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-// Win32++ Version 7.2
-// Released: 5th AUgust 2011
-//
-// David Nash
-// email: dnash@bigpond.net.au
-// url: https://sourceforge.net/projects/win32-framework
-//
-//
-// Copyright (c) 2005-2011 David Nash
-//
-// Permission is hereby granted, free of charge, to
-// any person obtaining a copy of this software and
-// associated documentation files (the "Software"),
-// to deal in the Software without restriction, including
-// without limitation the rights to use, copy, modify,
-// merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom
-// the Software is furnished to do so, subject to the
-// following conditions:
-//
-// The above copyright notice and this permission notice
-// shall be included in all copies or substantial portions
-// of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
-// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
-// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
-// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
-// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
-// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
-// OR OTHER DEALINGS IN THE SOFTWARE.
-//
-////////////////////////////////////////////////////////
-
-
-////////////////////////////////////////////////////////
-// socket.h
-// Declaration of the CSocket class
-//
-// The CSocket class represents a network socket. It encapsualtes many of
-// the Windows Socket SPI fuctions, providing an object-oriented approach
-// to network programming. After StartEvents is called, CSocket monitors
-// the socket and responds automatically to network events. This event
-// monitoring, for example, automatically calls OnReceive when there is
-// data on the socket to be read, and OnAccept when a server should accept
-// a connection from a client.
-
-// Users of this class should be aware that functions like OnReceive,
-// OnAccept, etc. are called on a different thread from the one CSocket is
-// instanciated on. The thread for these functions needs to respond quickly
-// to other network events, so it shouldn't be delayed. It also doesn't run
-// a message loop, so it can't be used to create windows. For these reasons
-// it might be best to use PostMessage in response to these functions in a
-// windows environment.
-
-// Refer to the network samples for an example of how to use this class to
-// create a TCP client & server, and a UDP client and server.
-
-// To compile programs with CSocket, link with ws3_32.lib for Win32,
-// and ws2.lib for Windows CE. Windows 95 systems will need to install the
-// "Windows Sockets 2.0 for Windows 95". It's available from:
-// http://support.microsoft.com/kb/182108/EN-US/
-
-// For a TCP server, inherit a class from CSocket and override OnAccept, OnDisconnect
-// and OnRecieve. Create one instance of this class and use it as a listening socket.
-// The purpose of the listening socket is to detect connections from clients and accept them.
-// For the listening socket, we do the following:
-// 1) Create the socket.
-// 2) Bind an IP address to the socket.
-// 3) Listen on the socket for incoming connection requests.
-// 4) Use StartNotifyRevents to receive notification of network events.
-// 5) Override OnAccept to accept requests on a newly created data CSocket object.
-// 6) Create a new data socket for each client connection accepted.
-// 7) The server socket uses the 'accept' function to accept an incoming connection
-// from this new data socket.
-
-// The purpose of the data socket is to send data to, and recieve data from the client.
-// There will be one data socket for each client accepted by the server.
-// To use it we do the following:
-// * To recieve data from the client, override OnReceive and use Receive.
-// * To send data to use Send.
-// * OnDisconnect can be used to detect when the client is disconnected.
-
-// For a TCP client, inherit from CSocket and override OnReceive and OnDisconnect.
-// Create an instance of this inherited class, and perform the following steps:
-// 1) Create the socket.
-// 2) Connect to the server.
-// 3) Use StartNotifyRevents to receive notification of network events.
-// We are now ready to send and recieve data from the server.
-// * Use Send to send data to the server.
-// * Override OnReceive and use Recieve to receive data from the server
-// * OnDisconnect can be used to detect when the client is disconnected from the server.
-
-// Notes regarding IPv6 support
-// * IPv6 is supported on Windows Vista and above. Windows XP with SP2 provides
-// "experimental" support, which can be enabled by entering "ipv6 install"
-// at a command prompt.
-// * IPv6 is not supported by all compilters and devlopment environments. In
-// particular, it is not supported by Dev-C++ or Borland 5.5. A modern
-// Platform SDK needs to be added to Visual Studio 6 for it to support IPv6.
-// * IsIPV6Supported returns false if either the operating system or the
-// development environment fails to support IPv6.
-//
-
-#ifndef _WIN32XX_SOCKET_H_
-#define _WIN32XX_SOCKET_H_
-
-
-#include "wincore.h"
-#include <winsock2.h>
-#include <ws2tcpip.h>
-#include <process.h>
-
-
-#define THREAD_TIMEOUT 100
-
-
-namespace Win32xx
-{
-
- typedef int WINAPI GETADDRINFO(LPCSTR, LPCSTR, const struct addrinfo*, struct addrinfo**);
- typedef void WINAPI FREEADDRINFO(struct addrinfo*);
-
- class CSocket
- {
- public:
- CSocket();
- virtual ~CSocket();
-
- // Operations
- virtual void Accept(CSocket& rClientSock, struct sockaddr* addr, int* addrlen);
- virtual int Bind(LPCTSTR addr, LPCTSTR port);
- virtual int Bind(const struct sockaddr* name, int namelen);
- virtual int Connect(LPCTSTR addr, LPCTSTR port);
- virtual int Connect(const struct sockaddr* name, int namelen);
- virtual BOOL Create( int family, int type, int protocol = IPPROTO_IP);
- virtual void Disconnect();
- virtual void FreeAddrInfo( struct addrinfo* ai );
- virtual int GetAddrInfo( LPCTSTR nodename, LPCTSTR servname, const struct addrinfo* hints, struct addrinfo** res);
- virtual LPCTSTR GetLastError();
- virtual int ioCtlSocket(long cmd, u_long* argp);
- virtual BOOL IsIPV6Supported();
- virtual int Listen(int backlog = SOMAXCONN);
- virtual int Receive(TCHAR* buf, int len, int flags);
- virtual int ReceiveFrom(TCHAR* buf, int len, int flags, struct sockaddr* from, int* fromlen);
- virtual int Send(LPCTSTR buf, int len, int flags);
- virtual int SendTo(LPCTSTR send, int len, int flags, LPCTSTR addr, LPCTSTR port);
- virtual int SendTo(LPCTSTR buf, int len, int flags, const struct sockaddr* to, int tolen);
-
- virtual void StartEvents();
- virtual void StopEvents();
-
- // Attributes
- virtual int GetPeerName(struct sockaddr* name, int* namelen);
- virtual int GetSockName(struct sockaddr* name, int* namelen);
- SOCKET& GetSocket() { return m_Socket; }
- virtual int GetSockOpt(int level, int optname, char* optval, int* optlen);
- virtual int SetSockOpt(int level, int optname, const char* optval, int optlen);
-
- // Override these functions to monitor events
- virtual void OnAccept() {}
- virtual void OnAddresListChange() {}
- virtual void OnDisconnect() {}
- virtual void OnConnect() {}
- virtual void OnOutOfBand() {}
- virtual void OnQualityOfService() {}
- virtual void OnReceive() {}
- virtual void OnRoutingChange() {}
- virtual void OnSend() {}
-
-
-
- // Allow CSocket to be used as a SOCKET
- operator SOCKET() const {return m_Socket;}
-
- private:
- CSocket(const CSocket&); // Disable copy construction
- CSocket& operator = (const CSocket&); // Disable assignment operator
- static UINT WINAPI EventThread(LPVOID thread_data);
-
- tString m_tsErrorMessage;
- SOCKET m_Socket;
- HMODULE m_hWS2_32;
- HANDLE m_hEventThread; // Handle to the thread
- HANDLE m_StopRequest; // An event to signal the event thread should stop
- HANDLE m_Stopped; // An event to signal the event thread is stopped
-
- GETADDRINFO* m_pfnGetAddrInfo; // pointer for the GetAddrInfo function
- FREEADDRINFO* m_pfnFreeAddrInfo; // pointer for the FreeAddrInfo function
- };
-}
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-namespace Win32xx
-{
-
- inline CSocket::CSocket() : m_Socket(INVALID_SOCKET), m_hEventThread(0)
- {
- // Initialise the Windows Socket services
- WSADATA wsaData;
-
- if (0 != ::WSAStartup(MAKEWORD(2,2), &wsaData))
- throw CWinException(_T("WSAStartup failed"));
-
- m_hWS2_32 = ::LoadLibrary(_T("WS2_32.dll"));
- if (0 == m_hWS2_32)
- throw CWinException(_T("Failed to load WS2_2.dll"));
-
- m_pfnGetAddrInfo = (GETADDRINFO*) GetProcAddress(m_hWS2_32, "getaddrinfo");
- m_pfnFreeAddrInfo = (FREEADDRINFO*) GetProcAddress(m_hWS2_32, "freeaddrinfo");
-
- m_StopRequest = ::CreateEvent(0, TRUE, FALSE, 0);
- m_Stopped = ::CreateEvent(0, TRUE, FALSE, 0);
- }
-
- inline CSocket::~CSocket()
- {
- Disconnect();
-
- // Close handles
- ::CloseHandle(m_StopRequest);
- ::CloseHandle(m_Stopped);
-
- // Terminate the Windows Socket services
- ::WSACleanup();
-
- ::FreeLibrary(m_hWS2_32);
- }
-
- inline void CSocket::Accept(CSocket& rClientSock, struct sockaddr* addr, int* addrlen)
- {
- // The accept function permits an incoming connection attempt on the socket.
-
- rClientSock.m_Socket = ::accept(m_Socket, addr, addrlen);
- if (INVALID_SOCKET == rClientSock.GetSocket())
- TRACE(_T("Accept failed\n"));
- }
-
- inline int CSocket::Bind(LPCTSTR addr, LPCTSTR port)
- // The bind function associates a local address with the socket.
- {
- int RetVal = 0;
-
- if (IsIPV6Supported())
- {
-
-#ifdef GetAddrInfo // Skip the following code block for older development environments
-
- ADDRINFO Hints= {0};
- Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
- ADDRINFO *AddrInfo;
-
- RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
- if (RetVal != 0)
- {
- TRACE( _T("GetAddrInfo failed\n"));
- return RetVal;
- }
-
- // Bind the IP address to the listening socket
- RetVal = ::bind( m_Socket, AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
- if ( RetVal == SOCKET_ERROR )
- {
- TRACE(_T("Bind failed\n"));
- return RetVal;
- }
-
- // Free the address information allocated by GetAddrInfo
- FreeAddrInfo(AddrInfo);
-
-#endif
-
- }
- else
- {
- sockaddr_in clientService;
- clientService.sin_family = AF_INET;
- clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
- int nPort = -1;
- nPort = atoi( T2A(port) );
- if (-1 == nPort)
- {
- TRACE(_T("Invalid port number\n"));
- return SOCKET_ERROR;
- }
- clientService.sin_port = htons( (u_short)nPort );
-
- RetVal = ::bind( m_Socket, (SOCKADDR*) &clientService, sizeof(clientService) );
- if ( 0 != RetVal )
- TRACE(_T("Bind failed\n"));
- }
-
- return RetVal;
- }
-
- inline int CSocket::Bind(const struct sockaddr* name, int namelen)
- {
- // The bind function associates a local address with the socket.
-
- int Result = ::bind (m_Socket, name, namelen);
- if ( 0 != Result )
- TRACE(_T("Bind failed\n"));
- return Result;
- }
-
- inline int CSocket::Connect(LPCTSTR addr, LPCTSTR port)
- // The Connect function establishes a connection to the socket.
- {
- int RetVal = 0;
-
- if (IsIPV6Supported())
- {
-
-#ifdef GetAddrInfo // Skip the following code block for older development environments
-
- ADDRINFO Hints= {0};
- Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
- ADDRINFO *AddrInfo;
-
- RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
- if (RetVal != 0)
- {
- TRACE( _T("getaddrinfo failed\n"));
- return SOCKET_ERROR;
- }
-
- // Bind the IP address to the listening socket
- RetVal = Connect( AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
- if ( RetVal == SOCKET_ERROR )
- {
- TRACE(_T("Connect failed\n"));
- return RetVal;
- }
-
- // Free the address information allocatied by GetAddrInfo
- FreeAddrInfo(AddrInfo);
-
-#endif
-
- }
- else
- {
- sockaddr_in clientService;
- clientService.sin_family = AF_INET;
- clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
- int nPort = -1;
- nPort = atoi( T2A(port) );
- if (-1 == nPort)
- {
- TRACE(_T("Invalid port number\n"));
- return SOCKET_ERROR;
- }
- clientService.sin_port = htons( (u_short)nPort );
-
- RetVal = ::connect( m_Socket, (SOCKADDR*) &clientService, sizeof(clientService) );
- if ( 0 != RetVal )
- TRACE(_T("Connect failed\n"));
- }
-
- return RetVal;
- }
-
- inline int CSocket::Connect(const struct sockaddr* name, int namelen)
- {
- // The Connect function establishes a connection to the socket.
-
- int Result = ::connect( m_Socket, name, namelen );
- if ( 0 != Result )
- TRACE(_T("Connect failed\n"));
-
- return Result;
- }
-
- inline BOOL CSocket::Create( int family, int type, int protocol /*= IPPROTO_IP*/)
- {
- // Creates the socket
-
- // Valid values:
- // family: AF_INET or AF_INET6
- // type: SOCK_DGRAM, SOCK_SEQPACKET, SOCK_STREAM, SOCK_RAW
- // protocol: IPPROTO_IP, IPPROTO_TCP, IPPROTO_UDP, IPPROTO_RAW, IPPROTO_ICMP, IPPROTO_ICMPV6
-
- m_Socket = socket(family, type, protocol);
- if(m_Socket == INVALID_SOCKET)
- {
- TRACE(_T("Failed to create socket\n"));
- return FALSE;
- }
-
- return TRUE;
- }
-
- inline void CSocket::Disconnect()
- {
- ::shutdown(m_Socket, SD_BOTH);
- StopEvents();
- ::closesocket(m_Socket);
- m_Socket = INVALID_SOCKET;
- }
-
- inline UINT WINAPI CSocket::EventThread(LPVOID thread_data)
- {
- // These are the possible network event notifications:
- // FD_READ Notification of readiness for reading.
- // FD_WRITE Motification of readiness for writing.
- // FD_OOB Notification of the arrival of Out Of Band data.
- // FD_ACCEPT Notification of incoming connections.
- // FD_CONNECT Notification of completed connection or multipoint join operation.
- // FD_CLOSE Notification of socket closure.
- // FD_QOS Notification of socket Quality Of Service changes
- // FD_ROUTING_INTERFACE_CHANGE Notification of routing interface changes for the specified destination.
- // FD_ADDRESS_LIST_CHANGE Notification of local address list changes for the address family of the socket.
-
- WSANETWORKEVENTS NetworkEvents;
- CSocket* pSocket = (CSocket*)thread_data;
- SOCKET sClient = pSocket->m_Socket;
-
- WSAEVENT AllEvents[2];
- AllEvents[0] = ::WSACreateEvent();
- AllEvents[1] = (WSAEVENT)pSocket->m_StopRequest;
- long Events = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE |
- FD_QOS | FD_ROUTING_INTERFACE_CHANGE | FD_ADDRESS_LIST_CHANGE;
-
- // Associate the network event object (hNetworkEvents) with the
- // specified network events (Events) on socket sClient.
- if( SOCKET_ERROR == WSAEventSelect(sClient, AllEvents[0], Events))
- {
- TRACE(_T("Error in Event Select\n"));
- ::SetEvent(pSocket->m_Stopped);
- ::WSACloseEvent(AllEvents[0]);
- return 0;
- }
-
- // loop until the stop event is set
- for (;;) // infinite loop
- {
- // Wait 100 ms for a network event
- DWORD dwResult = ::WSAWaitForMultipleEvents(2, AllEvents, FALSE, THREAD_TIMEOUT, FALSE);
-
- // Check event for stop thread
- if(::WaitForSingleObject(pSocket->m_StopRequest, 0) == WAIT_OBJECT_0)
- {
- ::WSACloseEvent(AllEvents[0]);
- ::SetEvent(pSocket->m_Stopped);
- return 0;
- }
-
- if (WSA_WAIT_FAILED == dwResult)
- {
- TRACE(_T("WSAWaitForMultipleEvents failed\n"));
- ::WSACloseEvent(AllEvents[0]);
- ::SetEvent(pSocket->m_Stopped);
- return 0;
- }
-
- // Proceed if a network event occurred
- if (WSA_WAIT_TIMEOUT != dwResult)
- {
-
- if ( SOCKET_ERROR == ::WSAEnumNetworkEvents(sClient, AllEvents[0], &NetworkEvents) )
- {
- TRACE(_T("WSAEnumNetworkEvents failed\n"));
- ::WSACloseEvent(AllEvents[0]);
- ::SetEvent(pSocket->m_Stopped);
- return 0;
- }
-
- if (NetworkEvents.lNetworkEvents & FD_ACCEPT)
- pSocket->OnAccept();
-
- if (NetworkEvents.lNetworkEvents & FD_READ)
- pSocket->OnReceive();
-
- if (NetworkEvents.lNetworkEvents & FD_WRITE)
- pSocket->OnSend();
-
- if (NetworkEvents.lNetworkEvents & FD_OOB)
- pSocket->OnOutOfBand();
-
- if (NetworkEvents.lNetworkEvents & FD_QOS)
- pSocket->OnQualityOfService();
-
- if (NetworkEvents.lNetworkEvents & FD_CONNECT)
- pSocket->OnConnect();
-
- if (NetworkEvents.lNetworkEvents & FD_ROUTING_INTERFACE_CHANGE)
- pSocket->OnRoutingChange();
-
- if (NetworkEvents.lNetworkEvents & FD_ADDRESS_LIST_CHANGE)
- pSocket->OnAddresListChange();
-
- if (NetworkEvents.lNetworkEvents & FD_CLOSE)
- {
- ::shutdown(sClient, SD_BOTH);
- ::closesocket(sClient);
- pSocket->OnDisconnect();
- ::WSACloseEvent(AllEvents[0]);
- ::SetEvent(pSocket->m_Stopped);
- return 0;
- }
- }
- }
- }
-
- inline int CSocket::GetAddrInfo( LPCTSTR nodename, LPCTSTR servname, const struct addrinfo* hints, struct addrinfo** res)
- {
-
-#ifdef GetAddrInfo
-
- std::string sNodeName = T2A(nodename);
- std::string sServName = T2A(servname);
- return (*m_pfnGetAddrInfo)(sNodeName.c_str(), sServName.c_str(), hints, res);
-
-#else
-
- UNREFERENCED_PARAMETER(nodename);
- UNREFERENCED_PARAMETER(servname);
- UNREFERENCED_PARAMETER(hints);
- UNREFERENCED_PARAMETER(res);
-
- throw CWinException(_T("getaddrinfo is not supported"));
-
-#endif
-
- }
-
- inline LPCTSTR CSocket::GetLastError()
- {
- // Retrieves the most recent network error.
-
- int ErrorCode = WSAGetLastError();
- LPTSTR Message = NULL;
- m_tsErrorMessage = _T("");
-
- FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS |
- FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_MAX_WIDTH_MASK,
- NULL, ErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
- (LPTSTR)&Message, 1024, NULL);
-
- if (Message)
- {
- m_tsErrorMessage = Message;
- ::LocalFree(Message);
- }
-
- return m_tsErrorMessage.c_str();
- }
-
- inline int CSocket::GetPeerName(struct sockaddr* name, int* namelen)
- {
- int Result = ::getpeername(m_Socket, name, namelen);
- if (0 != Result)
- TRACE(_T("GetPeerName failed\n"));
-
- return Result;
- }
-
- inline int CSocket::GetSockName(struct sockaddr* name, int* namelen)
- {
- int Result = ::getsockname(m_Socket, name, namelen);
- if (0 != Result)
- TRACE(_T("GetSockName Failed\n"));
-
- return Result;
- }
-
- inline int CSocket::GetSockOpt(int level, int optname, char* optval, int* optlen)
- {
- int Result = ::getsockopt(m_Socket, level, optname, optval, optlen);
- if (0 != Result)
- TRACE(_T("GetSockOpt Failed\n"));
-
- return Result;
- }
-
- inline void CSocket::FreeAddrInfo( struct addrinfo* ai )
- {
-
-#ifdef GetAddrInfo
-
- (*m_pfnFreeAddrInfo)(ai);
-
-#else
-
- UNREFERENCED_PARAMETER(ai);
-
- throw CWinException(_T("getaddrinfo is not supported"));
-
-#endif
-
- }
-
- inline int CSocket::ioCtlSocket(long cmd, u_long* argp)
- {
- int Result = ::ioctlsocket(m_Socket, cmd, argp);
- if (0 != Result)
- TRACE(_T("ioCtlSocket Failed\n"));
-
- return Result;
- }
-
- inline BOOL CSocket::IsIPV6Supported()
- {
- BOOL IsIPV6Supported = FALSE;
-
-#ifdef GetAddrInfo
-
- if (m_pfnGetAddrInfo != 0 && m_pfnFreeAddrInfo != 0)
- IsIPV6Supported = TRUE;
-
-#endif
-
- return IsIPV6Supported;
- }
-
- inline int CSocket::Listen(int backlog /*= SOMAXCONN*/)
- {
- int Result = ::listen(m_Socket, backlog);
- if (0 != Result)
- TRACE(_T("Listen Failed\n"));
-
- return Result;
- }
-
- inline int CSocket::Receive(TCHAR* buf, int len, int flags)
- {
- std::vector<char> vChar(len+1, '\0');
- char* pCharArray = &vChar.front();
- int Result = ::recv(m_Socket, pCharArray, len, flags);
- if (SOCKET_ERROR == Result)
- TRACE(_T("Receive failed\n"));
-
- lstrcpyn(buf, A2T(pCharArray), len);
-
- return Result;
- }
-
- inline int CSocket::ReceiveFrom(TCHAR* buf, int len, int flags, struct sockaddr* from, int* fromlen)
- //The ReceiveFrom function receives a datagram and stores the source address.
- {
- std::vector<char> vChar(len+1, '\0');
- char* pCharArray = &vChar.front();
- int Result = ::recvfrom(m_Socket, pCharArray, len, flags, from, fromlen);
- if (SOCKET_ERROR == Result)
- TRACE(_T("ReceiveFrom failed\n"));
-
- lstrcpyn(buf, A2T(pCharArray), len);
-
- return Result;
- }
-
- inline int CSocket::Send(LPCTSTR buf, int len, int flags)
- {
- int Result = ::send(m_Socket, T2A(buf), len, flags);
- if (SOCKET_ERROR == Result)
- TRACE(_T("Send failed\n"));
-
- return Result;
- }
-
- inline int CSocket::SendTo(LPCTSTR send, int len, int flags, LPCTSTR addr, LPCTSTR port)
- // The sendto function sends data to a specific destination.
- {
- int RetVal = 0;
-
- if (IsIPV6Supported())
- {
-
-#ifdef GetAddrInfo // Skip the following code block for older development environments
-
- ADDRINFO Hints= {0};
- Hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
- ADDRINFO *AddrInfo;
-
- RetVal = GetAddrInfo(addr, port, &Hints, &AddrInfo);
- if (RetVal != 0)
- {
- TRACE( _T("GetAddrInfo failed\n"));
- return SOCKET_ERROR;
- }
-
- RetVal = ::sendto(m_Socket, T2A(send), len, flags, AddrInfo->ai_addr, (int)AddrInfo->ai_addrlen );
- if ( RetVal == SOCKET_ERROR )
- {
- TRACE(_T("SendTo failed\n"));
- return RetVal;
- }
-
- // Free the address information allocatied by GetAddrInfo
- FreeAddrInfo(AddrInfo);
-
-#endif
-
- }
- else
- {
- sockaddr_in clientService;
- clientService.sin_family = AF_INET;
- clientService.sin_addr.s_addr = inet_addr( T2A(addr) );
- int nPort = -1;
- nPort = atoi( T2A(port));
- if (-1 == nPort)
- {
- TRACE(_T("Invalid port number\n"));
- return SOCKET_ERROR;
- }
- clientService.sin_port = htons( (u_short)nPort );
-
- RetVal = ::sendto( m_Socket, T2A(send), len, flags, (SOCKADDR*) &clientService, sizeof(clientService) );
- if ( SOCKET_ERROR != RetVal )
- TRACE(_T("SendTo failed\n"));
- }
-
- return RetVal;
- }
-
- inline int CSocket::SendTo(LPCTSTR buf, int len, int flags, const struct sockaddr* to, int tolen)
- // The sendto function sends data to a specific destination.
- {
- int Result = ::sendto(m_Socket, T2A(buf), len, flags, to, tolen);
- if (SOCKET_ERROR == Result)
- TRACE(_T("SendTo failed\n"));
-
- return Result;
- }
-
- inline int CSocket::SetSockOpt(int level, int optname, const char* optval, int optlen)
- {
- int Result = ::setsockopt(m_Socket, level, optname, optval, optlen);
- if (0 != Result)
- TRACE(_T("SetSockOpt failed\n"));
-
- return Result;
- }
-
- inline void CSocket::StartEvents()
- {
- // This function starts the thread which monitors the socket for events.
- StopEvents(); // Ensure the thread isn't already running
- UINT ThreadID; // a return variable required for Win95, Win98, WinME
- m_hEventThread = (HANDLE)::_beginthreadex(NULL, 0, CSocket::EventThread, (LPVOID) this, 0, &ThreadID);
- }
-
- inline void CSocket::StopEvents()
- {
- // Terminates the event thread gracefully (if possible)
- if (m_hEventThread)
- {
- ::SetThreadPriority(m_hEventThread, THREAD_PRIORITY_HIGHEST);
- ::SetEvent(m_StopRequest);
-
- for (;;) // infinite loop
- {
- // wait for the Thread stopping event to be set
- if ( WAIT_TIMEOUT == ::WaitForSingleObject(m_Stopped, THREAD_TIMEOUT * 10) )
- {
- // Note: An excessive delay in processing any of the notification functions
- // can cause us to get here. (Yes one second is an excessive delay. Its a bug!)
- TRACE(_T("*** Error: Event Thread won't die ***\n") );
- }
- else break;
- }
-
- ::CloseHandle(m_hEventThread);
- m_hEventThread = 0;
- }
-
- ::ResetEvent(m_StopRequest);
- ::ResetEvent(m_Stopped);
- }
-}
-
-
-#endif // #ifndef _WIN32XX_SOCKET_H_
-