From afaa1dc223ec87b685778ee0aed81cb6caaa05c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Petr=20Mr=C3=A1zek?= Date: Wed, 7 Aug 2013 01:38:18 +0200 Subject: Get rid of QNAM (now subclassed and less needy). Basic LWJGL download and extraction. --- backend/OneSixAssets.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'backend/OneSixAssets.cpp') diff --git a/backend/OneSixAssets.cpp b/backend/OneSixAssets.cpp index 409172b2..db9e7421 100644 --- a/backend/OneSixAssets.cpp +++ b/backend/OneSixAssets.cpp @@ -2,7 +2,7 @@ #include #include #include "OneSixAssets.h" -#include "dlqueue.h" +#include "net/DownloadJob.h" inline QDomElement getDomElementByTagName(QDomElement parent, QString tagname) { @@ -138,7 +138,7 @@ void OneSixAssets::fetchFinished() QString trimmedEtag = etagStr.remove ( '"' ); nuke_whitelist.append ( keyStr ); if(trimmedEtag != client_etag) - job->add ( DownloadJob::create ( net_manager, QUrl ( prefix + keyStr ), filename ) ); + job->add ( DownloadJob::create ( QUrl ( prefix + keyStr ), filename ) ); } job->add ( JobPtr ( new NukeAndPaveJob ( fprefix, nuke_whitelist ) ) ); -- cgit v1.2.3