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Diffstat (limited to 'logic/auth/AuthenticateTask.cpp')
-rw-r--r-- | logic/auth/AuthenticateTask.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/logic/auth/AuthenticateTask.cpp b/logic/auth/AuthenticateTask.cpp new file mode 100644 index 00000000..a9c2c03f --- /dev/null +++ b/logic/auth/AuthenticateTask.cpp @@ -0,0 +1,180 @@ + +/* Copyright 2013 MultiMC Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <logic/auth/AuthenticateTask.h> + +#include <logic/auth/MojangAccount.h> + +#include <QJsonDocument> +#include <QJsonObject> +#include <QJsonArray> +#include <QVariant> +#include <QDebug> + +#include "logger/QsLog.h" + +AuthenticateTask::AuthenticateTask(MojangAccountPtr account, const QString& password, QObject* parent) : + YggdrasilTask(account, parent), m_password(password) +{ +} + +QJsonObject AuthenticateTask::getRequestContent() const +{ + /* + * { + * "agent": { // optional + * "name": "Minecraft", // So far this is the only encountered value + * "version": 1 // This number might be increased + * // by the vanilla client in the future + * }, + * "username": "mojang account name", // Can be an email address or player name for + // unmigrated accounts + * "password": "mojang account password", + * "clientToken": "client identifier" // optional + * } + */ + QJsonObject req; + + { + QJsonObject agent; + // C++ makes string literals void* for some stupid reason, so we have to tell it QString... Thanks Obama. + agent.insert("name", QString("Minecraft")); + agent.insert("version", 1); + req.insert("agent", agent); + } + + req.insert("username", getMojangAccount()->username()); + req.insert("password", m_password); + + // If we already have a client token, give it to the server. + // Otherwise, let the server give us one. + if (!getMojangAccount()->clientToken().isEmpty()) + req.insert("clientToken", getMojangAccount()->clientToken()); + + return req; +} + +bool AuthenticateTask::processResponse(QJsonObject responseData) +{ + // Read the response data. We need to get the client token, access token, and the selected profile. + QLOG_DEBUG() << "Processing authentication response."; + + // If we already have a client token, make sure the one the server gave us matches our existing one. + QLOG_DEBUG() << "Getting client token."; + QString clientToken = responseData.value("clientToken").toString(""); + if (clientToken.isEmpty()) + { + // Fail if the server gave us an empty client token + // TODO: Set an error properly to display to the user. + QLOG_ERROR() << "Server didn't send a client token."; + return false; + } + if (!getMojangAccount()->clientToken().isEmpty() && clientToken != getMojangAccount()->clientToken()) + { + // The server changed our client token! Obey its wishes, but complain. That's what I do for my parents, so... + QLOG_WARN() << "Server changed our client token to '" << clientToken + << "'. This shouldn't happen, but it isn't really a big deal."; + } + // Set the client token. + getMojangAccount()->setClientToken(clientToken); + + + // Now, we set the access token. + QLOG_DEBUG() << "Getting access token."; + QString accessToken = responseData.value("accessToken").toString(""); + if (accessToken.isEmpty()) + { + // Fail if the server didn't give us an access token. + // TODO: Set an error properly to display to the user. + QLOG_ERROR() << "Server didn't send an access token."; + } + // Set the access token. + getMojangAccount()->setAccessToken(accessToken); + + + // Now we load the list of available profiles. + // Mojang hasn't yet implemented the profile system, + // but we might as well support what's there so we + // don't have trouble implementing it later. + QLOG_DEBUG() << "Loading profile list."; + QJsonArray availableProfiles = responseData.value("availableProfiles").toArray(); + ProfileList loadedProfiles; + for (auto iter : availableProfiles) + { + QJsonObject profile = iter.toObject(); + // Profiles are easy, we just need their ID and name. + QString id = profile.value("id").toString(""); + QString name = profile.value("name").toString(""); + + if (id.isEmpty() || name.isEmpty()) + { + // This should never happen, but we might as well + // warn about it if it does so we can debug it easily. + // You never know when Mojang might do something truly derpy. + QLOG_WARN() << "Found entry in available profiles list with missing ID or name field. Ignoring it."; + } + + // Now, add a new AccountProfile entry to the list. + loadedProfiles.append(AccountProfile(id, name)); + } + // Put the list of profiles we loaded into the MojangAccount object. + getMojangAccount()->loadProfiles(loadedProfiles); + + + // Finally, we set the current profile to the correct value. This is pretty simple. + // We do need to make sure that the current profile that the server gave us + // is actually in the available profiles list. + // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know). + QLOG_DEBUG() << "Setting current profile."; + QJsonObject currentProfile = responseData.value("selectedProfile").toObject(); + QString currentProfileId = currentProfile.value("id").toString(""); + if (currentProfileId.isEmpty()) + { + // TODO: Set an error to display to the user. + QLOG_ERROR() << "Server didn't specify a currently selected profile."; + return false; + } + if (!getMojangAccount()->setProfile(currentProfileId)) + { + // TODO: Set an error to display to the user. + QLOG_ERROR() << "Server specified a selected profile that wasn't in the available profiles list."; + return false; + } + + + // We've made it through the minefield of possible errors. Return true to indicate that we've succeeded. + QLOG_DEBUG() << "Finished reading authentication response."; + return true; +} + +QString AuthenticateTask::getEndpoint() const +{ + return "authenticate"; +} + +QString AuthenticateTask::getStateMessage(const YggdrasilTask::State state) const +{ + switch (state) + { + case STATE_SENDING_REQUEST: + return tr("Authenticating: Sending request."); + case STATE_PROCESSING_RESPONSE: + return tr("Authenticating: Processing response."); + default: + return YggdrasilTask::getStateMessage(state); + } +} + |