| Commit message (Collapse) | Author | Age | Lines |
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Reload the onesix version config after the commands (addresses https://www.pivotaltracker.com/story/show/60360652)
Add a few more variables and also substitute them in the command (fixes https://www.pivotaltracker.com/story/show/66994828)
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* Legacy was launching before the profiler.
* Some clarity changes.
* Report problem with empty strings as profiler paths.
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Allow the user to pick a player name for offline mode.
Big auth refactor. Now using session objects instead of the accounts themselves.
Sessions only last for one instance start and hold all the auth and player data.
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-> Log Pre- and Post-Launch command happenings
-> Enable the java part to specify the level
TODO: fix logging with mc 1.7's log4j logging infrastructure
Signed-off-by: Orochimarufan <orochimarufan.x3@gmail.com>
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command line.
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Auth uses the refresh endpoint instead of validate. This means less password entering.
Console will now only autoscroll when already scrolled all the way down.
Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either).
Fix bug that prevented saving the account data (uninitialized variable).
Accounts can now trigger account list saving, this is used for the refresh endpoint.
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Added missing licenses
Added a Java functionality checker (detects 32/64bit java)
Refactor of *Update - no longer based on BaseUpdate, but Task directly
Fixed runner script to not derp up on 32bit linux. Could add more detection and error reporting there.
Resources are now split into graphics and generated. Generated resources are placed in the build tree and included from there.
Used the Java checker in the main settings dialog (TODO: instance settings).
Partial support for ${arch}-using libraries - both 32 and 64 variants of ${arch} are downloaded.
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It now opens and coloses as expected, depending on user
preferences and the status of the various processes involved.
Console window geometry and state are remembered between runs.
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Console should now properly close/not close based on minecraft return code/signal.
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Also, implemented some basic modlist logic, to be wired up.
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