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+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <QObject>
+#include <QString>
+#include <QList>
+#include <QJsonObject>
+#include <QPair>
+#include <QMap>
+
+#include <memory>
+#include "AuthSession.h"
+
+#include "multimc_logic_export.h"
+
+class Task;
+class YggdrasilTask;
+class MojangAccount;
+
+typedef std::shared_ptr<MojangAccount> MojangAccountPtr;
+Q_DECLARE_METATYPE(MojangAccountPtr)
+
+/**
+ * A profile within someone's Mojang account.
+ *
+ * Currently, the profile system has not been implemented by Mojang yet,
+ * but we might as well add some things for it in MultiMC right now so
+ * we don't have to rip the code to pieces to add it later.
+ */
+struct AccountProfile
+{
+ QString id;
+ QString name;
+ bool legacy;
+};
+
+enum AccountStatus
+{
+ NotVerified,
+ Verified
+};
+
+/**
+ * Object that stores information about a certain Mojang account.
+ *
+ * Said information may include things such as that account's username, client token, and access
+ * token if the user chose to stay logged in.
+ */
+class MULTIMC_LOGIC_EXPORT MojangAccount : public QObject
+{
+ Q_OBJECT
+public: /* construction */
+ //! Do not copy accounts. ever.
+ explicit MojangAccount(const MojangAccount &other, QObject *parent) = delete;
+
+ //! Default constructor
+ explicit MojangAccount(QObject *parent = 0) : QObject(parent) {};
+
+ //! Creates an empty account for the specified user name.
+ static MojangAccountPtr createFromUsername(const QString &username);
+
+ //! Loads a MojangAccount from the given JSON object.
+ static MojangAccountPtr loadFromJson(const QJsonObject &json);
+
+ //! Saves a MojangAccount to a JSON object and returns it.
+ QJsonObject saveToJson() const;
+
+public: /* manipulation */
+ /**
+ * Sets the currently selected profile to the profile with the given ID string.
+ * If profileId is not in the list of available profiles, the function will simply return
+ * false.
+ */
+ bool setCurrentProfile(const QString &profileId);
+
+ /**
+ * Attempt to login. Empty password means we use the token.
+ * If the attempt fails because we already are performing some task, it returns false.
+ */
+ std::shared_ptr<YggdrasilTask> login(AuthSessionPtr session,
+ QString password = QString());
+
+public: /* queries */
+ const QString &username() const
+ {
+ return m_username;
+ }
+
+ const QString &clientToken() const
+ {
+ return m_clientToken;
+ }
+
+ const QString &accessToken() const
+ {
+ return m_accessToken;
+ }
+
+ const QList<AccountProfile> &profiles() const
+ {
+ return m_profiles;
+ }
+
+ const User &user()
+ {
+ return m_user;
+ }
+
+ //! Returns the currently selected profile (if none, returns nullptr)
+ const AccountProfile *currentProfile() const;
+
+ //! Returns whether the account is NotVerified, Verified or Online
+ AccountStatus accountStatus() const;
+
+signals:
+ /**
+ * This signal is emitted when the account changes
+ */
+ void changed();
+
+ // TODO: better signalling for the various possible state changes - especially errors
+
+protected: /* variables */
+ QString m_username;
+
+ // Used to identify the client - the user can have multiple clients for the same account
+ // Think: different launchers, all connecting to the same account/profile
+ QString m_clientToken;
+
+ // Blank if not logged in.
+ QString m_accessToken;
+
+ // Index of the selected profile within the list of available
+ // profiles. -1 if nothing is selected.
+ int m_currentProfile = -1;
+
+ // List of available profiles.
+ QList<AccountProfile> m_profiles;
+
+ // the user structure, whatever it is.
+ User m_user;
+
+ // current task we are executing here
+ std::shared_ptr<YggdrasilTask> m_currentTask;
+
+private
+slots:
+ void authSucceeded();
+ void authFailed(QString reason);
+
+private:
+ void fillSession(AuthSessionPtr session);
+
+public:
+ friend class YggdrasilTask;
+ friend class AuthenticateTask;
+ friend class ValidateTask;
+ friend class RefreshTask;
+};