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+/* Copyright 2013 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef GAMEUPDATETASK_H
+#define GAMEUPDATETASK_H
+
+#include <QObject>
+
+#include "loginresponse.h"
+
+#include "libmmc_config.h"
+
+/*!
+ * \brief The game update task is the task that handles downloading instances.
+ * Each instance type has its own class inheriting from this base game update task.
+ */
+class LIBMULTIMC_EXPORT GameUpdateTask : public QObject
+{
+ Q_OBJECT
+public:
+ explicit GameUpdateTask(const LoginResponse &response, QObject *parent = 0);
+
+signals:
+ /*!
+ * \brief Signal emitted when the game update is complete.
+ * \param response The login response received from login task.
+ */
+ void gameUpdateComplete(const LoginResponse &response);
+
+ /*!
+ * \brief Signal emitted if the game update fails.
+ * \param errorMsg An error message to be displayed to the user.
+ */
+ void gameUpdateFailed(const QString &errorMsg);
+
+private:
+ LoginResponse m_response;
+};
+
+#endif // GAMEUPDATETASK_H