersions(const InstVersion *first, const InstVersion *second) { return !first->isLessThan(*second); } void MinecraftVersionList::sort() { beginResetModel(); qSort(m_vlist.begin(), m_vlist.end(), cmpVersions); endResetModel(); } InstVersion *MinecraftVersionList::getLatestStable() const { for (int i = 0; i < m_vlist.length(); i++) { if (((MinecraftVersion *)m_vlist.at(i))->versionType() == MinecraftVersion::CurrentStable) { return m_vlist.at(i); } } return NULL; } MinecraftVersionList &MinecraftVersionList::getMainList() { return mcVList; } void MinecraftVersionList::updateListData(QList versions) { // First, we populate a temporary list with the copies of the versions. QList tempList; for (int i = 0; i < versions.length(); i++) { InstVersion *version = versions[i]->copyVersion(this); Q_ASSERT(version != NULL); tempList.append(version); } // Now we swap the temporary list into the actual version list. // This applies our changes to the version list immediately and still gives us // access to the old version list so that we can delete the objects in it and // free their memory. By doing this, we cause the version list to update as // quickly as possible. beginResetModel(); m_vlist.swap(tempList); m_loaded = true; endResetModel(); // We called swap, so all the data that was in the version list previously is now in // tempList (and vice-versa). Now we just free the memory. while (!tempList.isEmpty()) delete tempList.takeFirst(); // NOW SORT!! sort(); } inline QDomElement getDomElementByTagName(QDomElement parent, QString tagname) { QDomNodeList elementList = parent.elementsByTagName(tagname); if (elementList.count()) return elementList.at(0).toElement(); else return QDomElement(); } inline QDateTime timeFromS3Time(QString str) { return QDateTime::fromString(str, Qt::ISODate); } MCVListLoadTask::MCVListLoadTask(MinecraftVersionList *vlist) { m_list = vlist; m_currentStable = NULL; processedAssetsReply = false; processedMCNReply = false; processedMCVListReply = false; } MCVListLoadTask::~MCVListLoadTask() { // delete netMgr; } void MCVListLoadTask::executeTask() { setSubStatus(); QNetworkAccessManager networkMgr; netMgr = &networkMgr; if (!loadFromVList()) { qDebug() << "Failed to load from Mojang version list."; } finalize(); } void MCVListLoadTask::setSubStatus(const QString msg) { if (msg.isEmpty()) setStatus("Loading instance version list..."); else setStatus("Loading instance version list: " + msg); } // FIXME: we should have a local cache of the version list and a local cache of version data bool MCVListLoadTask::loadFromVList() { QNetworkReply *vlistReply = netMgr->get(QNetworkRequest(QUrl(QString(MCVLIST_URLBASE) + "versions.json"))); NetUtils::waitForNetRequest(vlistReply); switch (vlistReply->error()) { case QNetworkReply::NoError: { QJsonParseError jsonError; QJsonDocument jsonDoc = QJsonDocument::fromJson(vlistReply->readAll(), &jsonError); if (jsonError.error == QJsonParseError::NoError) { Q_ASSERT_X(jsonDoc.isObject(), "loadFromVList", "jsonDoc is not an object"); QJsonObject root = jsonDoc.object(); // Get the ID of the latest release and the latest snapshot. Q_ASSERT_X(root.value("latest").isObject(), "loadFromVList", "version list is missing 'latest' object"); QJsonObject latest = root.value("latest").toObject(); QString latestReleaseID = latest.value("release").toString(""); QString latestSnapshotID = latest.value("snapshot").toString(""); Q_ASSERT_X(!latestReleaseID.isEmpty(), "loadFromVList", "latest release field is missing"); Q_ASSERT_X(!latestSnapshotID.isEmpty(), "loadFromVList", "latest snapshot field is missing"); // Now, get the array of versions. Q_ASSERT_X(root.value("versions").isArray(), "loadFromVList", "version list object is missing 'versions' array"); QJsonArray versions = root.value("versions").toArray(); for (int i = 0; i < versions.count(); i++) { // Load the version info. Q_ASSERT_X(versions[i].isObject(), "loadFromVList", QString("in versions array, index %1 is not an object"). arg(i).toUtf8()); QJsonObject version = versions[i].toObject(); QString versionID = version.value("id").toString(""); QString versionTimeStr = version.value("releaseTime").toString(""); QString versionTypeStr = version.value("type").toString(""); Q_ASSERT_X(!versionID.isEmpty(), "loadFromVList", QString("in versions array, index %1's \"id\" field is not a valid string"). arg(i).toUtf8()); Q_ASSERT_X(!versionTimeStr.isEmpty(), "loadFromVList", QString("in versions array, index %1's \"time\" field is not a valid string"). arg(i).toUtf8()); Q_ASSERT_X(!versionTypeStr.isEmpty(), "loadFromVList", QString("in versions array, index %1's \"type\" field is not a valid string"). arg(i).toUtf8()); // Now, process that info and add the version to the list. // Parse the timestamp. QDateTime versionTime = timeFromS3Time(versionTimeStr); Q_ASSERT_X(versionTime.isValid(), "loadFromVList", QString("in versions array, index %1's timestamp failed to parse"). arg(i).toUtf8()); // Parse the type. MinecraftVersion::VersionType versionType; if (versionTypeStr == "release") { // Check if this version is the current stable version. if (versionID == latestReleaseID) versionType = MinecraftVersion::CurrentStable; else versionType = MinecraftVersion::Stable; } else if(versionTypeStr == "snapshot") { versionType = MinecraftVersion::Snapshot; } else { // we don't know what to do with this... continue; } // Get the download URL. QString dlUrl = QString(MCVLIST_URLBASE) + versionID + "/"; // Now, we construct the version object and add it to the list. MinecraftVersion *mcVersion = new MinecraftVersion( versionID, versionID, versionTime.toMSecsSinceEpoch(), dlUrl, ""); mcVersion->setVersionType(versionType); tempList.append(mcVersion); } } else { qDebug() << "Error parsing version list JSON:" << jsonError.errorString(); } break; } default: // TODO: Network error handling. qDebug() << "Failed to load Minecraft main version list" << vlistReply->errorString(); break; } return true; } bool MCVListLoadTask::finalize() { // First, we need to do some cleanup. We loaded assets versions into assetsList, // MCNostalgia versions into mcnList and all the others into tempList. MCNostalgia // provides some versions that are on assets.minecraft.net and we want to ignore // those, so we remove and delete them from mcnList. assets.minecraft.net also provides // versions that are on Mojang's version list and we want to ignore those as well. // To start, we get a list of the descriptors in tmpList. QStringList tlistDescriptors; for (int i = 0; i < tempList.count(); i++) tlistDescriptors.append(tempList.at(i)->descriptor()); // Now, we go through our assets version list and remove anything with // a descriptor that matches one we already have in tempList. for (int i = 0; i < assetsList.count(); i++) if (tlistDescriptors.contains(assetsList.at(i)->descriptor())) delete assetsList.takeAt(i--); // We need to decrement here because we're removing an item. // We also need to rebuild the list of descriptors. tlistDescriptors.clear(); for (int i = 0; i < tempList.count(); i++) tlistDescriptors.append(tempList.at(i)->descriptor()); // Next, we go through our MCNostalgia version list and do the same thing. for (int i = 0; i < mcnList.count(); i++) if (tlistDescriptors.contains(mcnList.at(i)->descriptor())) delete mcnList.takeAt(i--); // We need to decrement here because we're removing an item. // Now that the duplicates are gone, we need to merge the lists. This is // simple enough. tempList.append(assetsList); tempList.append(mcnList); // We're done with these lists now, but the items have been moved over to // tempList, so we don't need to delete them yet. // Now, we invoke the updateListData slot on the GUI thread. This will copy all // the versions we loaded and set their parents to the version list. // Then, it will swap the new list with the old one and free the old list's memory. QMetaObject::invokeMethod(m_list, "updateListData", Qt::BlockingQueuedConnection, Q_ARG(QList, tempList)); // Once that's finished, we can delete the versions in our temp list. while (!tempList.isEmpty()) delete tempList.takeFirst(); #ifdef PRINT_VERSIONS m_list->printToStdOut(); #endif return true; } void MCVListLoadTask::updateStuff() { const int totalReqs = 1; int reqsComplete = 0; if (processedMCVListReply) reqsComplete++; calcProgress(reqsComplete, totalReqs); if (reqsComplete >= totalReqs) { quit(); } }