/* Copyright 2013-2017 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include "minecraft/MinecraftInstance.h" #include "minecraft/ComponentList.h" #include "BasePage.h" namespace Ui { class VersionPage; } class VersionPage : public QWidget, public BasePage { Q_OBJECT public: explicit VersionPage(MinecraftInstance *inst, QWidget *parent = 0); virtual ~VersionPage(); virtual QString displayName() const override { return tr("Version"); } virtual QIcon icon() const override; virtual QString id() const override { return "version"; } virtual QString helpPage() const override { return "Instance-Version"; } virtual bool shouldDisplay() const override; private slots: void on_forgeBtn_clicked(); void on_addEmptyBtn_clicked(); void on_liteloaderBtn_clicked(); void on_reloadBtn_clicked(); void on_removeBtn_clicked(); void on_moveUpBtn_clicked(); void on_moveDownBtn_clicked(); void on_jarmodBtn_clicked(); void on_jarBtn_clicked(); void on_revertBtn_clicked(); void on_editBtn_clicked(); void on_modBtn_clicked(); void on_customizeBtn_clicked(); void on_downloadBtn_clicked(); void updateVersionControls(); void disableVersionControls(); void on_changeVersionBtn_clicked(); private: Component * current(); int currentRow(); void updateButtons(int row = -1); void preselect(int row = 0); int doUpdate(); protected: /// FIXME: this shouldn't be necessary! bool reloadComponentList(); private: Ui::VersionPage *ui; std::shared_ptr m_profile; MinecraftInstance *m_inst; int currentIdx = 0; public slots: void versionCurrent(const QModelIndex ¤t, const QModelIndex &previous); private slots: void onGameUpdateError(QString error); void packageCurrent(const QModelIndex ¤t, const QModelIndex &previous); };