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Diffstat (limited to 'libraries/rainbow/src')
-rw-r--r-- | libraries/rainbow/src/rainbow.cpp | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/libraries/rainbow/src/rainbow.cpp b/libraries/rainbow/src/rainbow.cpp new file mode 100644 index 00000000..8502fcd0 --- /dev/null +++ b/libraries/rainbow/src/rainbow.cpp @@ -0,0 +1,365 @@ +/* This was part of the KDE project - see KGuiAddons + * Copyright (C) 2007 Matthew Woehlke <mw_triad@users.sourceforge.net> + * Copyright (C) 2007 Olaf Schmidt <ojschmidt@kde.org> + * Copyright (C) 2007 Thomas Zander <zander@kde.org> + * Copyright (C) 2007 Zack Rusin <zack@kde.org> + * Copyright (C) 2015 Petr Mrazek <peterix@gmail.com> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#include "../include/rainbow.h" + +#include <QColor> +#include <QImage> +#include <QtNumeric> // qIsNaN + +#include <math.h> + +//BEGIN internal helper functions + +static inline qreal wrap(qreal a, qreal d = 1.0) +{ + qreal r = fmod(a, d); + return (r < 0.0 ? d + r : (r > 0.0 ? r : 0.0)); +} + +// normalize: like qBound(a, 0.0, 1.0) but without needing the args and with +// "safer" behavior on NaN (isnan(a) -> return 0.0) +static inline qreal normalize(qreal a) +{ + return (a < 1.0 ? (a > 0.0 ? a : 0.0) : 1.0); +} + + +/////////////////////////////////////////////////////////////////////////////// +// HCY color space + +#define HCY_REC 709 // use 709 for now +#if HCY_REC == 601 +static const qreal yc[3] = {0.299, 0.587, 0.114}; +#elif HCY_REC == 709 +static const qreal yc[3] = {0.2126, 0.7152, 0.0722}; +#else // use Qt values +static const qreal yc[3] = {0.34375, 0.5, 0.15625}; +#endif + +class KHCY +{ +public: + explicit KHCY(const QColor &color) + { + qreal r = gamma(color.redF()); + qreal g = gamma(color.greenF()); + qreal b = gamma(color.blueF()); + a = color.alphaF(); + + // luma component + y = lumag(r, g, b); + + // hue component + qreal p = qMax(qMax(r, g), b); + qreal n = qMin(qMin(r, g), b); + qreal d = 6.0 * (p - n); + if (n == p) + { + h = 0.0; + } + else if (r == p) + { + h = ((g - b) / d); + } + else if (g == p) + { + h = ((b - r) / d) + (1.0 / 3.0); + } + else + { + h = ((r - g) / d) + (2.0 / 3.0); + } + + // chroma component + if (r == g && g == b) + { + c = 0.0; + } + else + { + c = qMax((y - n) / y, (p - y) / (1 - y)); + } + } + explicit KHCY(qreal h_, qreal c_, qreal y_, qreal a_ = 1.0) + { + h = h_; + c = c_; + y = y_; + a = a_; + } + + QColor qColor() const + { + // start with sane component values + qreal _h = wrap(h); + qreal _c = normalize(c); + qreal _y = normalize(y); + + // calculate some needed variables + qreal _hs = _h * 6.0, th, tm; + if (_hs < 1.0) + { + th = _hs; + tm = yc[0] + yc[1] * th; + } + else if (_hs < 2.0) + { + th = 2.0 - _hs; + tm = yc[1] + yc[0] * th; + } + else if (_hs < 3.0) + { + th = _hs - 2.0; + tm = yc[1] + yc[2] * th; + } + else if (_hs < 4.0) + { + th = 4.0 - _hs; + tm = yc[2] + yc[1] * th; + } + else if (_hs < 5.0) + { + th = _hs - 4.0; + tm = yc[2] + yc[0] * th; + } + else + { + th = 6.0 - _hs; + tm = yc[0] + yc[2] * th; + } + + // calculate RGB channels in sorted order + qreal tn, to, tp; + if (tm >= _y) + { + tp = _y + _y * _c * (1.0 - tm) / tm; + to = _y + _y * _c * (th - tm) / tm; + tn = _y - (_y * _c); + } + else + { + tp = _y + (1.0 - _y) * _c; + to = _y + (1.0 - _y) * _c * (th - tm) / (1.0 - tm); + tn = _y - (1.0 - _y) * _c * tm / (1.0 - tm); + } + + // return RGB channels in appropriate order + if (_hs < 1.0) + { + return QColor::fromRgbF(igamma(tp), igamma(to), igamma(tn), a); + } + else if (_hs < 2.0) + { + return QColor::fromRgbF(igamma(to), igamma(tp), igamma(tn), a); + } + else if (_hs < 3.0) + { + return QColor::fromRgbF(igamma(tn), igamma(tp), igamma(to), a); + } + else if (_hs < 4.0) + { + return QColor::fromRgbF(igamma(tn), igamma(to), igamma(tp), a); + } + else if (_hs < 5.0) + { + return QColor::fromRgbF(igamma(to), igamma(tn), igamma(tp), a); + } + else + { + return QColor::fromRgbF(igamma(tp), igamma(tn), igamma(to), a); + } + } + + qreal h, c, y, a; + static qreal luma(const QColor &color) + { + return lumag(gamma(color.redF()), gamma(color.greenF()), gamma(color.blueF())); + } + +private: + static qreal gamma(qreal n) + { + return pow(normalize(n), 2.2); + } + static qreal igamma(qreal n) + { + return pow(normalize(n), 1.0 / 2.2); + } + static qreal lumag(qreal r, qreal g, qreal b) + { + return r * yc[0] + g * yc[1] + b * yc[2]; + } +}; + +static inline qreal mixQreal(qreal a, qreal b, qreal bias) +{ + return a + (b - a) * bias; +} +//END internal helper functions + +qreal Rainbow::luma(const QColor &color) +{ + return KHCY::luma(color); +} + +void Rainbow::getHcy(const QColor &color, qreal *h, qreal *c, qreal *y, qreal *a) +{ + if (!c || !h || !y) + { + return; + } + KHCY khcy(color); + *c = khcy.c; + *h = khcy.h; + *y = khcy.y; + if (a) + { + *a = khcy.a; + } +} + +static qreal contrastRatioForLuma(qreal y1, qreal y2) +{ + if (y1 > y2) + { + return (y1 + 0.05) / (y2 + 0.05); + } + else + { + return (y2 + 0.05) / (y1 + 0.05); + } +} + +qreal Rainbow::contrastRatio(const QColor &c1, const QColor &c2) +{ + return contrastRatioForLuma(luma(c1), luma(c2)); +} + +QColor Rainbow::lighten(const QColor &color, qreal ky, qreal kc) +{ + KHCY c(color); + c.y = 1.0 - normalize((1.0 - c.y) * (1.0 - ky)); + c.c = 1.0 - normalize((1.0 - c.c) * kc); + return c.qColor(); +} + +QColor Rainbow::darken(const QColor &color, qreal ky, qreal kc) +{ + KHCY c(color); + c.y = normalize(c.y * (1.0 - ky)); + c.c = normalize(c.c * kc); + return c.qColor(); +} + +QColor Rainbow::shade(const QColor &color, qreal ky, qreal kc) +{ + KHCY c(color); + c.y = normalize(c.y + ky); + c.c = normalize(c.c + kc); + return c.qColor(); +} + +static QColor tintHelper(const QColor &base, qreal baseLuma, const QColor &color, qreal amount) +{ + KHCY result(Rainbow::mix(base, color, pow(amount, 0.3))); + result.y = mixQreal(baseLuma, result.y, amount); + + return result.qColor(); +} + +QColor Rainbow::tint(const QColor &base, const QColor &color, qreal amount) +{ + if (amount <= 0.0) + { + return base; + } + if (amount >= 1.0) + { + return color; + } + if (qIsNaN(amount)) + { + return base; + } + + qreal baseLuma = luma(base); // cache value because luma call is expensive + double ri = contrastRatioForLuma(baseLuma, luma(color)); + double rg = 1.0 + ((ri + 1.0) * amount * amount * amount); + double u = 1.0, l = 0.0; + QColor result; + for (int i = 12; i; --i) + { + double a = 0.5 * (l + u); + result = tintHelper(base, baseLuma, color, a); + double ra = contrastRatioForLuma(baseLuma, luma(result)); + if (ra > rg) + { + u = a; + } + else + { + l = a; + } + } + return result; +} + +QColor Rainbow::mix(const QColor &c1, const QColor &c2, qreal bias) +{ + if (bias <= 0.0) + { + return c1; + } + if (bias >= 1.0) + { + return c2; + } + if (qIsNaN(bias)) + { + return c1; + } + + qreal r = mixQreal(c1.redF(), c2.redF(), bias); + qreal g = mixQreal(c1.greenF(), c2.greenF(), bias); + qreal b = mixQreal(c1.blueF(), c2.blueF(), bias); + qreal a = mixQreal(c1.alphaF(), c2.alphaF(), bias); + + return QColor::fromRgbF(r, g, b, a); +} + +QColor Rainbow::overlayColors(const QColor &base, const QColor &paint, + QPainter::CompositionMode comp) +{ + // This isn't the fastest way, but should be "fast enough". + // It's also the only safe way to use QPainter::CompositionMode + QImage img(1, 1, QImage::Format_ARGB32_Premultiplied); + QPainter p(&img); + QColor start = base; + start.setAlpha(255); // opaque + p.fillRect(0, 0, 1, 1, start); + p.setCompositionMode(comp); + p.fillRect(0, 0, 1, 1, paint); + p.end(); + return img.pixel(0, 0); +} |