diff options
Diffstat (limited to 'libmultimc/include/gameupdatetask.h')
-rw-r--r-- | libmultimc/include/gameupdatetask.h | 144 |
1 files changed, 138 insertions, 6 deletions
diff --git a/libmultimc/include/gameupdatetask.h b/libmultimc/include/gameupdatetask.h index eabfbd1f..47f6c007 100644 --- a/libmultimc/include/gameupdatetask.h +++ b/libmultimc/include/gameupdatetask.h @@ -18,19 +18,105 @@ #include <QObject> +#include <QList> + +#include <QNetworkAccessManager> +#include <QUrl> + +#include "task.h" #include "loginresponse.h" +#include "instance.h" #include "libmmc_config.h" +class FileToDownload : public QObject +{ + Q_OBJECT + + /*! + * The URL to download the file from. + */ + Q_PROPERTY(QUrl url READ url WRITE setURL) + + /*! + * The path to download to. + * This path is relative to the instance's root directory. + */ + Q_PROPERTY(QString path READ path WRITE setPath) +public: + FileToDownload(const QUrl &url, const QString &path, QObject *parent = 0); + FileToDownload(const FileToDownload &other); + + virtual QUrl url() const { return m_dlURL; } + virtual void setURL(const QUrl &url) { m_dlURL = url; } + + virtual QString path() const { return m_dlPath; } + virtual void setPath(const QString &path) { m_dlPath = path; } + +private: + QUrl m_dlURL; + QString m_dlPath; +}; + /*! - * \brief The game update task is the task that handles downloading instances. - * Each instance type has its own class inheriting from this base game update task. + * The game update task is the task that handles downloading instances' files. */ -class LIBMULTIMC_EXPORT GameUpdateTask : public QObject +class LIBMULTIMC_EXPORT GameUpdateTask : public Task { Q_OBJECT + + /*! + * The task's state. + * A certain state message will be shown depending on what this is set to. + */ + Q_PROPERTY(int state READ state WRITE setState) + + /*! + * The substatus message. + * This will be next to the the state message in the task's status. + */ + Q_PROPERTY(QString subStatus READ subStatus WRITE setSubStatus) public: - explicit GameUpdateTask(const LoginResponse &response, QObject *parent = 0); + explicit GameUpdateTask(const LoginResponse &response, Instance *inst, QObject *parent = 0); + + + ///////////////////////// + // EXECUTION FUNCTIONS // + ///////////////////////// + + virtual void executeTask(); + + virtual bool downloadFile(const FileToDownload &file); + + + ////////////////////// + // STATE AND STATUS // + ////////////////////// + + virtual int state() const; + virtual void setState(int state, bool resetSubStatus = true); + + virtual QString subStatus() const; + virtual void setSubStatus(const QString &msg); + + /*! + * Gets the message that will be displated for the given state. + */ + virtual QString getStateMessage(int state); + +public slots: + + /*! + * Updates the status message based on the state and substatus message. + */ + virtual void updateStatus(); + + + virtual void error(const QString &msg); + + +private slots: + virtual void updateDownloadProgress(qint64 current, qint64 total); signals: /*! @@ -40,13 +126,59 @@ signals: void gameUpdateComplete(const LoginResponse &response); /*! - * \brief Signal emitted if the game update fails. + * \brief Signal emitted if an error occurrs during the update. * \param errorMsg An error message to be displayed to the user. */ - void gameUpdateFailed(const QString &errorMsg); + void gameUpdateError(const QString &errorMsg); private: + /////////// + // STUFF // + /////////// + + Instance *m_inst; + LoginResponse m_response; + + QNetworkAccessManager *netMgr; + + + + //////////////////////// + // FILE DOWNLOAD LIST // + //////////////////////// + + // List of URLs that the game updater will need to download. + QList<FileToDownload> m_downloadList; + int m_currentDownload; + + + + //////////////////////////// + // STATE AND STATUS STUFF // + //////////////////////////// + + int m_updateState; + QString m_subStatusMsg; + + enum UpdateState + { + // Initializing + StateInit = 0, + + // Determining files to download + StateDetermineURLs, + + // Downloading files + StateDownloadFiles, + + // Installing files + StateInstall, + + // Finished + StateFinished + }; }; + #endif // GAMEUPDATETASK_H |