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+/* Copyright 2013 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef INSTVERSIONLIST_H
+#define INSTVERSIONLIST_H
+
+#include <QObject>
+
+#include "libmmc_config.h"
+
+class InstVersion;
+
+// Class that each instance type's version list derives from. Version lists are
+// the lists that keep track of the available game versions for that instance.
+// This list will not be loaded on startup. It will be loaded when the list's
+// load function is called.
+class LIBMULTIMC_EXPORT InstVersionList : public QObject
+{
+ Q_OBJECT
+public:
+ explicit InstVersionList();
+
+ // Reloads the version list.
+ virtual void loadVersionList() = 0;
+
+ // Gets the version at the given index.
+ virtual const InstVersion *at(int i) const = 0;
+
+ // Returns the number of versions in the list.
+ virtual int count() const = 0;
+};
+
+#endif // INSTVERSIONLIST_H