/* Copyright 2013-2017 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LoginDialog.h" #include "ui_LoginDialog.h" #include "minecraft/auth/YggdrasilTask.h" #include LoginDialog::LoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LoginDialog) { ui->setupUi(this); ui->progressBar->setVisible(false); ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false); connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); } LoginDialog::~LoginDialog() { delete ui; } // Stage 1: User interaction void LoginDialog::accept() { setUserInputsEnabled(false); ui->progressBar->setVisible(true); // Setup the login task and start it m_account = MojangAccount::createFromUsername(ui->userTextBox->text()); m_loginTask = m_account->login(nullptr, ui->passTextBox->text()); connect(m_loginTask.get(), &Task::failed, this, &LoginDialog::onTaskFailed); connect(m_loginTask.get(), &Task::succeeded, this, &LoginDialog::onTaskSucceeded); connect(m_loginTask.get(), &Task::status, this, &LoginDialog::onTaskStatus); connect(m_loginTask.get(), &Task::progress, this, &LoginDialog::onTaskProgress); m_loginTask->start(); } void LoginDialog::setUserInputsEnabled(bool enable) { ui->userTextBox->setEnabled(enable); ui->passTextBox->setEnabled(enable); ui->buttonBox->setEnabled(enable); } // Enable the OK button only when both textboxes contain something. void LoginDialog::on_userTextBox_textEdited(const QString &newText) { ui->buttonBox->button(QDialogButtonBox::Ok) ->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty()); } void LoginDialog::on_passTextBox_textEdited(const QString &newText) { ui->buttonBox->button(QDialogButtonBox::Ok) ->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty()); } void LoginDialog::onTaskFailed(const QString &reason) { // Set message ui->label->setText("" + reason + ""); // Re-enable user-interaction setUserInputsEnabled(true); ui->progressBar->setVisible(false); } void LoginDialog::onTaskSucceeded() { QDialog::accept(); } void LoginDialog::onTaskStatus(const QString &status) { ui->label->setText(status); } void LoginDialog::onTaskProgress(qint64 current, qint64 total) { ui->progressBar->setMaximum(total); ui->progressBar->setValue(current); } // Public interface MojangAccountPtr LoginDialog::newAccount(QWidget *parent, QString msg) { LoginDialog dlg(parent); dlg.ui->label->setText(msg); if (dlg.exec() == QDialog::Accepted) { return dlg.m_account; } return 0; }