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+
+/* Copyright 2013 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <logic/auth/flows/AuthenticateTask.h>
+
+#include <logic/auth/MojangAccount.h>
+
+#include <QJsonDocument>
+#include <QJsonObject>
+#include <QJsonArray>
+#include <QVariant>
+#include <QDebug>
+
+#include "logger/QsLog.h"
+
+AuthenticateTask::AuthenticateTask(MojangAccountPtr account, const QString &password,
+ QObject *parent)
+ : YggdrasilTask(account, parent), m_password(password)
+{
+}
+
+QJsonObject AuthenticateTask::getRequestContent() const
+{
+ /*
+ * {
+ * "agent": { // optional
+ * "name": "Minecraft", // So far this is the only encountered value
+ * "version": 1 // This number might be increased
+ * // by the vanilla client in the future
+ * },
+ * "username": "mojang account name", // Can be an email address or player name for
+ // unmigrated accounts
+ * "password": "mojang account password",
+ * "clientToken": "client identifier" // optional
+ * "requestUser": true/false // request the user structure
+ * }
+ */
+ QJsonObject req;
+
+ {
+ QJsonObject agent;
+ // C++ makes string literals void* for some stupid reason, so we have to tell it
+ // QString... Thanks Obama.
+ agent.insert("name", QString("Minecraft"));
+ agent.insert("version", 1);
+ req.insert("agent", agent);
+ }
+
+ req.insert("username", getMojangAccount()->username());
+ req.insert("password", m_password);
+ req.insert("requestUser", true);
+
+ // If we already have a client token, give it to the server.
+ // Otherwise, let the server give us one.
+ if (!getMojangAccount()->clientToken().isEmpty())
+ req.insert("clientToken", getMojangAccount()->clientToken());
+
+ return req;
+}
+
+bool AuthenticateTask::processResponse(QJsonObject responseData)
+{
+ // Read the response data. We need to get the client token, access token, and the selected
+ // profile.
+ QLOG_DEBUG() << "Processing authentication response.";
+
+ // If we already have a client token, make sure the one the server gave us matches our
+ // existing one.
+ QLOG_DEBUG() << "Getting client token.";
+ QString clientToken = responseData.value("clientToken").toString("");
+ if (clientToken.isEmpty())
+ {
+ // Fail if the server gave us an empty client token
+ // TODO: Set an error properly to display to the user.
+ QLOG_ERROR() << "Server didn't send a client token.";
+ return false;
+ }
+ if (!getMojangAccount()->clientToken().isEmpty() &&
+ clientToken != getMojangAccount()->clientToken())
+ {
+ // The server changed our client token! Obey its wishes, but complain. That's what I do
+ // for my parents, so...
+ QLOG_WARN() << "Server changed our client token to '" << clientToken
+ << "'. This shouldn't happen, but it isn't really a big deal.";
+ }
+ // Set the client token.
+ getMojangAccount()->setClientToken(clientToken);
+
+ // Now, we set the access token.
+ QLOG_DEBUG() << "Getting access token.";
+ QString accessToken = responseData.value("accessToken").toString("");
+ if (accessToken.isEmpty())
+ {
+ // Fail if the server didn't give us an access token.
+ // TODO: Set an error properly to display to the user.
+ QLOG_ERROR() << "Server didn't send an access token.";
+ }
+ // Set the access token.
+ getMojangAccount()->setAccessToken(accessToken);
+
+ // Now we load the list of available profiles.
+ // Mojang hasn't yet implemented the profile system,
+ // but we might as well support what's there so we
+ // don't have trouble implementing it later.
+ QLOG_DEBUG() << "Loading profile list.";
+ QJsonArray availableProfiles = responseData.value("availableProfiles").toArray();
+ ProfileList loadedProfiles;
+ for (auto iter : availableProfiles)
+ {
+ QJsonObject profile = iter.toObject();
+ // Profiles are easy, we just need their ID and name.
+ QString id = profile.value("id").toString("");
+ QString name = profile.value("name").toString("");
+
+ if (id.isEmpty() || name.isEmpty())
+ {
+ // This should never happen, but we might as well
+ // warn about it if it does so we can debug it easily.
+ // You never know when Mojang might do something truly derpy.
+ QLOG_WARN() << "Found entry in available profiles list with missing ID or name "
+ "field. Ignoring it.";
+ }
+
+ // Now, add a new AccountProfile entry to the list.
+ loadedProfiles.append(AccountProfile(id, name));
+ }
+ // Put the list of profiles we loaded into the MojangAccount object.
+ getMojangAccount()->loadProfiles(loadedProfiles);
+
+ // Finally, we set the current profile to the correct value. This is pretty simple.
+ // We do need to make sure that the current profile that the server gave us
+ // is actually in the available profiles list.
+ // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know).
+ QLOG_DEBUG() << "Setting current profile.";
+ QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
+ QString currentProfileId = currentProfile.value("id").toString("");
+ if (currentProfileId.isEmpty())
+ {
+ // TODO: Set an error to display to the user.
+ QLOG_ERROR() << "Server didn't specify a currently selected profile.";
+ return false;
+ }
+ if (!getMojangAccount()->setProfile(currentProfileId))
+ {
+ // TODO: Set an error to display to the user.
+ QLOG_ERROR() << "Server specified a selected profile that wasn't in the available "
+ "profiles list.";
+ return false;
+ }
+
+ // this is what the vanilla launcher passes to the userProperties launch param
+ // doesn't seem to be used for anything so far? I don't get any of this data on my account
+ // (peterixxx)
+ // is it a good idea to log this?
+ if (responseData.contains("user"))
+ {
+ auto obj = responseData.value("user").toObject();
+ auto userId = obj.value("id").toString();
+ auto propArray = obj.value("properties").toArray();
+ QLOG_DEBUG() << "User ID: " << userId;
+ QLOG_DEBUG() << "User Properties: ";
+ for (auto prop : propArray)
+ {
+ auto propTuple = prop.toObject();
+ auto name = propTuple.value("name").toString();
+ auto value = propTuple.value("value").toString();
+ QLOG_DEBUG() << name << " : " << value;
+ }
+ }
+
+ // We've made it through the minefield of possible errors. Return true to indicate that
+ // we've succeeded.
+ QLOG_DEBUG() << "Finished reading authentication response.";
+ return true;
+}
+
+QString AuthenticateTask::getEndpoint() const
+{
+ return "authenticate";
+}
+
+QString AuthenticateTask::getStateMessage(const YggdrasilTask::State state) const
+{
+ switch (state)
+ {
+ case STATE_SENDING_REQUEST:
+ return tr("Authenticating: Sending request.");
+ case STATE_PROCESSING_RESPONSE:
+ return tr("Authenticating: Processing response.");
+ default:
+ return YggdrasilTask::getStateMessage(state);
+ }
+}