#pragma once #include "tasks/Task.h" #include "net/NetJob.h" class MinecraftInstance; class AssetUpdateTask : public Task { Q_OBJECT public: AssetUpdateTask(MinecraftInstance * inst); void executeTask() override; bool canAbort() const override; private slots: void assetIndexFinished(); void assetIndexFailed(QString reason); void assetsFailed(QString reason); public slots: bool abort() override; private: MinecraftInstance *m_inst; NetJobPtr downloadJob; };