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+/* Copyright 2013 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <QObject>
+
+#include <QList>
+
+#include <QNetworkAccessManager>
+#include <QUrl>
+#include "dlqueue.h"
+
+#include "Task.h"
+#include "tasks/LoginResponse.h"
+#include "BaseInstance.h"
+
+#include "libmmc_config.h"
+
+class MinecraftVersion;
+
+/*!
+ * The game update task is the task that handles downloading instances' files.
+ */
+class LIBMULTIMC_EXPORT GameUpdateTask : public Task
+{
+ Q_OBJECT
+
+ /*!
+ * The task's state.
+ * A certain state message will be shown depending on what this is set to.
+ */
+ Q_PROPERTY(int state READ state WRITE setState)
+
+ /*!
+ * The substatus message.
+ * This will be next to the the state message in the task's status.
+ */
+ Q_PROPERTY(QString subStatus READ subStatus WRITE setSubStatus)
+public:
+ explicit GameUpdateTask(const LoginResponse &response, BaseInstance *inst, QObject *parent = 0);
+
+
+ /////////////////////////
+ // EXECUTION FUNCTIONS //
+ /////////////////////////
+
+ virtual void executeTask();
+
+ //////////////////////
+ // STATE AND STATUS //
+ //////////////////////
+
+ virtual int state() const;
+ virtual void setState(int state, bool resetSubStatus = true);
+
+ virtual QString subStatus() const;
+ virtual void setSubStatus(const QString &msg);
+
+ /*!
+ * Gets the message that will be displated for the given state.
+ */
+ virtual QString getStateMessage(int state);
+
+private:
+ void getLegacyJar();
+ void determineNewVersion();
+
+public slots:
+
+ /*!
+ * Updates the status message based on the state and substatus message.
+ */
+ virtual void updateStatus();
+
+
+ virtual void error(const QString &msg);
+
+
+private slots:
+ void updateDownloadProgress(qint64 current, qint64 total);
+ void legacyJarFinished();
+ void legacyJarFailed();
+
+ void versionFileFinished();
+ void versionFileFailed();
+
+ void jarlibFinished();
+ void jarlibFailed();
+
+signals:
+ /*!
+ * \brief Signal emitted when the game update is complete.
+ * \param response The login response received from login task.
+ */
+ void gameUpdateComplete(const LoginResponse &response);
+
+ /*!
+ * \brief Signal emitted if an error occurrs during the update.
+ * \param errorMsg An error message to be displayed to the user.
+ */
+ void gameUpdateError(const QString &errorMsg);
+
+private:
+ ///////////
+ // STUFF //
+ ///////////
+
+ BaseInstance *m_inst;
+ LoginResponse m_response;
+
+ ////////////////////////////
+ // STATE AND STATUS STUFF //
+ ////////////////////////////
+
+ int m_updateState;
+ QString m_subStatusMsg;
+
+ enum UpdateState
+ {
+ // Initializing
+ StateInit = 0,
+
+ // Determining files to download
+ StateDetermineURLs,
+
+ // Downloading files
+ StateDownloadFiles,
+
+ // Installing files
+ StateInstall,
+
+ // Finished
+ StateFinished
+ };
+ JobListPtr legacyDownloadJob;
+ JobListPtr specificVersionDownloadJob;
+ JobListPtr jarlibDownloadJob;
+ JobListQueue download_queue;
+
+ // target version, determined during this task
+ MinecraftVersion *targetVersion;
+};
+
+