#include "MinecraftLoadAndCheck.h" #include "MinecraftInstance.h" #include "ComponentList.h" MinecraftLoadAndCheck::MinecraftLoadAndCheck(MinecraftInstance *inst, QObject *parent) : Task(parent), m_inst(inst) { } void MinecraftLoadAndCheck::executeTask() { // add offline metadata load task auto components = m_inst->getComponentList(); components->reload(Net::Mode::Offline); m_task = components->getCurrentTask(); if(!m_task) { emitSucceeded(); return; } connect(m_task.get(), &Task::succeeded, this, &MinecraftLoadAndCheck::subtaskSucceeded); connect(m_task.get(), &Task::failed, this, &MinecraftLoadAndCheck::subtaskFailed); connect(m_task.get(), &Task::progress, this, &MinecraftLoadAndCheck::progress); connect(m_task.get(), &Task::status, this, &MinecraftLoadAndCheck::setStatus); } void MinecraftLoadAndCheck::subtaskSucceeded() { if(isFinished()) { qCritical() << "OneSixUpdate: Subtask" << sender() << "succeeded, but work was already done!"; return; } emitSucceeded(); } void MinecraftLoadAndCheck::subtaskFailed(QString error) { if(isFinished()) { qCritical() << "OneSixUpdate: Subtask" << sender() << "failed, but work was already done!"; return; } emitFailed(error); }