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-rw-r--r--logic/auth/AuthSession.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/logic/auth/AuthSession.h b/logic/auth/AuthSession.h
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+++ b/logic/auth/AuthSession.h
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+#pragma once
+
+#include <QString>
+#include <QMultiMap>
+#include <memory>
+
+struct User
+{
+ QString id;
+ QMultiMap<QString, QString> properties;
+};
+
+struct AuthSession
+{
+ bool MakeOffline(QString offline_playername);
+
+ QString serializeUserProperties();
+
+ enum Status
+ {
+ Undetermined,
+ RequiresPassword,
+ PlayableOffline,
+ PlayableOnline
+ } status = Undetermined;
+
+ User u;
+
+ // client token
+ QString client_token;
+ // account user name
+ QString username;
+ // combined session ID
+ QString session;
+ // volatile auth token
+ QString access_token;
+ // profile name
+ QString player_name;
+ // profile ID
+ QString uuid;
+ // 'legacy' or 'mojang', depending on account type
+ QString user_type;
+ // Did the auth server reply?
+ bool auth_server_online = false;
+ // Did the user request online mode?
+ bool wants_online = true;
+};
+
+typedef std::shared_ptr<AuthSession> AuthSessionPtr;