#include "InstanceCopyTask.h" #include "settings/INISettingsObject.h" #include "FileSystem.h" #include "NullInstance.h" #include "pathmatcher/RegexpMatcher.h" #include InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, bool copySaves, bool keepPlaytime) { m_origInstance = origInstance; m_keepPlaytime = keepPlaytime; if(!copySaves) { // FIXME: get this from the original instance type... auto matcherReal = new RegexpMatcher("[.]?minecraft/saves"); matcherReal->caseSensitive(false); m_matcher.reset(matcherReal); } } void InstanceCopyTask::executeTask() { setStatus(tr("Copying instance %1").arg(m_origInstance->name())); FS::copy folderCopy(m_origInstance->instanceRoot(), m_stagingPath); folderCopy.followSymlinks(false).blacklist(m_matcher.get()); m_copyFuture = QtConcurrent::run(QThreadPool::globalInstance(), folderCopy); connect(&m_copyFutureWatcher, &QFutureWatcher::finished, this, &InstanceCopyTask::copyFinished); connect(&m_copyFutureWatcher, &QFutureWatcher::canceled, this, &InstanceCopyTask::copyAborted); m_copyFutureWatcher.setFuture(m_copyFuture); } void InstanceCopyTask::copyFinished() { auto successful = m_copyFuture.result(); if(!successful) { emitFailed(tr("Instance folder copy failed.")); return; } // FIXME: shouldn't this be able to report errors? auto instanceSettings = std::make_shared(FS::PathCombine(m_stagingPath, "instance.cfg")); instanceSettings->registerSetting("InstanceType", "Legacy"); InstancePtr inst(new NullInstance(m_globalSettings, instanceSettings, m_stagingPath)); inst->setName(m_instName); inst->setIconKey(m_instIcon); if(!m_keepPlaytime) { inst->resetTimePlayed(); } emitSucceeded(); } void InstanceCopyTask::copyAborted() { emitFailed(tr("Instance folder copy has been aborted.")); return; }